Upvote Upvoted 16 Downvote Downvoted
ESEA: 08/01 TF2 Update
1
#1
15 Frags +

Update is live, we are currently working on updating ESEA as fast as we can. I'll post updates in this thread as I get more information.

Update is out best of luck to all teams.

Update is live, we are currently working on updating ESEA as fast as we can. I'll post updates in this thread as I get more information.


Update is out best of luck to all teams.
2
#2
6 Frags +

paste_copied

paste_copied
3
#3
4 Frags +

Team Fortress 2
- Added new promo items
- Mann Vs. Machine
- Fixed clients being able to issue mp_tournament_restart, tournament_readystate, and tournament_teamname commands
- Fixed an exploit that allowed players to stun a mini-boss
- Updated mvm_bigrock with some new func_nobuild areas
- Fixed a regression where minicrits were being affected by long-range damage fall-off
- Fixed a client crash related to arrows and bolts
- Fixed an exploit where certain player conditions could be used indefinitely
- Fixed clients seeing incorrect stats during changelevel
- Fixed the Tomislav playing firing sounds when it wasn't firing
- Fixed being able to score assists with yourself in certain situations
- Fixed being able to cross into enemy spawn rooms using the high-five taunt
- Fixed Festive versions of weapons not completing a set when equipped
- Fixed a client crash when viewing the Top Sellers tab in the Mann Co. Store
- Fixed styles not working properly for The Barnstormer
- Updated The Digit Divulger to allow skin to be seen in the knuckles and wrist area
- Updated The Cold Killer to add paintability and fix unusual effect placement
- Genuine-quality items and festive items that are otherwise tradable can now be listed on the Steam Community Market
- Updated the localization files

Team Fortress 2
- Added new promo items
- Mann Vs. Machine
- Fixed clients being able to issue mp_tournament_restart, tournament_readystate, and tournament_teamname commands
- Fixed an exploit that allowed players to stun a mini-boss
- Updated mvm_bigrock with some new func_nobuild areas
- Fixed a regression where minicrits were being affected by long-range damage fall-off
- Fixed a client crash related to arrows and bolts
- Fixed an exploit where certain player conditions could be used indefinitely
- Fixed clients seeing incorrect stats during changelevel
- Fixed the Tomislav playing firing sounds when it wasn't firing
- Fixed being able to score assists with yourself in certain situations
- Fixed being able to cross into enemy spawn rooms using the high-five taunt
- Fixed Festive versions of weapons not completing a set when equipped
- Fixed a client crash when viewing the Top Sellers tab in the Mann Co. Store
- Fixed styles not working properly for The Barnstormer
- Updated The Digit Divulger to allow skin to be seen in the knuckles and wrist area
- Updated The Cold Killer to add paintability and fix unusual effect placement
- Genuine-quality items and festive items that are otherwise tradable can now be listed on the Steam Community Market
- Updated the localization files
4
#4
5 Frags +

thanks for the updates

thanks for the updates
5
#5
26 Frags +

Never tell your password to anyone.
January 8, 2013
7:27 PM - -GoV- Fog -EhEh-: Prepare for an update
7:27 PM - Kalkin #esea (laughs): ya
7:27 PM - Kalkin #esea (laughs): killings on duty
7:28 PM - Kalkin #esea (laughs): he has to deal with it this time
7:28 PM - -GoV- Fog -EhEh-: LOL
7:28 PM - Kalkin #esea (laughs): while i jack off repeatedly
7:28 PM - -GoV- Fog -EhEh-: good luck getting it up
7:28 PM - -GoV- Fog -EhEh-: wait
7:28 PM - Kalkin #esea (laughs): oh thats no problem
7:28 PM - -GoV- Fog -EhEh-: I guess it applies to both situations

Never tell your password to anyone.
January 8, 2013
7:27 PM - -GoV- Fog -EhEh-: Prepare for an update
7:27 PM - Kalkin #esea (laughs): ya
7:27 PM - Kalkin #esea (laughs): killings on duty
7:28 PM - Kalkin #esea (laughs): he has to deal with it this time
7:28 PM - -GoV- Fog -EhEh-: LOL
7:28 PM - Kalkin #esea (laughs): while i jack off repeatedly
7:28 PM - -GoV- Fog -EhEh-: good luck getting it up
7:28 PM - -GoV- Fog -EhEh-: wait
7:28 PM - Kalkin #esea (laughs): oh thats no problem
7:28 PM - -GoV- Fog -EhEh-: I guess it applies to both situations
6
#6
2 Frags +

valve hates comp tf2.

valve hates comp tf2.
7
#7
0 Frags +

How long does this normally take? I play at 9, should I expect it to be affected?

How long does this normally take? I play at 9, should I expect it to be affected?
8
#8
-11 Frags +
loljkvalve hates comp tf2.

How? I think they support it.

[quote=loljk]valve hates comp tf2.[/quote]
How? I think they support it.
9
#9
6 Frags +
reillyHow long does this normally take? I play at 9, should I expect it to be affected?

It really varies from update to update. I'll have more info closer to 9.

[quote=reilly]How long does this normally take? I play at 9, should I expect it to be affected?[/quote]

It really varies from update to update. I'll have more info closer to 9.
10
#10
1 Frags +

Did it break HUDs?

Did it break HUDs?
11
#11
0 Frags +
hookyDid it break HUDs?

mine works fine

[quote=hooky]Did it break HUDs?[/quote]
mine works fine
12
#12
15 Frags +

Relevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files

Relevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files
13
#13
5 Frags +
fosterRelevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files

Forgot

-Did not allow players to have an indefinite last damage done number on their HUD

[quote=foster]Relevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files[/quote]

Forgot

-Did not allow players to have an indefinite last damage done number on their HUD
14
#14
6 Frags +
2sy_morphiendfosterRelevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files

Forgot

-Did not allow players to have an indefinite last damage done number on their HUD

also forgot:

-Did not add a competitive lobby system

[quote=2sy_morphiend][quote=foster]Relevant Comp TF2 patch notes:

Team Fortress 2
- Did not fix demos
- Did not fix player models turning invisible in some instances
- Did not fix medigun beam disappearing after a few seconds
- P-REC IS FUCKING FIXED~~~~~~~ https://bitbucket.org/olegko/p-rec/downloads
- Added hats
- Updated the localization files[/quote]

Forgot

-Did not allow players to have an indefinite last damage done number on their HUD[/quote]
also forgot:

-Did not add a competitive lobby system
15
#15
4 Frags +
dashtm
-Did not add a competitive lobby system

well if they ever do I hope they will do a big deal major uptade out of it, not just "-added lobby system" in the patch notes

[quote=dashtm]

-Did not add a competitive lobby system[/quote]

well if they ever do I hope they will do a big deal major uptade out of it, not just "-added lobby system" in the patch notes
16
#16
0 Frags +

CLIENT?

CLIENT?
17
#17
0 Frags +

So, match is 20 mins, can we just reschedule it for broken client?

So, match is 20 mins, can we just reschedule it for broken client?
18
#18
2 Frags +
Banaynayloljkvalve hates comp tf2.How? I think they support it.

which explains why we're still going nowhere.

[quote=Banaynay][quote=loljk]valve hates comp tf2.[/quote]
How? I think they support it.[/quote]

which explains why we're still going nowhere.
19
#19
8 Frags +

Still working on the update, should hopefully have an ETA soon.

Still working on the update, should hopefully have an ETA soon.
20
#20
0 Frags +

Was looking forward to playing my match / watching the Invite ones. Hope we know soon.

Was looking forward to playing my match / watching the Invite ones. Hope we know soon.
21
#21
8 Frags +

I can't promise anything but I'd be very surprised if the invite matches got canceled.

I can't promise anything but I'd be very surprised if the invite matches got canceled.
22
#22
0 Frags +

We confirmed we'll resched in match comms to be safe.

We confirmed we'll resched in match comms to be safe.
23
#23
11 Frags +

Update is out best of luck to all teams.

If you were one of the teams that were forced to reschedule, please agree to a new time in match comms and then pm either me or kalkin to set it up.

Update is out best of luck to all teams.

If you were one of the teams that were forced to reschedule, please agree to a new time in match comms and then pm either me or kalkin to set it up.
24
#24
3 Frags +

Would like to say thanks to Kalkin for promptly moving our match to a different server after the one we were scheduled on wouldn't let anyone connect.

Would like to say thanks to Kalkin for promptly moving our match to a different server after the one we were scheduled on wouldn't let anyone connect.
25
#25
3 Frags +
Banaynayloljkvalve hates comp tf2.How? I think they support it.

being ok with something doesn't count as supporting it

[quote=Banaynay][quote=loljk]valve hates comp tf2.[/quote]
How? I think they support it.[/quote]
being ok with something doesn't count as supporting it
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