this map is awful for dm and the fact that it's a "classic" map and how hilarious it is to see people get trained doesn't excuse this
sal please
this map is awful for dm and the fact that it's a "classic" map and how hilarious it is to see people get trained doesn't excuse this
sal please
freight is amazing FUCK YOU
(remove turbine though thanks)
freight is amazing FUCK YOU
(remove turbine though thanks)
Sounds like someone can't dodge trains.
http://i.ytimg.com/vi/GC0PVNP8Pc8/0.jpg
Sounds like someone can't dodge trains.
[img]http://i.ytimg.com/vi/GC0PVNP8Pc8/0.jpg[/img]
freight is amazing
get outta here
freight is amazing
get outta here
remove freight from dm? I'm a freight not
remove freight from dm? I'm a [i]freight[/i] not
freight is fine, gullywash is aids for dm
freight is fine, gullywash is aids for dm
you got this a bit backwards, we need to cut granary from esea's map rotation and replace it with freight next season
you got this a bit backwards, we need to cut granary from esea's map rotation and replace it with freight next season
mansfield7remove freight from dm? I'm a freight not
http://i.4cdn.org/wsg/src/1394948232196.gif
[quote=mansfield7]remove freight from dm? I'm a [i]freight[/i] not[/quote]
[img]http://i.4cdn.org/wsg/src/1394948232196.gif[/img]
the map is basically an overlarge flat map and the little terrain it does have damages fights
the buildings in the middle split the mid in half resulting in often uneven fights between smaller numbers, the trains worsen this fact (not fun)
the hut you can stand on in the middle of the map allows soldiers to sit up there and spam easily padding their stats (not fun)
it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
even if the demo can shoot the soldier he can easily jump away to the other hut and continue to spam like a nut (not fun)
the water is impossible to see through with most configs, although this rarely matters when it does it is somewhat frustrating (not fun)
soldiers can be shoot the two cement blocks meaning that a scout can never use it for movement beyond hiding behind it, unlike say badlands trains, although the object is there it adds little to the game beyond seperating the healthpack from a large open area meaning those who typically go to grab the healthpack die (not fun)
trains are hilarious (fun)
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
it's the only map in the rotation that makes me want to stop playing dm, unless someone can raise a few solid points as to why it should be kept in the rotation I don't see why it should
the map is basically an overlarge flat map and the little terrain it does have damages fights
the buildings in the middle split the mid in half resulting in often uneven fights between smaller numbers, the trains worsen this fact (not fun)
the hut you can stand on in the middle of the map allows soldiers to sit up there and spam easily padding their stats (not fun)
it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
even if the demo can shoot the soldier he can easily jump away to the other hut and continue to spam like a nut (not fun)
the water is impossible to see through with most configs, although this rarely matters when it does it is somewhat frustrating (not fun)
soldiers can be shoot the two cement blocks meaning that a scout can never use it for movement beyond hiding behind it, unlike say badlands trains, although the object is there it adds little to the game beyond seperating the healthpack from a large open area meaning those who typically go to grab the healthpack die (not fun)
trains are hilarious (fun)
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
it's the only map in the rotation that makes me want to stop playing dm, unless someone can raise a few solid points as to why it should be kept in the rotation I don't see why it should
The fact that the majority of the people disagree with you should be enough of a reason to keep it.
The fact that the majority of the people disagree with you should be enough of a reason to keep it.
isn't there areas in literally every dm map where soldiers can abuse highground?
also since when did anyone actually give a shit about stats in dm
isn't there areas in literally every dm map where soldiers can abuse highground?
also since when did anyone actually give a shit about stats in dm
botmodestuff
Why should it be kept? Because all of those reasons are just nitpicking the map. Freight is fine for DM.
[quote=botmode]stuff[/quote]
Why should it be kept? Because all of those reasons are just nitpicking the map. Freight is fine for DM.
Sorry I didn't realize DM was all about you having fun and not about people getting better.
Can we put a prophunt map into the rotation then?
Sorry I didn't realize DM was all about you having fun and not about people getting better.
Can we put a prophunt map into the rotation then?
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
whether its in the rotation or not is irrelevant, gpit is out of ESEA that doesn't mean it shouldn't be in dm. we need more maps taking one out that YOU dislike isn't the answer....i hate gullywash in dm but that doesn't mean im gonna disconnect and lose my spot. just suck it up and play the map
[quote]the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers[/quote]
whether its in the rotation or not is irrelevant, gpit is out of ESEA that doesn't mean it shouldn't be in dm. we need more maps taking one out that YOU dislike isn't the answer....i hate gullywash in dm but that doesn't mean im gonna disconnect and lose my spot. just suck it up and play the map
If anything get rid of gravel pit. Soldiers and demos tend to camp up on the roof.
If anything get rid of gravel pit. Soldiers and demos tend to camp up on the roof.
AfterglowIf anything get rid of gravel pit. Soldiers and demos tend to camp up on the roof.
but how else will they practice shooting rockets straight down
[quote=Afterglow]If anything get rid of gravel pit. Soldiers and demos tend to camp up on the roof.[/quote]
but how else will they practice shooting rockets straight down
If you don't like it, then don't play DM when the map switches to freight, there are other DM servers?
If you don't like it, then don't play DM when the map switches to freight, there are other DM servers?
There's a ton of shitty maps in DM, but at some point you stop caring because it's DM.
There's a ton of shitty maps in DM, but at some point you stop caring because it's DM.
Freight is my least favorite dm map. Just the way it's layed out and the positioning of the spawns means that someone is always spawning behind you no matter what. Of course every dm map is like this but freight feels extra nasty about it. That said it's just dm and it's still a fine place to shoot people so leave it be.
Freight is my least favorite dm map. Just the way it's layed out and the positioning of the spawns means that someone is always spawning behind you no matter what. Of course every dm map is like this but freight feels extra nasty about it. That said it's just dm and it's still a fine place to shoot people so leave it be.
Freight is honestly one of the better DM maps, I don't know what you're on about. You're complaining about solders spamming from highground? Besides like viaduct, freight has some of the least problem with that and has good spawns so you don't spend half your time walking back to the fight or wasting health rocket jumping twice as soldier.
Also as users above me have already said, gravelpit, snakewater, and granary are much more intolerable when it comes to soldiers just ruining the fun for everyone else - especially if the server isn't full yet.
Freight is honestly one of the better DM maps, I don't know what you're on about. You're complaining about solders spamming from highground? Besides like viaduct, freight has some of the least problem with that and has good spawns so you don't spend half your time walking back to the fight or wasting health rocket jumping twice as soldier.
Also as users above me have already said, gravelpit, snakewater, and granary are much more intolerable when it comes to soldiers just ruining the fun for everyone else - especially if the server isn't full yet.
If any DM Map needs first dibs on the chopping block it should be fricken TURBINE. Freight is not even top 3 of bad DM maps, its way down the list.
If any DM Map needs first dibs on the chopping block it should be fricken TURBINE. Freight is not even top 3 of bad DM maps, its way down the list.
ive always liked freight as a dm map
i like turbine but that's probably because I only dm as scout, i think if I was Soldier I would want to kill myself on that map since there's so much shit at mid that eats your rockets among other things
ive always liked freight as a dm map
i like turbine but that's probably because I only dm as scout, i think if I was Soldier I would want to kill myself on that map since there's so much shit at mid that eats your rockets among other things
defyfreight is fine, gullywash is aids for dm
Second
Also I don't like gpit much either
[quote=defy]freight is fine, gullywash is aids for dm[/quote]
Second
Also I don't like gpit much either
if you have to ban a map it has to be granary
please
if you have to ban a map it has to be granary
please
You're just training to shoot shit that's out in the open and chasing people who are weak. It's the way of 6's, doesn't matter the map.
And fuck that, freight stays. I stand with defy, gullywash is too cramped for dm.
You're just training to shoot shit that's out in the open and chasing people who are weak. It's the way of 6's, doesn't matter the map.
And fuck that, freight stays. I stand with defy, gullywash is too cramped for dm.
I like Freight, but I would remove Turbine because playing DM on that map can get very crowded.
I like Freight, but I would remove Turbine because playing DM on that map can get very crowded.
botmodeit's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
botmodeit's difficult for a demo or soldier to close the distance due to the possibility of a scout (or anyone really) shooting them in the back (not fun)
botmodeit's difficult due to the possibility of anyone really shooting them in the back
yes
[quote=botmode]it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)[/quote]
[quote=botmode]it's difficult for a demo or soldier to close the distance due to the possibility of a scout (or anyone really) shooting them in the back (not fun)[/quote]
[quote=botmode]it's difficult due to the possibility of anyone really shooting them in the back[/quote]
yes
botmodethe map is basically an overlarge flat map and the little terrain it does have damages fights
the buildings in the middle split the mid in half resulting in often uneven fights between smaller numbers, the trains worsen this fact (not fun)
the hut you can stand on in the middle of the map allows soldiers to sit up there and spam easily padding their stats (not fun)
it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
even if the demo can shoot the soldier he can easily jump away to the other hut and continue to spam like a nut (not fun)
the water is impossible to see through with most configs, although this rarely matters when it does it is somewhat frustrating (not fun)
soldiers can be shoot the two cement blocks meaning that a scout can never use it for movement beyond hiding behind it, unlike say badlands trains, although the object is there it adds little to the game beyond seperating the healthpack from a large open area meaning those who typically go to grab the healthpack die (not fun)
trains are hilarious (fun)
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
it's the only map in the rotation that makes me want to stop playing dm, unless someone can raise a few solid points as to why it should be kept in the rotation I don't see why it should
You realise DM = Deathmatching which = adapting to situations based on the map layout. Whether or not a map is balanced in your eyes has little to do with whether or not you can shoot straight and dodge shit.
Different maps = different situations = different ways of fighting. Don't matter if it's Freight, Badlands, Snakewater, Dustbowl, 2Fort or cp_dealwithit_rc7. You can practise DM anywhere...
[quote=botmode]the map is basically an overlarge flat map and the little terrain it does have damages fights
the buildings in the middle split the mid in half resulting in often uneven fights between smaller numbers, the trains worsen this fact (not fun)
the hut you can stand on in the middle of the map allows soldiers to sit up there and spam easily padding their stats (not fun)
it's difficult for a demo or soldier to close the distance to shoot these soldiers due to the possibility of a scout (or anyone really) shooting them in the back especially due to first point risen (not fun)
even if the demo can shoot the soldier he can easily jump away to the other hut and continue to spam like a nut (not fun)
the water is impossible to see through with most configs, although this rarely matters when it does it is somewhat frustrating (not fun)
soldiers can be shoot the two cement blocks meaning that a scout can never use it for movement beyond hiding behind it, unlike say badlands trains, although the object is there it adds little to the game beyond seperating the healthpack from a large open area meaning those who typically go to grab the healthpack die (not fun)
trains are hilarious (fun)
the map adds little to the dm rotation, nothing that isn't already existant in other maps and isn't part of either the esea or cevo map pool meaning there is little sense for its existence as part of the dm servers
it's the only map in the rotation that makes me want to stop playing dm, unless someone can raise a few solid points as to why it should be kept in the rotation I don't see why it should[/quote]
You realise DM = Deathmatching which = adapting to situations based on the map layout. Whether or not a map is balanced in your eyes has little to do with whether or not you can shoot straight and dodge shit.
Different maps = different situations = different ways of fighting. Don't matter if it's Freight, Badlands, Snakewater, Dustbowl, 2Fort or cp_dealwithit_rc7. You can practise DM anywhere...