https://www.youtube.com/watch?v=YkqFMRRBRjY&list=UU3voOafqPtQQKiCAG-zsCKw
Bonafidecounting center logs would be kind of bad since a lot of people troll there, it's basically a pub most of the time
This depends on the goals, the highest level mix groups have players trolling in them so it's a problem at any level, but only if you're after an idealistically pure rating. I wouldn't pretend that this is what will be produced here. It will definitely be a warts and all rating for any players who don't play seriously, but most players in that position probably aren't that bothered.
TF2 Center and TF2 Pickup won't be mixed though, so there won't be any leakage between differing behaviours. The ratings for players who play the same classes a lot on the two services actually correlate pretty well, about 75% similarity, but that's not close enough to combine them in my judgement.
This depends on the goals, the highest level mix groups have players trolling in them so it's a problem at any level, but only if you're after an idealistically pure rating. I wouldn't pretend that this is what will be produced here. It will definitely be a warts and all rating for any players who don't play seriously, but most players in that position probably aren't that bothered.
TF2 Center and TF2 Pickup won't be mixed though, so there won't be any leakage between differing behaviours. The ratings for players who play the same classes a lot on the two services actually correlate pretty well, about 75% similarity, but that's not close enough to combine them in my judgement.
Part of the point of a skill rating system is so players are punished for not trying (or trolling).
Without going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
RadmanPart of the point of a skill rating system is so players are punished for not trying (or trolling).
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
[quote=Radman]Part of the point of a skill rating system is so players are punished for not trying (or trolling).[/quote]
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
KanecoWithout going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
RadmanPart of the point of a skill rating system is so players are punished for not trying (or trolling).
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
Could you write something that looks at heals/health packs, and make it decide off that. It might not be 100% right because you might have a "pocket" that somehow never gets shot but it would be easy to tell in the large majority of cases who the pocket was.
Or if the system takes off whoever implements it might be able to work with logs.tf for integration. The matchmaking system and logs.tf could potentially communicate what role each soldier was picked for?
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
[quote=Radman]Part of the point of a skill rating system is so players are punished for not trying (or trolling).[/quote]
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.[/quote]
Could you write something that looks at heals/health packs, and make it decide off that. It might not be 100% right because you might have a "pocket" that somehow never gets shot but it would be easy to tell in the large majority of cases who the pocket was.
Or if the system takes off whoever implements it might be able to work with logs.tf for integration. The matchmaking system and logs.tf could potentially communicate what role each soldier was picked for?
KanecoWithout going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.
For obvious reasons the precise details are going to remain private, and will be determined by statistical study. Winning and losing are also stats, but how it's all blended together are the trade secrets.
For obvious reasons the precise details are going to remain private, and will be determined by statistical study. Winning and losing are also stats, but how it's all blended together are the trade secrets.
RadmanBloodSire hates australians. Thats why robin refuses to work on tf2.
Guys, I love Australians. Half of what I listen to on my iphone are lectures from La Trobe University. Sniper is my fav class. Fosters is my favori...okay maybe not. But I love Australia. New Zealand is better because they filmed LOTR and The Hobbit there but I hear Australia is like pretty close so they're basically New Zealanders, and I think that's cool.
:D
However the rank "Australian" sounds wrong for highest rank. "Australium" with an M might work as an upper rank if you go the precious metal and rare stone route, but I think straight up "Australian" doesn't work. I'm not disputing that Australians aren't the globally elite. Just that Global Elite should not equate to Autralian in TF2.
Sorry, Robin
Guys, I love Australians. Half of what I listen to on my iphone are lectures from La Trobe University. Sniper is my fav class. Fosters is my favori...okay maybe not. But I love Australia. New Zealand is better because they filmed LOTR and The Hobbit there but I hear Australia is like pretty close so they're basically New Zealanders, and I think that's cool.
:D
However the rank "Australian" sounds wrong for highest rank. "Australium" with an M might work as an upper rank if you go the precious metal and rare stone route, but I think straight up "Australian" doesn't work. I'm not disputing that Australians aren't the globally elite. Just that Global Elite should not equate to Autralian in TF2.
Sorry, Robin
runescape_boy_4201 Spycrab1
2 Spycrab2
3 Spycarb3
4 Spycrab4
5 Pinkie Pyro
6 Scooty Dash
7 Friendly Potis Heavy
8 Youthful Yiffer
9 Servant of Baal Adramelch, son and murderer of Sennacherib
10 Servant of Alastor the entity of possesion
11 Servant of Kroni, primordial manifestation of evil
12 Servant of Lucifuge, the one who flee the light of goodness
13 Servant of Asmodeus the lustful
14 Servant of Belphegor the gluttonous
15 Servant of Abaddon the sloth
16 Servant of Sathanus, bringer of wrath
17 Servant of Belzebub the envious
18 Servant of Lucifer
i laughed way harder at these names than i should have
2 Spycrab2
3 Spycarb3
4 Spycrab4
5 Pinkie Pyro
6 Scooty Dash
7 Friendly Potis Heavy
8 Youthful Yiffer
9 Servant of Baal Adramelch, son and murderer of Sennacherib
10 Servant of Alastor the entity of possesion
11 Servant of Kroni, primordial manifestation of evil
12 Servant of Lucifuge, the one who flee the light of goodness
13 Servant of Asmodeus the lustful
14 Servant of Belphegor the gluttonous
15 Servant of Abaddon the sloth
16 Servant of Sathanus, bringer of wrath
17 Servant of Belzebub the envious
18 Servant of Lucifer[/quote]
i laughed way harder at these names than i should have
KanecoWithout going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
RadmanPart of the point of a skill rating system is so players are punished for not trying (or trolling).
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
[quote=Radman]Part of the point of a skill rating system is so players are punished for not trying (or trolling).[/quote]
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.[/quote]
I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.
BLoodSireGuys, I love Australians. Half of what I listen to on my iphone are lectures from La Trobe University. Sniper is my fav class. Fosters is my favori...okay maybe not. But I love Australia. New Zealand is better because they filmed LOTR and The Hobbit there but I hear Australia is like pretty close so they're basically New Zealanders, and I think that's cool.
:D
However the rank "Australian" sounds wrong for highest rank. "Australium" with an M might work as an upper rank if you go the precious metal and rare stone route, but I think straight up "Australian" doesn't work. I'm not disputing that Australians aren't the globally elite. Just that Global Elite should not equate to Autralian in TF2.
Sorry, Robin
How about Australian Seagull?
:D
However the rank "Australian" sounds wrong for highest rank. "Australium" with an M might work as an upper rank if you go the precious metal and rare stone route, but I think straight up "Australian" doesn't work. I'm not disputing that Australians aren't the globally elite. Just that Global Elite should not equate to Autralian in TF2.
Sorry, Robin[/quote]
How about Australian Seagull?
So from your blog post I think I picked up on ranking people differently based on their class. You might be a top-tier soldier for example but only a medicore scout. Would you also have a seperate system for 6s and HL?
Also, if you did, I think it would be really interesting to see the difference between HL-mains in 6s and 6s-mains in HL. My bias would lead me to suspect that mainly 6s players would transfer over to high-level HL better than HL players would transfer over to 6s. But that's just a little bit of bias and elitism on my part.
Also, if you did, I think it would be really interesting to see the difference between HL-mains in 6s and 6s-mains in HL. My bias would lead me to suspect that mainly 6s players would transfer over to high-level HL better than HL players would transfer over to 6s. But that's just a little bit of bias and elitism on my part.
DreamerSo from your blog post I think I picked up on ranking people differently based on their class. You might be a top-tier soldier for example but only a medicore scout. Would you also have a seperate system for 6s and HL?
Also, if you did, I think it would be really interesting to see the difference between HL-mains in 6s and 6s-mains in HL. My bias would lead me to suspect that mainly 6s players would transfer over to high-level HL better than HL players would transfer over to 6s. But that's just a little bit of bias and elitism on my part.
While player skill varies a lot between classes it doesn't help the balancing capabilities of the algorithm or make much difference individually to separate players by game type (6v6 or HL). The correlation between the ratings of players who play a lot of both game types is very high.
I was surprised by this, I thought it would make a big difference to delineate along those lines but apparently soldier is soldier and scout is scout whatever game type you play.
Also, if you did, I think it would be really interesting to see the difference between HL-mains in 6s and 6s-mains in HL. My bias would lead me to suspect that mainly 6s players would transfer over to high-level HL better than HL players would transfer over to 6s. But that's just a little bit of bias and elitism on my part.[/quote]
While player skill varies a lot between classes it doesn't help the balancing capabilities of the algorithm or make much difference individually to separate players by game type (6v6 or HL). The correlation between the ratings of players who play a lot of both game types is very high.
I was surprised by this, I thought it would make a big difference to delineate along those lines but apparently soldier is soldier and scout is scout whatever game type you play.
SuyoI don't think Strange ranks fit as well for ranking players. I'd prefer something more like CSGO where you can estimate the rank position just from the name, less rank names but appended with numbers (Something like Australium I, Australium II, ... Australium Master), but I tried. alliterations incShow Content2 Scarcely Lethal Slugger
3 Mildly Menacing Mercenary
4 Somewhat Threatening Troublemaker
7 Sufficiently Lethal Scrapper
8 Truly Feared Trooper
10 Gore-Spattered Gunner
11 Wicked Nasty Warrior
12 Positively Inhumane Private
14 Face-Melting Fighter
15 Rage-Inducing Recruit
16 Server-Clearing Soldier
18 Australian Assailant
If you want to go with the Strange ranks, you might want to replace "Totally Ordinary", unless you plan to make it a rank available only if you land exactly on one certain value.
This one is perfect. TF2 uses a lot of alliteration as well.
[spoiler]2 Scarcely Lethal [b]Slugger[/b]
3 Mildly Menacing [b]Mercenary[/b]
4 Somewhat Threatening [b]Troublemaker[/b]
7 Sufficiently Lethal [b]Scrapper[/b]
8 Truly Feared [b]Trooper[/b]
10 Gore-Spattered [b]Gunner[/b]
11 Wicked Nasty [b]Warrior[/b]
12 Positively Inhumane [b]Private[/b]
14 Face-Melting [b]Fighter[/b]
15 Rage-Inducing [b]Recruit[/b]
16 Server-Clearing [b]Soldier[/b]
18 Australian [b]Assailant[/b][/spoiler]
If you want to go with the Strange ranks, you might want to replace "Totally Ordinary", unless you plan to make it a rank available only if you land exactly on one certain value.[/quote]
This one is perfect. TF2 uses a lot of alliteration as well.
CHERRYKanecoWithout going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
RadmanPart of the point of a skill rating system is so players are punished for not trying (or trolling).
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
Well but there are those exceptions where the roamer has a really good game and might even get more kills and dmg than the pocket, and the pocket might not even have much heals because the team plays more with the demo, those exceptions kinda have to be taken in consideration. But of course I guess winning/loosing a round should impact the rating a lot more than individual stats.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
[quote=Radman]Part of the point of a skill rating system is so players are punished for not trying (or trolling).[/quote]
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.[/quote]
I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.[/quote]
Well but there are those exceptions where the roamer has a really good game and might even get more kills and dmg than the pocket, and the pocket might not even have much heals because the team plays more with the demo, those exceptions kinda have to be taken in consideration. But of course I guess winning/loosing a round should impact the rating a lot more than individual stats.
KanecoCHERRYKanecoWithout going too much into it how do you differenciate a roamer solly from a pocket solly for example? Or you don't? Because if you're only getting information from the logs alone, a roaming solly can have half the kills and dmg of the pocket but be much more on point with bombs and contributing to the team a lot for example.I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
RadmanPart of the point of a skill rating system is so players are punished for not trying (or trolling).
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.
Well but there are those exceptions where the roamer has a really good game and might even get more kills and dmg than the pocket, and the pocket might not even have much heals because the team plays more with the demo, those exceptions kinda have to be taken in consideration. But of course I guess winning/loosing a round should impact the rating a lot more than individual stats.
If the team has a demo as a pocket doesn't that make both soldiers roamers? Plus one of them will still be more of a pocket :)
I definitely think you shouldn't do a global ranking based on logs.tf. For example tf2pickups logs are all named accordingly so it would be easy to filtrate them in order to do a independent ranking for the site for example.
[quote=Radman]Part of the point of a skill rating system is so players are punished for not trying (or trolling).[/quote]
Which is why dota has ranked and non ranked games, altough the non ranked games still have an internal mmr, it's bound to be different as you are not expected to tryhard as you would in ranked matches.[/quote]
I believe there is some scheme they have to fit in to be considered a roamer or pocket like percentage of heals, their position like close to medic or being the first to push, loadout (gunboats, escape plan) it's all numbers and if you can tell who is a pocket just looking at the game computer can do that too.[/quote]
Well but there are those exceptions where the roamer has a really good game and might even get more kills and dmg than the pocket, and the pocket might not even have much heals because the team plays more with the demo, those exceptions kinda have to be taken in consideration. But of course I guess winning/loosing a round should impact the rating a lot more than individual stats.[/quote]
If the team has a demo as a pocket doesn't that make both soldiers roamers? Plus one of them will still be more of a pocket :)
Than simpler this system will be, then more benefits for all, since it will be very hard (for a newbies especially) to figure out what does mean all these bizarre fancy names. Competitive TF2 already has a pretty clear naming system based on metals and divs. I suggest to combine both of these approaches, if the main goal is to provide more of available skill sublevels:
- Iron 1, 2, 3
- Steel 1, 2, 3
- Bronze 1, 2, 3
- Silver ...
- Gold ...
- Platinum ...
- Australium ?
[olist]
[*] Iron 1, 2, 3
[*] Steel 1, 2, 3
[*] Bronze 1, 2, 3
[*] Silver ...
[*] Gold ...
[*] Platinum ...
[*] Australium ?
[/olist]
Tereza
- Iron 1, 2, 3
- Steel 1, 2, 3
- Bronze 1, 2, 3
- Silver ...
- Gold ...
- Platinum ...
- Australium ?
I'd say get rid of Iron and Steel, it might be good to just go the way of SC2/LoL a bit and keep it even more basic. Maybe even include one of the TF2 metals like Refined metal. Refined, Bronze, Silver, Gold, Platinum, Diamond, and Austrailium. Have up to 3 divisions in each rank and it should be fine.
[*] Iron 1, 2, 3
[*] Steel 1, 2, 3
[*] Bronze 1, 2, 3
[*] Silver ...
[*] Gold ...
[*] Platinum ...
[*] Australium ?
[/olist][/quote]
I'd say get rid of Iron and Steel, it might be good to just go the way of SC2/LoL a bit and keep it even more basic. Maybe even include one of the TF2 metals like Refined metal. Refined, Bronze, Silver, Gold, Platinum, Diamond, and Austrailium. Have up to 3 divisions in each rank and it should be fine.
The UGC-esque ranks might actually work
Iron
Steel
Silver
Gold
Platinum
then add
Diamond
Elite(essentially invite-tier)
or just play csgo
Iron
Steel
Silver
Gold
Platinum
then add
Diamond
Elite(essentially invite-tier)
or just play csgo
Bonafidecounting center logs would be kind of bad since a lot of people troll there, it's basically a pub most of the time
We've announced Advanced Lobbies a while ago for this specific reason.
counting center logs would be kind of bad since a lot of people troll there, it's basically a pub most of the time[/quote]
We've announced Advanced Lobbies a while ago for this specific reason.
kKaltUuWe've announced Advanced Lobbies a while ago for this specific reason.
How close are you guys to implementing the bulk of the advanced features? The mumble tracking is great so far, but the steam group and the separation of advanced and casual still haven't come to fruition yet. ETA?
Also, are these ranks for another IRC pickup type thing or a whole new website?
How close are you guys to implementing the bulk of the advanced features? The mumble tracking is great so far, but the steam group and the separation of advanced and casual still haven't come to fruition yet. ETA?
Also, are these ranks for another IRC pickup type thing or a whole new website?
I like the tried and true gay-/gay+ myself. It still works to this day.
pl3xAlso, are these ranks for another IRC pickup type thing or a whole new website?
It's for a standalone website that will track and display the ranks. Any pickup/balancing service of any kind should be able to make use of them if they wish.
It's for a standalone website that will track and display the ranks. Any pickup/balancing service of any kind should be able to make use of them if they wish.
What about using the Botkiller rarities as ranks?
-Rust
-Blood
-Silver
-Gold
-Carbonado
-Diamond
-Rust
-Blood
-Silver
-Gold
-Carbonado
-Diamond
SnivyWhat about using the Botkiller rarities as ranks?
-Rust
-Blood
-Silver
-Gold
-Carbonado
-Diamond
I considered doing this but it didn't feel quite right applying an MvM scale to the competitive game, then I thought nothing I can come up with will please everybody so it would be better to let people have their say up front.
-Rust
-Blood
-Silver
-Gold
-Carbonado
-Diamond[/quote]
I considered doing this but it didn't feel quite right applying an MvM scale to the competitive game, then I thought nothing I can come up with will please everybody so it would be better to let people have their say up front.
put a # on it
people fiend to make that number higher.
people fiend to make that number higher.
marmadukeGRYLLSput a # on it
Yeah this is probably the most intuitive way for people to grasp, either just rank everyone or better give ELOs or equivalent. Added bonus in that it's clearly not ripping off csgo and might suffer less scorn for it.
Yeah this is probably the most intuitive way for people to grasp, either just rank everyone or better give ELOs or equivalent. Added bonus in that it's clearly not ripping off csgo and might suffer less scorn for it.
low-
low
low+
low/mid
mid/low
mid-
mid
mid+
mid/high
high-
high
high+
low
low+
low/mid
mid/low
mid-
mid
mid+
mid/high
high-
high
high+
marmadukeGRYLLSput a # on it
people fiend to make that number higher.
I would love to see the Strange rank names combined with numbers, so say you are Scarcely Lethal at 1200-1299; also I like how you start at a baseline in MGE and it goes up or down from there, rather than starting at say 0
people fiend to make that number higher.[/quote]
I would love to see the Strange rank names combined with numbers, so say you are Scarcely Lethal at 1200-1299; also I like how you start at a baseline in MGE and it goes up or down from there, rather than starting at say 0
XtheDuckAre you sure you want 12 y/o kids to be known in TF2 as Youthful Yiffers? (I highly suggest you people to google what the word "yiffer" means)
yiff
1) (noun) Sound supposedly made by mating arctic foxes.
2) (acronym) (or more backronym) YIFF or Y. I. F. F. - "Young Incredibly Fuckable Furry"
tHANKS URBAN DICTIONARY
yiff
1) (noun) Sound supposedly made by mating arctic foxes.
2) (acronym) (or more backronym) YIFF or Y. I. F. F. - "Young Incredibly Fuckable Furry"
tHANKS URBAN DICTIONARY