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The Tough Break Update
211
#211
-1 Frags +

contracts crash me what file do i remove

contracts crash me what file do i remove
212
#212
1 Frags +

idk if this is affecting anyone else but when I reload my grenade launcher the model turns into the festive one

edit: specifically, the red model of the festive grenade launcher, happens regardless of what team I'm on

idk if this is affecting anyone else but when I reload my grenade launcher the model turns into the festive one

edit: specifically, the red model of the festive grenade launcher, happens regardless of what team I'm on
213
#213
9 Frags +

Medic regen while healing a hurt teammate doubles from 3 to 6 hp/sec. To my knowledge, there is no crit regen for healing hurt teammates. (meaning it would go up to 12hp/sec)

Medic regen while healing a hurt teammate doubles from 3 to 6 hp/sec. To my knowledge, there is no crit regen for healing hurt teammates. (meaning it would go up to 12hp/sec)
214
#214
0 Frags +
trashI dislike the rollout change. not because I don't get its point, mind you (it's the easiest change you can make that technically nerfs demos and soldiers without actually nerfing them. tho even this point is arguable), but because it makes your specific spawn point more centralizing than ever (shoutouts to when granary had a slight advantage on one side due to different spawns), when really they should be changing it so that the spawn points themselves are as meaningless as possible compared to the overall area you spawn in

They added a command to make it work like it did before the update

[quote=trash]I dislike the rollout change. not because I don't get its point, mind you (it's the easiest change you can make that technically nerfs demos and soldiers without actually nerfing them. tho even this point is arguable), but because it makes your specific spawn point more centralizing than ever (shoutouts to when granary had a slight advantage on one side due to different spawns), when really they should be changing it so that the spawn points themselves are as meaningless as possible compared to the overall area you spawn in[/quote]
They added a command to make it work like it did before the update
215
#215
5 Frags +

I'm well aware, but then that's just like how almost all leagues have a rule against picking up weapons, it still means that valve is likely to keep this in MM

I'm well aware, but then that's just like how almost all leagues have a rule against picking up weapons, it still means that valve is likely to keep this in MM
216
#216
7 Frags +

Picking up a health pack counts towards the black box heal damage contract if you don't want to actually use the black box

Picking up a health pack counts towards the black box heal damage contract if you don't want to actually use the black box
217
#217
8 Frags +

finally a fucking pyro update

finally a fucking pyro update
218
#218
3 Frags +
aieracontracts crash me what file do i remove

I'm going to need to bring attention back here, it is happening to me too

[quote=aiera]contracts crash me what file do i remove[/quote]

I'm going to need to bring attention back here, it is happening to me too
219
#219
0 Frags +

Liking the majority of the changes

Still no Darwin's Danger Shield nerf though...

Liking the majority of the changes

Still no Darwin's Danger Shield nerf though...
220
#220
-6 Frags +

http://images.akamai.steamusercontent.com/ugc/387672015427700060/005957B6DFBE2D844BF28E60CECEB50B0A221286/

i used to get 120 fps on the motd pls help

[img]http://images.akamai.steamusercontent.com/ugc/387672015427700060/005957B6DFBE2D844BF28E60CECEB50B0A221286/[/img]

i used to get 120 fps on the motd pls help
221
#221
2 Frags +

These are some great changes. Finally addressing the issues with Pyro.Valve, sometimes I hate you but boy oh boy do I love you today. right as finals ended too.

These are some great changes. Finally addressing the issues with Pyro.Valve, sometimes I hate you but boy oh boy do I love you today. right as finals ended too.
222
#222
1 Frags +

Anyone else noticing jumping seems slightly off? Similar to that previous update that turned out to be a bug.

Anyone else noticing jumping seems slightly off? Similar to that previous update that turned out to be a bug.
223
#223
-3 Frags +

the loose canon like
barely moves u now

the loose canon like
barely moves u now
224
#224
32 Frags +

http://i.imgur.com/d9Pl1BR.png

dressed to kkk

[img]http://i.imgur.com/d9Pl1BR.png[/img]


dressed to kkk
225
#225
5 Frags +
indecencythe loose canon like
barely moves u now

yeah its just another irrelevant downgrade that wont get used except maybe when holding last to spam 4 of them from spawn into a doorway

[quote=indecency]the loose canon like
barely moves u now[/quote]
yeah its just another irrelevant downgrade that wont get used except maybe when holding last to spam 4 of them from spawn into a doorway
226
#226
1 Frags +

wait i have a question

if i am med can't i build uber fast as shit if a shotgun solly just hits himself across the map then i spam arrows? if its 10% on a guys down to like 60 hp thats insane, you can get to 60 hp quick af if u have shotgun. thats like 20 second uber build

wait i have a question

if i am med can't i build uber fast as shit if a shotgun solly just hits himself across the map then i spam arrows? if its 10% on a guys down to like 60 hp thats insane, you can get to 60 hp quick af if u have shotgun. thats like 20 second uber build
227
#227
10 Frags +

Is anyone getting lower frames this patch?

Is anyone getting lower frames this patch?
228
#228
8 Frags +

Added Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.

Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?

Added Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.

Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?
229
#229
3 Frags +

This may just be me, but does anyone else feel faster moving as heavy while revved up?

This may just be me, but does anyone else feel faster moving as heavy while revved up?
230
#230
0 Frags +
MARSupAdded Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.

Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?

It says that the count on the source item is reset (so adding 10k to 10k is still 10k).

Anybody noticing reload takes longer on scattergun with auto-reload?

[quote=MARSup]Added Strange Count Transfer Tool

Takes the Strange scores from one item and adds them on to another. The count for the source item is reset to zero. Strange part scores are only transferred and zeroed if a matching Strange part is found. Can only be used between Strange items of the same base type.

Does this mean that if I have a strange rocketlauncher with 10k kills and a strange botkiller rocketlauncher with 10k kills that I can add the 10k kills from one onto the other and have one strange with 20k kills?[/quote]

It says that the count on the source item is reset (so adding 10k to 10k is still 10k).

Anybody noticing reload takes longer on scattergun with auto-reload?
231
#231
3 Frags +
BleghfuricThis may just be me, but does anyone else feel faster moving as heavy while revved up?

it feels faster for me but cl_showpos said it was 110 velocity, which apparently is the old speed

[quote=Bleghfuric]This may just be me, but does anyone else feel faster moving as heavy while revved up?[/quote]
it feels faster for me but cl_showpos said it was 110 velocity, which apparently is the old speed
232
#232
3 Frags +
zeSIMON10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROW

Correct me if I'm wrong, but can't you farm uber SUPER fast now?

[quote=zeSIMON][b]10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROW[/b][/quote]
Correct me if I'm wrong, but can't you farm uber SUPER fast now?
233
#233
2 Frags +

if that's the case they didn't really think through how much that'd be abused...I was thinking it would be equivalent to how much regular medigun healing would have been.

if that's the case they didn't really think through how much that'd be abused...I was thinking it would be equivalent to how much regular medigun healing would have been.
234
#234
2 Frags +

So from what I'm reading it might be worth trying dx9 again? Or is the performance still crap?

So from what I'm reading it might be worth trying dx9 again? Or is the performance still crap?
235
#235
3 Frags +

How to build uber super quick:

1. Scout hits self with Basher/Soldier damages self with rockets far away
2. Spam arrows into him from max distance.
3. $$$

How to build uber super quick:

1. Scout hits self with Basher/Soldier damages self with rockets far away
2. Spam arrows into him from max distance.
3. $$$
236
#236
-5 Frags +

Are you people forgetting that arrows don't buff

Are you people forgetting that arrows don't buff
237
#237
7 Frags +
drakzeSIMON10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROWCorrect me if I'm wrong, but can't you farm uber SUPER fast now?

Just did some testing on a server and can confirm that building uber is faster with the crossbow. Keeping the same distance between myself and my medic, we managed to build uber in approximately 33 seconds. Pretty huge difference.

[quote=drak][quote=zeSIMON][b]10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROW[/b][/quote]
Correct me if I'm wrong, but can't you farm uber SUPER fast now?[/quote]
Just did some testing on a server and can confirm that building uber is faster with the crossbow. Keeping the same distance between myself and my medic, we managed to build uber in approximately 33 seconds. Pretty huge difference.
238
#238
4 Frags +

New roamer meta, hide on the opposite side of the point, in view of medic, shooting yourself down to 50hp.

New roamer meta, hide on the opposite side of the point, in view of medic, shooting yourself down to 50hp.
239
#239
4 Frags +
PaulsendrakzeSIMON10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROWCorrect me if I'm wrong, but can't you farm uber SUPER fast now?Just did some testing on a server and can confirm that building uber is faster with the crossbow. Keeping the same distance between myself and my medic, we managed to build uber in approximately 33 seconds. Pretty huge difference.

This was also when we were only healing for 80hp so it could be faster. That being said it's a pretty big trade to have someone without a buff and really low half the time.

[quote=Paulsen][quote=drak][quote=zeSIMON][b]10% UBERCHARGE FOR A MAX DISTANCE HEALING ARROW[/b][/quote]
Correct me if I'm wrong, but can't you farm uber SUPER fast now?[/quote]
Just did some testing on a server and can confirm that building uber is faster with the crossbow. Keeping the same distance between myself and my medic, we managed to build uber in approximately 33 seconds. Pretty huge difference.[/quote]
This was also when we were only healing for 80hp so it could be faster. That being said it's a pretty big trade to have someone without a buff and really low half the time.
240
#240
9 Frags +

What's the console command to use ping numbers instead of images?

What's the console command to use ping numbers instead of images?
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