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TF2 Update June 11
61
#61
12 Frags +
yukieeeIntellectualTranquilizer (m_flSpyTranqBuffDuration)Stuns?

pls

fuck

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum

Anyone reading tf2 comics?

What happened is that original mercs are now entering tf2 universe in what seems to be a fight between old and new mercs - think Classic TF versus TF2. When we put that into context of this update and so many mechanics from TFC suddenly appearing in TF2... new game mode could be based around that fight? (which also means that we wouldnt have to worry about imbalances in other game modes like cp_ because those TFC mechanics could stay locked only to new one)

[quote=yuki][quote=eee][quote=Intellectual]
Tranquilizer (m_flSpyTranqBuffDuration)
[/quote]
Stuns?


pls

fuck[/quote]

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum[/quote]

Anyone reading tf2 comics?

What happened is that original mercs are now entering tf2 universe in what seems to be a fight between old and new mercs - think Classic TF versus TF2. When we put that into context of this update and so many mechanics from TFC suddenly appearing in TF2... new game mode could be based around that fight? (which also means that we wouldnt have to worry about imbalances in other game modes like cp_ because those TFC mechanics could stay locked only to new one)
62
#62
-4 Frags +

If you hold charge with the loose cannon until it blows up at your face, you still send another cannon now.

If you hold charge with the loose cannon until it blows up at your face, you still send another cannon now.
63
#63
14 Frags +

Another update
Fixed a client crash caused by failing to properly parse the item schema
Fixed not being able to equip The Director's Vision taunt in the Action slot
Fixed not being able to taunt with the Spy's disguise kit
Fixed the Engineer's build menu staying open after changing class
Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
Updated the description of The High Five! Taunt to better describe the new toggle behavior
Updated the materials for The Eureka Effect HUD to support mat_picmip

Another update
Fixed a client crash caused by failing to properly parse the item schema
Fixed not being able to equip The Director's Vision taunt in the Action slot
Fixed not being able to taunt with the Spy's disguise kit
Fixed the Engineer's build menu staying open after changing class
Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
Updated the description of The High Five! Taunt to better describe the new toggle behavior
Updated the materials for The Eureka Effect HUD to support mat_picmip
64
#64
-8 Frags +

the dream of a new update where pistol is as accurate as the sniper smg x_X

the dream of a new update where pistol is as accurate as the sniper smg x_X
65
#65
22 Frags +
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped

phew

[quote][b]- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped[/b]
[/quote]

phew
66
#66
2 Frags +
IntellectualzeSIMONeach of these breads belong to one specific class!!!http://puu.sh/9plBZ/96249a6bd5.png

To me it seems like the English Muffin would fit the demoman better.

[quote=Intellectual][quote=zeSIMON]each of these breads belong to one specific class!!![/quote]
[img]http://puu.sh/9plBZ/96249a6bd5.png[/img][/quote]
To me it seems like the English Muffin would fit the demoman better.
67
#67
-3 Frags +
JoesMonkeyLandIntellectualzeSIMONeach of these breads belong to one specific class!!!http://puu.sh/9plBZ/96249a6bd5.pngTo me it seems like the English Muffin would fit the demoman better.

Pretty sure those are pancakes, not english muffins

[quote=JoesMonkeyLand][quote=Intellectual][quote=zeSIMON]each of these breads belong to one specific class!!![/quote]
[img]http://puu.sh/9plBZ/96249a6bd5.png[/img][/quote]
To me it seems like the English Muffin would fit the demoman better.[/quote]


Pretty sure those are pancakes, not english muffins
68
#68
8 Frags +

i like big updates like these

i hope any actual weapons with movement delays they are making are for a new custom gamemode or something where we'll be fighting a boss lol

like tranquilizing whatever the bread monster is

i hope they don't use the bread as currency so people have to idle farm bread in idle_teleporter servers or something dumb

i like big updates like these

i hope any actual weapons with movement delays they are making are for a new custom gamemode or something where we'll be fighting a boss lol

like tranquilizing whatever the bread monster is

i hope they don't use the bread as currency so people have to idle farm bread in idle_teleporter servers or something dumb
69
#69
0 Frags +
Voloder- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
phew

rip

[quote=Voloder][quote][b]- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped[/b]
[/quote]

phew[/quote]

rip
70
#70
3 Frags +

Really like the new eureka effect and hope engies find creative ways of using it. Good to know that they're aware of the pyro self-reflect issue, too bad they haven't fixed reflected pipes and sentry rockets yet. Hopefully that will come in soon. Looking forward to new weapons! It's been so long.

Really like the new eureka effect and hope engies find creative ways of using it. Good to know that they're aware of the pyro self-reflect issue, too bad they haven't fixed reflected pipes and sentry rockets yet. Hopefully that will come in soon. Looking forward to new weapons! It's been so long.
71
#71
14 Frags +
TF_WEAPON_SNIPERRIFLE_CLASSIC

The most important word combo ever written. If they add the TFC sniper rifle in I will fall in love with TF2 again.

[quote]TF_WEAPON_SNIPERRIFLE_CLASSIC [/quote]


The most important word combo ever written. If they add the TFC sniper rifle in I will fall in love with TF2 again.
72
#72
21 Frags +

Did someone say bread?

Did someone say bread?
73
#73
1 Frags +
PossimpibleyukieeeIntellectualTranquilizer (m_flSpyTranqBuffDuration)Stuns?

pls

fuck

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum

Anyone reading tf2 comics?

What happened is that original mercs are now entering tf2 universe in what seems to be a fight between old and new mercs - think Classic TF versus TF2. When we put that into context of this update and so many mechanics from TFC suddenly appearing in TF2... new game mode could be based around that fight? (which also means that we wouldnt have to worry about imbalances in other game modes like cp_ because those TFC mechanics could stay locked only to new one)

That actually makes a whole heap of sense, I bet you're right.

[quote=Possimpible][quote=yuki][quote=eee][quote=Intellectual]
Tranquilizer (m_flSpyTranqBuffDuration)
[/quote]
Stuns?


pls

fuck[/quote]

If it's like it was in TFC, it's a somewhat slow nail that slows on hit, has crappy ammo, and slow as all hell reload time. It is still a pain in the ass to deal with in TFC - hoping it doesn't appear in TF2.

I suppose all I can hope for more-so is that scouts don't get caltrops again, and instead of people camping spawn to kill your medic in scrims/matches, you find 600 caltrops there so you can't even contest the 2nd point even if you originally could have or wanted to.

Hyped for conc's tho. If they work like they do in TFC... the rebirth of CTF???

EDIT: saw in one of the posts something about sniperrifleclassic. Full charged shots while unscoped? dayum[/quote]

Anyone reading tf2 comics?

What happened is that original mercs are now entering tf2 universe in what seems to be a fight between old and new mercs - think Classic TF versus TF2. When we put that into context of this update and so many mechanics from TFC suddenly appearing in TF2... new game mode could be based around that fight? (which also means that we wouldnt have to worry about imbalances in other game modes like cp_ because those TFC mechanics could stay locked only to new one)[/quote]

That actually makes a whole heap of sense, I bet you're right.
74
#74
4 Frags +

by FlaminSarge from reddit

Aaaaand here's the list of new/changed entities for this update (and the subsequent update, I guess).

Added filter_tf_condition, with keys "condition" and "Negated", and your standard filter inputs ("TestActivator") and outputs ("OnPass, OnFail").
Added func_forcefield, with inputs Enable/Disable/Toggle/SetExcluded/SetInvert, and keys StartDisabled, Solidity, solidbsp, excludednpc, and invert_exclusion.
For info_player_teamspawn, added "SpawnMode" key. This'll be fun.
All currency packs (money drops in MvM) are now of the custom entity netclass "CCurrencyPack", where they were "CBaseAnimating" before. This only added "m_bDistributed" as a netprop (maps can't edit it) to the entity.
For all buildables (sentries, dispensers, teleporters, sappers, map dispenser objects), they've added the Enable and Disable inputs.
Valve has REMOVED tf_flame_rocket. It was an unused Flamethrower altfire. It was overpowered. It was fun. I miss it already.
As you know, tf_gamerules got the SetCustomUpgradesFile input.
Now for some biggish stuff:
New entities tf_projectile_throwable_breadmonster, tf_projectile_throwable_brick, and tf_projectile_throwable_repel. They all seem to be grenade/milk/jarate clones for now (not respectively, just the general type of entity).
There's tf_taunt_prop, which is probably a prop spawned during a taunt (though it has a base class that's the same as an NPC). Like that chair the Engy builds.
trigger_player_respawn_override got the RespawnName key and SetRespawnName input. I think it changes the player's name on respawn if they die within it, but it's also possible that instead, the player respawns at the named entity. Which is cool. Really cool.
I'm sure this has already been covered, but spellbooks now appear in slot 4 on every class. It's weird. http://steamcommunity.com/sharedfiles/filedetails/?id=269982184
A few more things, mostly inaccessible for mappers:
CTF flags now have m_nPointValue and m_flAutoCapTime properties.
CHalloweenSoulPack (halloween_souls_pack) now has m_flBias, m_flDuration, and m_nParticleIndex properties.
Dispensers and cart dispensers now have the m_iMiniBombCounter property. This'll be fun too; was this already a thing?
Every grenade-type projectile (i.e. not flare, rocket, arrow) now has the m_hOriginalLauncher property, which is NOT the m_hLauncher property they already had. Strange.
Every weapon now has the m_nKillComboClass and m_nKillComboCount properties.
Player ragdolls now have m_bCritOnHardHit. Gunslinger combo maybe finally has a cool animation now? Mayyyybe?
eureka_teleport is the command you use to teleport home or to your teleporter. eureka_teleport 0 for home, 1 for exit. Can't glitch it to teleport to other buildings or a still-building teleporter, sadly.
m_bPackEquipped was removed from players, and m_flSpyTranqBuffDuration left in its place (well, more specifically, pack was removed, everything shifted down one, and tranq buff was added at the end).
Players also got the properties m_unTauntSourceItemID_Low and m_unTauntSourceItemID_High, probably for the new taunt items coming out so it can tell which item caused which taunt. Also added was m_bAllowMoveDuringTaunt and m_flTauntForceMoveForwardSpeed, related to the attributes you can see on the schema diff.
Conditions (for addcond) 78, 79, 80, and 81 exist. I don't know what they do yet, but I'll figure out soon enough.
Arrows (Huntsman, Crossbow, Rescue Ranger) got a "m_iProjectileType" property.
As that other post in the subreddit points out, CTFRocketLauncher_AirStrike, CTFRocketLauncher_Mortar now exist but are no different from the stock rocket launcher and aren't actual entities yet.
However, CTFSniperRifleClassic has the m_bCharging property in addition to all the normal Sniper Rifle properties.
CTFSpellBook (all spellbook weapons, not the ones that fall out of the cart) now have m_flChargeBeginTime. So does CTFThrowable. This property has always been on the Stickybomb Launcher.

That's it for now. Will probably edit later with more things.

AND

This has probably been pointed out and/or no-one gives a shit but the bread in the Adult Swim ad blog post image
http://i.imgur.com/aNKSTUk.jpg
and the bread now
http://i.imgur.com/wkPyHjk.png
seem to be identical so they've most likely had the bread models done for over a year. Probably doesn't matter much but it's kinda interesting, I guess.

by Kapellmeister

by FlaminSarge from reddit
[quote]Aaaaand here's the list of new/changed entities for this update (and the subsequent update, I guess).

Added filter_tf_condition, with keys "condition" and "Negated", and your standard filter inputs ("TestActivator") and outputs ("OnPass, OnFail").
Added func_forcefield, with inputs Enable/Disable/Toggle/SetExcluded/SetInvert, and keys StartDisabled, Solidity, solidbsp, excludednpc, and invert_exclusion.
For info_player_teamspawn, added "SpawnMode" key. This'll be fun.
All currency packs (money drops in MvM) are now of the custom entity netclass "CCurrencyPack", where they were "CBaseAnimating" before. This only added "m_bDistributed" as a netprop (maps can't edit it) to the entity.
For all buildables (sentries, dispensers, teleporters, sappers, map dispenser objects), they've added the Enable and Disable inputs.
Valve has REMOVED tf_flame_rocket. It was an unused Flamethrower altfire. It was overpowered. It was fun. I miss it already.
As you know, tf_gamerules got the SetCustomUpgradesFile input.
Now for some biggish stuff:
New entities tf_projectile_throwable_breadmonster, tf_projectile_throwable_brick, and tf_projectile_throwable_repel. They all seem to be grenade/milk/jarate clones for now (not respectively, just the general type of entity).
There's tf_taunt_prop, which is probably a prop spawned during a taunt (though it has a base class that's the same as an NPC). Like that chair the Engy builds.
trigger_player_respawn_override got the RespawnName key and SetRespawnName input. I think it changes the player's name on respawn if they die within it, but it's also possible that instead, the player respawns at the named entity. Which is cool. Really cool.
I'm sure this has already been covered, but spellbooks now appear in slot 4 on every class. It's weird. http://steamcommunity.com/sharedfiles/filedetails/?id=269982184
A few more things, mostly inaccessible for mappers:
CTF flags now have m_nPointValue and m_flAutoCapTime properties.
CHalloweenSoulPack (halloween_souls_pack) now has m_flBias, m_flDuration, and m_nParticleIndex properties.
Dispensers and cart dispensers now have the m_iMiniBombCounter property. This'll be fun too; was this already a thing?
Every grenade-type projectile (i.e. not flare, rocket, arrow) now has the m_hOriginalLauncher property, which is NOT the m_hLauncher property they already had. Strange.
Every weapon now has the m_nKillComboClass and m_nKillComboCount properties.
Player ragdolls now have m_bCritOnHardHit. Gunslinger combo maybe finally has a cool animation now? Mayyyybe?
eureka_teleport is the command you use to teleport home or to your teleporter. eureka_teleport 0 for home, 1 for exit. Can't glitch it to teleport to other buildings or a still-building teleporter, sadly.
m_bPackEquipped was removed from players, and m_flSpyTranqBuffDuration left in its place (well, more specifically, pack was removed, everything shifted down one, and tranq buff was added at the end).
Players also got the properties m_unTauntSourceItemID_Low and m_unTauntSourceItemID_High, probably for the new taunt items coming out so it can tell which item caused which taunt. Also added was m_bAllowMoveDuringTaunt and m_flTauntForceMoveForwardSpeed, related to the attributes you can see on the schema diff.
Conditions (for addcond) 78, 79, 80, and 81 exist. I don't know what they do yet, but I'll figure out soon enough.
Arrows (Huntsman, Crossbow, Rescue Ranger) got a "m_iProjectileType" property.
As that other post in the subreddit points out, CTFRocketLauncher_AirStrike, CTFRocketLauncher_Mortar now exist but are no different from the stock rocket launcher and aren't actual entities yet.
However, CTFSniperRifleClassic has the m_bCharging property in addition to all the normal Sniper Rifle properties.
CTFSpellBook (all spellbook weapons, not the ones that fall out of the cart) now have m_flChargeBeginTime. So does CTFThrowable. This property has always been on the Stickybomb Launcher.

That's it for now. Will probably edit later with more things.[/quote]
AND
[quote]This has probably been pointed out and/or no-one gives a shit but the bread in the Adult Swim ad blog post image
[img]http://i.imgur.com/aNKSTUk.jpg[/img]
and the bread now
[img]http://i.imgur.com/wkPyHjk.png[/img]
seem to be identical so they've most likely had the bread models done for over a year. Probably doesn't matter much but it's kinda interesting, I guess.[/quote]
by Kapellmeister
75
#75
-6 Frags +

i wish play off teams all get medal,cuz i am in 4th
whatever i guess

i wish play off teams all get medal,cuz i am in 4th
whatever i guess
76
#76
3 Frags +
nyai wish play off teams all get medal,cuz i am in 4th
whatever i guess

What?

[quote=nya]i wish play off teams all get medal,cuz i am in 4th
whatever i guess[/quote]
What?
77
#77
1 Frags +

You talking about the AsiaFortress medals?

You talking about the AsiaFortress medals?
78
#78
33 Frags +
tehh4ck3rJoesMonkeyLandIntellectualzeSIMONeach of these breads belong to one specific class!!!To me it seems like the English Muffin would fit the demoman better.
Pretty sure those are pancakes, not english muffins

thats a buttered crumpet you uncultured swines

[quote=tehh4ck3r][quote=JoesMonkeyLand][quote=Intellectual][quote=zeSIMON]each of these breads belong to one specific class!!![/quote]
[/quote]
To me it seems like the English Muffin would fit the demoman better.[/quote]


Pretty sure those are pancakes, not english muffins[/quote]

thats a buttered crumpet you uncultured swines
79
#79
7 Frags +

Parachute hype 8)

Parachute hype 8)
80
#80
-8 Frags +
tehh4ck3rJoesMonkeyLandIntellectualhttp://puu.sh/9plBZ/96249a6bd5.pngTo me it seems like the English Muffin would fit the demoman better.
Pretty sure those are pancakes, not english muffins

Pretty sure it's a crumpet actually.

[quote=tehh4ck3r][quote=JoesMonkeyLand][quote=Intellectual]
[img]http://puu.sh/9plBZ/96249a6bd5.png[/img][/quote]
To me it seems like the English Muffin would fit the demoman better.[/quote]


Pretty sure those are pancakes, not english muffins[/quote]

Pretty sure it's a crumpet actually.
81
#81
4 Frags +

Still hoping one day for the TFC "Hunted" game mode to come into TF2. For now, bread.

Still hoping one day for the TFC "Hunted" game mode to come into TF2. For now, bread.
82
#82
2 Frags +

when was this changed

http://cloud-2.steampowered.com/ugc/3317213469969895746/39D37A32C89899628CE906BF5B65DAD14E80B1A8/

when was this changed
[img]http://cloud-2.steampowered.com/ugc/3317213469969895746/39D37A32C89899628CE906BF5B65DAD14E80B1A8/[/img]
83
#83
huds.tf
6 Frags +
JackyLegswhen was this changed
http://cloud-2.steampowered.com/ugc/3317213469969895746/39D37A32C89899628CE906BF5B65DAD14E80B1A8/

Nearly 2 months ago
http://wiki.teamfortress.com/wiki/April_24,_2014_Patch

[quote=JackyLegs]when was this changed
[img]http://cloud-2.steampowered.com/ugc/3317213469969895746/39D37A32C89899628CE906BF5B65DAD14E80B1A8/[/img][/quote]
Nearly 2 months ago
http://wiki.teamfortress.com/wiki/April_24,_2014_Patch
84
#84
4 Frags +
PhaserStill hoping one day for the TFC "Hunted" game mode to come into TF2. For now, bread.

Hunted was so much fun.

[quote=Phaser]Still hoping one day for the TFC "Hunted" game mode to come into TF2. For now, bread.[/quote]

Hunted was so much fun.
85
#85
4 Frags +
omniNearly 2 months ago
http://wiki.teamfortress.com/wiki/April_24,_2014_Patch

i need to pay more attention in highlander scrims

[quote=omni]
Nearly 2 months ago
http://wiki.teamfortress.com/wiki/April_24,_2014_Patch[/quote]
i need to pay more attention in highlander scrims
86
#86
4 Frags +

by Dr. Ocsid from facepunch

I feel like I'm late again but here we go.
http://i.imgur.com/BQ2S1id.png
http://www.reddit.com/r/tf2/comments/27z9q0/bread_knifevtf_bread_update_weapon/

EDIT: Also this creepy-ass thing.
http://i.imgur.com/UFUh9aM.png
http://www.reddit.com/r/tf2/comments/27za14/fem_bot_colorvtf_bread_update/

EDIT2: http://www.reddit.com/r/tf2/comments/27zaoj/i_found_more_bread_related_files/
by Dr. Ocsid from facepunch
[quote]I feel like I'm late again but here we go.
[img]http://i.imgur.com/BQ2S1id.png[/img]
http://www.reddit.com/r/tf2/comments/27z9q0/bread_knifevtf_bread_update_weapon/

EDIT: Also this creepy-ass thing.
[img]http://i.imgur.com/UFUh9aM.png[/img]
http://www.reddit.com/r/tf2/comments/27za14/fem_bot_colorvtf_bread_update/

EDIT2: http://www.reddit.com/r/tf2/comments/27zaoj/i_found_more_bread_related_files/
[/quote]
87
#87
3 Frags +

AND EVEN MORE:

These are interesting files I've found in a leak by testinglol and decided to rip for your viewing pleasure.
DISCLAIMER - SOME TEXTURES HAVE BEEN RESIZED TO FIT EASILY
Fem_Bot.vtf - http://i.imgur.com/PBcAuxx.png
Tumor_Loaf.vtf - http://i.imgur.com/C2HTQwu.png
Loaf_Mini.vtf - http://i.imgur.com/cnZuHbS.png
icesculpture.vtf - http://i.imgur.com/hQNfJwD.png
Chicken_Bucket.vtf - http://i.imgur.com/VVQdTFq.png
Bucket.vtf - http://i.imgur.com/MSiSmfN.png
Hat_Stand.vtf - http://i.imgur.com/eG6q90x.png
Earpiece_Color.vtf - http://i.imgur.com/fyJsFBf.png
Dapper_Cadaver.vtf - http://i.imgur.com/Mx6HQM2.png
Pages.vtf - http://i.imgur.com/xggbfkx.png
Bread_Knife.vtf - http://i.imgur.com/ECs6pVl.png
Wine_Bottle.vtf - http://i.imgur.com/8kFDBq1.png
Boxing_Ring.vtf - http://i.imgur.com/00gVzkf.png
Weights.vtf - http://i.imgur.com/zNYGtzK.png
Punch_Bag.vtf - http://i.imgur.com/qksVb34.png
Storefront_Color.vtf - http://i.imgur.com/JItjke2.png
Streamer.vtf - http://i.imgur.com/2DxrMSl.png
Strawberries.vtf - http://i.imgur.com/7WsqFBY.png
Simple_Chair.vtf - http://i.imgur.com/itxPxKf.png
Leather_Chair.vtf - http://i.imgur.com/zHvmZBo.png
Sheet.vtf - http://i.imgur.com/STtxeSA.png
Urinal.vtf - http://i.imgur.com/JzpDq83.png
Cards003_Soldier - http://i.imgur.com/r12M383.png
Cards002_No - http://i.imgur.com/ERV1xWI.png
Cards001_CarSpy - http://i.imgur.com/9ynkzp6.png
Here, it hints we meet the Announcer.
ConsoleKeyboard_Color.vtf - http://i.imgur.com/oMRaZNE.png
Console_Keyboard.vtf - http://i.imgur.com/dg7iH2l.png
SelfDestructButton_Color.vtf - http://i.imgur.com/XeHXWSl.png
Self_Destruct_Sign.vtf - http://i.imgur.com/VRvsjyh.png
SOURCE - https://docs.google.com/document/d/1A77yP7scpxpg2Yurdu0jdSgON5Y4CITAwiVeCQMWs0Q/edit

from reddit by ClubbyBear

ALSO, from facepunch by MaxOfS2D:
Chat with McVee
https://dl.dropboxusercontent.com/u/3797350/hosting/2014-06/2014-06-12_21-01-41.png
https://dl.dropboxusercontent.com/u/3797350/hosting/2014-06/2014-06-12_21-06-20.png

AND EVEN MORE:
[quote]These are interesting files I've found in a leak by testinglol and decided to rip for your viewing pleasure.
DISCLAIMER - SOME TEXTURES HAVE BEEN RESIZED TO FIT EASILY
Fem_Bot.vtf - http://i.imgur.com/PBcAuxx.png
Tumor_Loaf.vtf - http://i.imgur.com/C2HTQwu.png
Loaf_Mini.vtf - http://i.imgur.com/cnZuHbS.png
icesculpture.vtf - http://i.imgur.com/hQNfJwD.png
Chicken_Bucket.vtf - http://i.imgur.com/VVQdTFq.png
Bucket.vtf - http://i.imgur.com/MSiSmfN.png
Hat_Stand.vtf - http://i.imgur.com/eG6q90x.png
Earpiece_Color.vtf - http://i.imgur.com/fyJsFBf.png
Dapper_Cadaver.vtf - http://i.imgur.com/Mx6HQM2.png
Pages.vtf - http://i.imgur.com/xggbfkx.png
Bread_Knife.vtf - http://i.imgur.com/ECs6pVl.png
Wine_Bottle.vtf - http://i.imgur.com/8kFDBq1.png
Boxing_Ring.vtf - http://i.imgur.com/00gVzkf.png
Weights.vtf - http://i.imgur.com/zNYGtzK.png
Punch_Bag.vtf - http://i.imgur.com/qksVb34.png
Storefront_Color.vtf - http://i.imgur.com/JItjke2.png
Streamer.vtf - http://i.imgur.com/2DxrMSl.png
Strawberries.vtf - http://i.imgur.com/7WsqFBY.png
Simple_Chair.vtf - http://i.imgur.com/itxPxKf.png
Leather_Chair.vtf - http://i.imgur.com/zHvmZBo.png
Sheet.vtf - http://i.imgur.com/STtxeSA.png
Urinal.vtf - http://i.imgur.com/JzpDq83.png
Cards003_Soldier - http://i.imgur.com/r12M383.png
Cards002_No - http://i.imgur.com/ERV1xWI.png
Cards001_CarSpy - http://i.imgur.com/9ynkzp6.png
Here, it hints we meet the Announcer.
ConsoleKeyboard_Color.vtf - http://i.imgur.com/oMRaZNE.png
Console_Keyboard.vtf - http://i.imgur.com/dg7iH2l.png
SelfDestructButton_Color.vtf - http://i.imgur.com/XeHXWSl.png
Self_Destruct_Sign.vtf - http://i.imgur.com/VRvsjyh.png
SOURCE - https://docs.google.com/document/d/1A77yP7scpxpg2Yurdu0jdSgON5Y4CITAwiVeCQMWs0Q/edit[/quote]
from reddit by ClubbyBear

ALSO, from facepunch by MaxOfS2D:
Chat with McVee
https://dl.dropboxusercontent.com/u/3797350/hosting/2014-06/2014-06-12_21-01-41.png
https://dl.dropboxusercontent.com/u/3797350/hosting/2014-06/2014-06-12_21-06-20.png
88
#88
-2 Frags +

Damn I was hoping we left grenaids behind.

Damn I was hoping we left grenaids behind.
89
#89
0 Frags +

TF2 grenades?!?!?!

Holy fuck its happening!

Please dear god bring all the old QWTF/TFC nades back. Engineer EMP 2gud, new meta.

TF2 grenades?!?!?!

Holy fuck its happening!

Please dear god bring all the old QWTF/TFC nades back. Engineer EMP 2gud, new meta.
90
#90
0 Frags +
thrasher Engineer EMP 2gud, new meta.

don't forget to drop your extra pack before you leave spawn breh

[quote=thrasher] Engineer EMP 2gud, new meta.[/quote]

don't forget to drop your extra pack before you leave spawn breh
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