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Forced OpenGL for more frames?
1
#1
0 Frags +

reddit post

I can't test this rn, does forcing openGL actually work or have any affect on the game?

[url=https://www.reddit.com/r/tf2/comments/4hxjwu/what_happened_to_all_of_those_tf2_killers/d2togjl]reddit post[/url]

I can't test this rn, does forcing openGL actually work or have any affect on the game?
2
#2
0 Frags +

testing it now in a scrim

testing it now in a scrim
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#3
0 Frags +

=

=
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#4
11 Frags +

meme on the street is that its better for integrated graphics

meme on the street is that its better for integrated graphics
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#5
0 Frags +

good for nvidia too I read?

good for nvidia too I read?
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#6
2 Frags +

Personally didn't notice much of a difference, didn't do a demo test or anything though

Personally didn't notice much of a difference, didn't do a demo test or anything though
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#7
-12 Frags +

On an empty server, my fps went from being in 400s and 500s to being in 500s and 600s

On an empty server, my fps went from being in 400s and 500s to being in 500s and 600s
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#8
-4 Frags +
HedgeOn an empty server, my fps went from being in 400s and 500s to being in 500s and 600s

you should probably test it in the actual game

[quote=Hedge]On an empty server, my fps went from being in 400s and 500s to being in 500s and 600s[/quote]
you should probably test it in the actual game
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#9
0 Frags +

benchmarks?

benchmarks?
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#10
9 Frags +

2639 frames 27.442 seconds 96.16 fps (10.40 ms/f) 13.110 fps variability <- dx8
2639 frames 26.967 seconds 97.86 fps (10.22 ms/f) 12.441 fps variability <- open gl

not huge. i'll keep it on and try it in scrims.

2639 frames 27.442 seconds 96.16 fps (10.40 ms/f) 13.110 fps variability <- dx8
2639 frames 26.967 seconds 97.86 fps (10.22 ms/f) 12.441 fps variability <- open gl

not huge. i'll keep it on and try it in scrims.
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#11
0 Frags +

I actually noticed a slight decrease in fps.

I actually noticed a slight decrease in fps.
12
#12
9 Frags +

it'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.

it'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.
13
#13
0 Frags +

didn't chance much for me, fps seemed to be the same

didn't chance much for me, fps seemed to be the same
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#14
0 Frags +

i went from just under 100 fps to mid 200s-low 300s with -gl

i7 4790 3.6/4.0GHz
intel HD4600 integrated
no discrete gpu
8g ram
ssd if that matters

playing at 1152x720 with comanglia

was dx81 below

frame counts are with the steam fps overlay thing not netgraph

i went from just under 100 fps to mid 200s-low 300s with -gl

i7 4790 3.6/4.0GHz
intel HD4600 integrated
no discrete gpu
8g ram
ssd if that matters

playing at 1152x720 with comanglia

was dx81 below

frame counts are with the steam fps overlay thing not netgraph
15
#15
4 Frags +

I had thought that OpenGL mode was unsupported for source games on Windows, and the launch option certainly seems to have no effect on my frames or any settings.

I had thought that OpenGL mode was unsupported for source games on Windows, and the launch option certainly seems to have no effect on my frames or any settings.
16
#16
1 Frags +

just tried it and my fps did increase like ~30

just tried it and my fps did increase like ~30
17
#17
0 Frags +

I went from 90-130 with a maxframes to 200 constant.

Lmao wtf

I went from 90-130 with a maxframes to 200 constant.

Lmao wtf
18
#18
25 Frags +

the launch option does not affect tf2 on windows
it literally does nothing at all

if you don't believe me, just attach any directx overlay fps hooker to the game while it's supposedly in opengl mode.
you'll find that it hooks even when -gl is in the launch options (and no, it's not utilizing some sort of hybrid API...)

unless the people reporting positive gains are running mac, there's crazy placebo going on here

the launch option does not affect tf2 on windows
it literally does nothing at all

if you don't believe me, just attach any directx overlay fps hooker to the game while it's supposedly in opengl mode.
you'll find that it hooks even when -gl is in the launch options (and no, it's not utilizing some sort of hybrid API...)

unless the people reporting positive gains are running mac, there's crazy placebo going on here
19
#19
-2 Frags +

I have a w10 laptop with an intel processor and am seeing a bit of a dropoff. Im using cowmanglia's config as well.

I have a w10 laptop with an intel processor and am seeing a bit of a dropoff. Im using cowmanglia's config as well.
20
#20
7 Frags +

dxlevel 80:
2639 frames 18.985 seconds 139.01 fps ( 7.19 ms/f) 15.121 fps variability
2639 frames 18.958 seconds 139.20 fps ( 7.18 ms/f) 15.544 fps variability
gl:
2639 frames 19.040 seconds 138.60 fps ( 7.22 ms/f) 16.172 fps variability
2639 frames 18.934 seconds 139.38 fps ( 7.17 ms/f) 15.674 fps variability

makes no difference on windows 7 so id take dolphin's word for it

dxlevel 80:
2639 frames 18.985 seconds 139.01 fps ( 7.19 ms/f) 15.121 fps variability
2639 frames 18.958 seconds 139.20 fps ( 7.18 ms/f) 15.544 fps variability
gl:
2639 frames 19.040 seconds 138.60 fps ( 7.22 ms/f) 16.172 fps variability
2639 frames 18.934 seconds 139.38 fps ( 7.17 ms/f) 15.674 fps variability

makes no difference on windows 7 so id take dolphin's word for it
21
#21
-4 Frags +
hpqoeuit'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.

I guess even if it's converting the calls there must be some frame benefit to the opengl version of some of these calls that are being made. My guess is it does intensely come down to individual hardware setup.

[quote=hpqoeu]it'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.[/quote]

I guess even if it's converting the calls there must be some frame benefit to the opengl version of some of these calls that are being made. My guess is it does intensely come down to individual hardware setup.
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#22
-28 Frags +

wOww i wAS getinG 30-20FpS nOw IM GETinG 20000fPS ConSTAnT !!11!

wOww i wAS getinG 30-20FpS nOw IM GETinG 20000fPS ConSTAnT !!11!
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#23
0 Frags +

No FPS increase and a the game crashes for me.

No FPS increase and a the game crashes for me.
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#24
-1 Frags +

i need only to type -gl in launch options?

i need only to type -gl in launch options?
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#25
-1 Frags +

No significant fps increase at all.

No significant fps increase at all.
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#26
0 Frags +

Doesn't the SteamOS/Linux version use OpenGL?

If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?

Doesn't the SteamOS/Linux version use OpenGL?

If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?
27
#27
0 Frags +
sombrezDoesn't the SteamOS/Linux version use OpenGL?

If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?

because of driver optimization and differences between the os's. linux is a second class citizen to the graphics card manufacturers so the driver performance is usually lower

[quote=sombrez]Doesn't the SteamOS/Linux version use OpenGL?

If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?[/quote]

because of driver optimization and differences between the os's. linux is a second class citizen to the graphics card manufacturers so the driver performance is usually lower
28
#28
-1 Frags +

TF2 optimisation is so stupid that it actually wouldn't surprise me if people were somehow getting higher framerates with this, even though nobody's posted benchmarks who've claimed it.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.

TF2 optimisation is so stupid that it actually wouldn't surprise me if people were somehow getting higher framerates with this, even though nobody's posted benchmarks who've claimed it.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.
29
#29
5 Frags +

Thought I'd try it.
i5 4670K OC'd to 4GHz
GTX 760
8GB Ram
I play at 1024x768

-dxlevel 81
2639 frames 13.528 seconds 195.07 fps ( 5.13 ms/f) 17.507 fps variability
-dxlevel 95
2639 frames 14.613 seconds 180.60 fps ( 5.54 ms/f) 13.427 fps variability
-gl
2639 frames 12.878 seconds 204.93 fps ( 4.88 ms/f) 15.580 fps variability

Whatever anybody says it seems to have an effect!
EDIT: Running w10

Thought I'd try it.
i5 4670K OC'd to 4GHz
GTX 760
8GB Ram
I play at 1024x768

-dxlevel 81
2639 frames 13.528 seconds 195.07 fps ( 5.13 ms/f) 17.507 fps variability
-dxlevel 95
2639 frames 14.613 seconds 180.60 fps ( 5.54 ms/f) 13.427 fps variability
-gl
2639 frames 12.878 seconds 204.93 fps ( 4.88 ms/f) 15.580 fps variability

Whatever anybody says it seems to have an effect!
EDIT: Running w10
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#30
0 Frags +

do you simply add -gl to your existing launch options or is it supposed to replace -dxlevel?

also any one tried on AMD GPUs? I have a 7950 wondering if this will provide any benefit

do you simply add -gl to your existing launch options or is it supposed to replace -dxlevel?

also any one tried on AMD GPUs? I have a 7950 wondering if this will provide any benefit
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