I can't test this rn, does forcing openGL actually work or have any affect on the game?
I can't test this rn, does forcing openGL actually work or have any affect on the game?
meme on the street is that its better for integrated graphics
Personally didn't notice much of a difference, didn't do a demo test or anything though
On an empty server, my fps went from being in 400s and 500s to being in 500s and 600s
HedgeOn an empty server, my fps went from being in 400s and 500s to being in 500s and 600s
you should probably test it in the actual game
you should probably test it in the actual game
2639 frames 27.442 seconds 96.16 fps (10.40 ms/f) 13.110 fps variability <- dx8
2639 frames 26.967 seconds 97.86 fps (10.22 ms/f) 12.441 fps variability <- open gl
not huge. i'll keep it on and try it in scrims.
2639 frames 26.967 seconds 97.86 fps (10.22 ms/f) 12.441 fps variability <- open gl
not huge. i'll keep it on and try it in scrims.
it'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.
didn't chance much for me, fps seemed to be the same
i went from just under 100 fps to mid 200s-low 300s with -gl
i7 4790 3.6/4.0GHz
intel HD4600 integrated
no discrete gpu
8g ram
ssd if that matters
playing at 1152x720 with comanglia
was dx81 below
frame counts are with the steam fps overlay thing not netgraph
i7 4790 3.6/4.0GHz
intel HD4600 integrated
no discrete gpu
8g ram
ssd if that matters
playing at 1152x720 with comanglia
was dx81 below
frame counts are with the steam fps overlay thing not netgraph
I had thought that OpenGL mode was unsupported for source games on Windows, and the launch option certainly seems to have no effect on my frames or any settings.
I went from 90-130 with a maxframes to 200 constant.
Lmao wtf
Lmao wtf
the launch option does not affect tf2 on windows
it literally does nothing at all
if you don't believe me, just attach any directx overlay fps hooker to the game while it's supposedly in opengl mode.
you'll find that it hooks even when -gl is in the launch options (and no, it's not utilizing some sort of hybrid API...)
unless the people reporting positive gains are running mac, there's crazy placebo going on here
it literally does nothing at all
if you don't believe me, just attach any directx overlay fps hooker to the game while it's supposedly in opengl mode.
you'll find that it hooks even when -gl is in the launch options (and no, it's not utilizing some sort of hybrid API...)
unless the people reporting positive gains are running mac, there's crazy placebo going on here
I have a w10 laptop with an intel processor and am seeing a bit of a dropoff. Im using cowmanglia's config as well.
dxlevel 80:
2639 frames 18.985 seconds 139.01 fps ( 7.19 ms/f) 15.121 fps variability
2639 frames 18.958 seconds 139.20 fps ( 7.18 ms/f) 15.544 fps variability
gl:
2639 frames 19.040 seconds 138.60 fps ( 7.22 ms/f) 16.172 fps variability
2639 frames 18.934 seconds 139.38 fps ( 7.17 ms/f) 15.674 fps variability
makes no difference on windows 7 so id take dolphin's word for it
2639 frames 18.985 seconds 139.01 fps ( 7.19 ms/f) 15.121 fps variability
2639 frames 18.958 seconds 139.20 fps ( 7.18 ms/f) 15.544 fps variability
gl:
2639 frames 19.040 seconds 138.60 fps ( 7.22 ms/f) 16.172 fps variability
2639 frames 18.934 seconds 139.38 fps ( 7.17 ms/f) 15.674 fps variability
makes no difference on windows 7 so id take dolphin's word for it
hpqoeuit'd be mildly worrying if you got more frames using opengl in tf2, since as far as i am aware valve uses a wrapper for their source engine games (with the exception of dota 2 being on source 2) to transform dx calls into opengl ones.
I guess even if it's converting the calls there must be some frame benefit to the opengl version of some of these calls that are being made. My guess is it does intensely come down to individual hardware setup.
I guess even if it's converting the calls there must be some frame benefit to the opengl version of some of these calls that are being made. My guess is it does intensely come down to individual hardware setup.
wOww i wAS getinG 30-20FpS nOw IM GETinG 20000fPS ConSTAnT !!11!
Doesn't the SteamOS/Linux version use OpenGL?
If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?
If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?
sombrezDoesn't the SteamOS/Linux version use OpenGL?
If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?
because of driver optimization and differences between the os's. linux is a second class citizen to the graphics card manufacturers so the driver performance is usually lower
If so, why do the SteamOS benchmarks show that it has lower FPS than Windows?[/quote]
because of driver optimization and differences between the os's. linux is a second class citizen to the graphics card manufacturers so the driver performance is usually lower
TF2 optimisation is so stupid that it actually wouldn't surprise me if people were somehow getting higher framerates with this, even though nobody's posted benchmarks who've claimed it.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.
My shitty laptop used to have its framerate almost exactly doubled by leaving -dxlevel 81 in launch options instead of taking it out after the 1st launch. However it also emits a high pitched whine through the headphones whenever I move my cursor so it's quite possibly my laptop that's completely fucked and not the game.
Thought I'd try it.
i5 4670K OC'd to 4GHz
GTX 760
8GB Ram
I play at 1024x768
-dxlevel 81
2639 frames 13.528 seconds 195.07 fps ( 5.13 ms/f) 17.507 fps variability
-dxlevel 95
2639 frames 14.613 seconds 180.60 fps ( 5.54 ms/f) 13.427 fps variability
-gl
2639 frames 12.878 seconds 204.93 fps ( 4.88 ms/f) 15.580 fps variability
Whatever anybody says it seems to have an effect!
EDIT: Running w10
i5 4670K OC'd to 4GHz
GTX 760
8GB Ram
I play at 1024x768
-dxlevel 81
2639 frames 13.528 seconds 195.07 fps ( 5.13 ms/f) 17.507 fps variability
-dxlevel 95
2639 frames 14.613 seconds 180.60 fps ( 5.54 ms/f) 13.427 fps variability
-gl
2639 frames 12.878 seconds 204.93 fps ( 4.88 ms/f) 15.580 fps variability
Whatever anybody says it seems to have an effect!
EDIT: Running w10
do you simply add -gl to your existing launch options or is it supposed to replace -dxlevel?
also any one tried on AMD GPUs? I have a 7950 wondering if this will provide any benefit
also any one tried on AMD GPUs? I have a 7950 wondering if this will provide any benefit