My favourite classic GabeN quote (he's said it loads of times before) from the AMA:
The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn't even matter that much what the content is - it's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen.
https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dck7rqk/?context=3
Can be applied to just about anything.
My favourite classic GabeN quote (he's said it loads of times before) from the AMA:
[quote]The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn't even matter that much what the content is - it's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen.[/quote]
https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dck7rqk/?context=3
Can be applied to just about anything.
mwiI hate how Gabe is actually not responding to anything tf2 related
he doesnt touch tf2 haha why would he respond to anything about it
[quote=mwi]I hate how Gabe is actually not responding to anything tf2 related[/quote]
he doesnt touch tf2 haha why would he respond to anything about it
[img]http://i.imgur.com/f6HLNRk.png[/img]
4812622http://i.imgur.com/f6HLNRk.png
Yeah this was confirmed by geel (i think. it was either him or slin) months ago. He visited valve and said that the tf2 team has over a dozen people
EDIT: I checked, it was slin, not geel. It was in this thread
MR_SLINHellbentX=5
I counted at least 12 when I was there back in June, and they said a few people were on vacation. You've got a couple artists but the rest seemed like game designers or something. I hate the misinformation though cause I think it's hard to get an exact number. Definitely a small team though.
[quote=4812622][img]http://i.imgur.com/f6HLNRk.png[/img][/quote]
Yeah this was confirmed by geel (i think. it was either him or slin) months ago. He visited valve and said that the tf2 team has over a dozen people
EDIT: I checked, it was slin, not geel. It was in [url=http://www.teamfortress.tv/36886/the-state-of-tf2-post-valve-meetings]this thread[/url]
[quote=MR_SLIN][quote=Hellbent]X=5[/quote]
I counted at least 12 when I was there back in June, and they said a few people were on vacation. You've got a couple artists but the rest seemed like game designers or something. I hate the misinformation though cause I think it's hard to get an exact number. Definitely a small team though.[/quote]
what a master wordsmith he dodged so many questions
what a master wordsmith he dodged so many questions
Dodges more questions than Kellyanne Conway
Dodges more questions than Kellyanne Conway
bleghfarecJudging from DRiller's reply, it looks like they're going to kill generalists and specialists considering they state "TF pros played a fairly different game... (classes and weapons are missing, different game mode, etc.)"
And also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM.
While I'm happy that we got a reply about TF2, I'm still worried because it's extremely clear that Valve still has an entirely different perspective on what they think competitive TF2 should be. Whether we like it or not, Valve is going to try to turn 6's into prolander.
At this point, I'd rather see prolander 6s official than I would seeing them seemingly drag their heels with a half baked never finished matchmaking system.
The issue is that, in valves eyes, they really are doing a fine and timely job. They made matchmaking. It was functional after only a few weeks post release. Everybody has been eating up their community content holiday updates. They NEVER openly stated that they would be aiming to take 6s in a more generalized direction, and while anybody could catch onto that looking at the updates, the fact we couldn't even get confirmation of it until gabe did an ama and the community had to plead for answers just shows that valve really is 80% politician talk.
Oh well. I hope the pyro update is a banger. Or we'll just see more snail slow progress. like we always do
[quote=bleghfarec]Judging from DRiller's reply, it looks like they're going to kill generalists and specialists considering they state "TF pros played a fairly different game... (classes and weapons are missing, different game mode, etc.)"
And also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM.
While I'm happy that we got a reply about TF2, I'm still worried because it's extremely clear that Valve still has an entirely different perspective on what they think competitive TF2 should be. Whether we like it or not, Valve is going to try to turn 6's into prolander.[/quote]
At this point, I'd rather see prolander 6s official than I would seeing them seemingly drag their heels with a half baked never finished matchmaking system.
The issue is that, in valves eyes, they really are doing a fine and timely job. They made matchmaking. It was functional after only a few weeks post release. Everybody has been eating up their community content holiday updates. They NEVER openly stated that they would be aiming to take 6s in a more generalized direction, and while anybody could catch onto that looking at the updates, the fact we couldn't even get confirmation of it until gabe did an ama and the community had to plead for answers just shows that valve really is 80% politician talk.
Oh well. I hope the pyro update is a banger. Or we'll just see more snail slow progress. like we always do
FUNKeThey made matchmaking. It was functional after only a few weeks post release.
In what universe was matchmaking ever functional???
[quote=FUNKe]They made matchmaking. It was functional after only a few weeks post release.[/quote]
In what universe was matchmaking ever functional???
nopeFUNKeThey made matchmaking. It was functional after only a few weeks post release.
In what universe was matchmaking ever functional???
you can hit the queue button and it queues you
[quote=nope][quote=FUNKe]They made matchmaking. It was functional after only a few weeks post release.[/quote]
In what universe was matchmaking ever functional???[/quote]
you can hit the queue button and it queues you
toads_tfnopeFUNKeThey made matchmaking. It was functional after only a few weeks post release.
In what universe was matchmaking ever functional???
you can hit the queue button and it queues you
Yes it usually puts you in a server with 11 other random people eventually.
Do you get matched by skill? No.
Do you actually play competitive tf2? No.
Does anyone actually ever play it anymore? No.
Doesn't really sound like a functioning competitive matchmaking system to me.
[quote=toads_tf][quote=nope][quote=FUNKe]They made matchmaking. It was functional after only a few weeks post release.[/quote]
In what universe was matchmaking ever functional???[/quote]
you can hit the queue button and it queues you[/quote]
Yes it [i]usually[/i] puts you in a server with 11 other random people eventually.
Do you get matched by skill? No.
Do you actually play competitive tf2? No.
Does anyone actually ever play it anymore? No.
Doesn't really sound like a functioning competitive matchmaking system to me.
cnsmhttps://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dck8b4c
16 fucking people and we get shit smh
tfw you realize that csgo has 20-30 people working on their game
[quote=cnsm]https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dck8b4c
16 fucking people and we get shit smh[/quote]
tfw you realize that csgo has 20-30 people working on their game
I see a bunch of people complaining about dodged questions, I don't really understand why you would.
It's clear Valve won't talk about future releases, answering anyways and giving insight on related topics is the best he could do. He could just not give a shit and not respond.
I see a bunch of people complaining about dodged questions, I don't really understand why you would.
It's clear Valve won't talk about future releases, answering anyways and giving insight on related topics is the best he could do. He could just not give a shit and not respond.
as far as I'm concerned, the TF2 team is a bunch of hillbillies and truckers!
as far as I'm concerned, the TF2 team is a bunch of hillbillies and truckers!
bleghfarecGabe just accepted an interview with VNN
https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0
why is that a bad thing
[quote=bleghfarec]Gabe just accepted an interview with VNN
[img]https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0[/img][/quote]
why is that a bad thing
riotbzbleghfarecGabe just accepted an interview with VNN
https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0
why is that a bad thing
he's socially inept and will most likely ask terrible questions or word them so bad that gabe will not understand what he's saying
[quote=riotbz][quote=bleghfarec]Gabe just accepted an interview with VNN
[img]https://static-cdn.jtvnw.net/emoticons/v1/58765/1.0[/img][/quote]
why is that a bad thing[/quote]
he's socially inept and will most likely ask terrible questions or word them so bad that gabe will not understand what he's saying
bleghfarecAnd also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM.
does anybody actually like 5CP being the only gamemode outside of viaduct?
everyone thinks there should be another gamemode, the issue is just that every other gamemode in the game either doesn't work with the same team composition/number of players/meta, or is actually not a competitive mode
most people would be fine with PL or CTF if the gamemodes themselves had some major reworks, on top of new smaller maps
tl;dr nobody wants exclusively 5CP but currently it's the only mode that works
[quote=bleghfarec]And also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM. [/quote]
does anybody actually like 5CP being the only gamemode outside of viaduct?
everyone thinks there should be another gamemode, the issue is just that every other gamemode in the game either doesn't work with the same team composition/number of players/meta, or is actually not a competitive mode
most people would be fine with PL or CTF if the gamemodes themselves had some major reworks, on top of new smaller maps
tl;dr nobody wants exclusively 5CP but currently it's the only mode that works
nopetoads_tfnopeFUNKeThey made matchmaking. It was functional after only a few weeks post release.
In what universe was matchmaking ever functional???
you can hit the queue button and it queues you
Yes it usually puts you in a server with 11 other random people eventually.
Do you get matched by skill? No.
Do you actually play competitive tf2? No.
Does anyone actually ever play it anymore? No.
Doesn't really sound like a functioning competitive matchmaking system to me.
Believe me if there's anybody on this website willing to complain about matchmaking it's going to be me but I've done it so many times I just said it was eventually somewhat functional to get to the point which was that valve believes that they've handled updates well
[quote=nope][quote=toads_tf][quote=nope][quote=FUNKe]They made matchmaking. It was functional after only a few weeks post release.[/quote]
In what universe was matchmaking ever functional???[/quote]
you can hit the queue button and it queues you[/quote]
Yes it [i]usually[/i] puts you in a server with 11 other random people eventually.
Do you get matched by skill? No.
Do you actually play competitive tf2? No.
Does anyone actually ever play it anymore? No.
Doesn't really sound like a functioning competitive matchmaking system to me.[/quote]
Believe me if there's anybody on this website willing to complain about matchmaking it's going to be me but I've done it so many times I just said it was eventually somewhat functional to get to the point which was that valve [i]believes [/i]that they've handled updates well
FUNKeBelieve me if there's anybody on this website willing to complain about matchmaking it's going to be me but I've done it so many times I just said it was eventually somewhat functional to get to the point which was that valve believes that they've handled updates well
In which case they're delusional.
[quote=FUNKe]Believe me if there's anybody on this website willing to complain about matchmaking it's going to be me but I've done it so many times I just said it was eventually somewhat functional to get to the point which was that valve [i]believes [/i]that they've handled updates well[/quote]
In which case they're delusional.
FUNKeThe issue is that, in valves eyes, they really are doing a fine and timely job.
Valve time has been well established long enough to expect nothing less really.
[quote=FUNKe]The issue is that, in valves eyes, they really are doing a fine and timely job.[/quote]
Valve time has been well established long enough to expect nothing less really.
http://i.imgur.com/VDEzPMV.png
as if valve have any idea when it comes to balancing the game
[img]http://i.imgur.com/VDEzPMV.png[/img]
as if valve have any idea when it comes to balancing the game
Wandumhttp://i.imgur.com/VDEzPMV.png
as if valve have any idea when it comes to balancing the game
Once they mentioned that they're working on game balancing my blood went cold.
[quote=Wandum][img]http://i.imgur.com/VDEzPMV.png[/img]
as if valve have any idea when it comes to balancing the game[/quote]
Once they mentioned that they're working on game balancing my blood went cold.
What is prolander exactly?
What is prolander exactly?
faggetWhat is prolander exactly?
6v6 class limit 1 on everything
[quote=fagget]What is prolander exactly?[/quote]
6v6 class limit 1 on everything
Wandumhttp://i.imgur.com/VDEzPMV.png
as if valve have any idea when it comes to balancing the game
they said they would release all of their improvements before the update to gauge community response before a proper update, so im holding out hope that this time they get it. this is the first time theyve done something like that iirc.
[quote=Wandum][img]http://i.imgur.com/VDEzPMV.png[/img]
as if valve have any idea when it comes to balancing the game[/quote]
they said they would release all of their improvements before the update to gauge community response before a proper update, so im holding out hope that this time they get it. this is the first time theyve done something like that iirc.
retrogradeWandumhttp://i.imgur.com/VDEzPMV.png
as if valve have any idea when it comes to balancing the game
they said they would release all of their improvements before the update to gauge community response before a proper update, so im holding out hope that this time they get it. this is the first time theyve done something like that iirc.
Unless they're getting their improvements from suggestions made here, I'm still going to brace for the worst
Like if anything just let the people change the color of the default damage numbers cause dark red isn't easy to see when you have to know if your rocket/sticky/scattergun shot did 30 damage or 75 damage, shouldn't take that long to implement
[quote=retrograde][quote=Wandum][img]http://i.imgur.com/VDEzPMV.png[/img]
as if valve have any idea when it comes to balancing the game[/quote]
they said they would release all of their improvements before the update to gauge community response before a proper update, so im holding out hope that this time they get it. this is the first time theyve done something like that iirc.[/quote]
Unless they're getting their improvements from suggestions made here, I'm still going to brace for the worst
Like if anything just let the people change the color of the default damage numbers cause dark red isn't easy to see when you have to know if your rocket/sticky/scattergun shot did 30 damage or 75 damage, shouldn't take that long to implement
DrillerOne of the upcoming blog posts we're planning talks about the game balance changes we're working on for the next major update - along with explanations for those changes - so the community can give us feedback prior to the release.
This is literally what we have been asking for holy fuck.
[quote=Driller]One of the upcoming blog posts we're planning talks about the game balance changes we're working on for the next major update - along with explanations for those changes - so the community can give us feedback prior to the release.[/quote]
This is literally what we have been asking for holy fuck.
https://m.imgur.com/a/z9EIH
screens of relevant tf2 related questions and answers
https://m.imgur.com/a/z9EIH
screens of relevant tf2 related questions and answers
yttriumbleghfarecAnd also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM.
does anybody actually like 5CP being the only gamemode outside of viaduct?
everyone thinks there should be another gamemode, the issue is just that every other gamemode in the game either doesn't work with the same team composition/number of players/meta, or is actually not a competitive mode
most people would be fine with PL or CTF if the gamemodes themselves had some major reworks, on top of new smaller maps
tl;dr nobody wants exclusively 5cp but currently it's the only mode that works
I'd imagine there's a fair amount of people that are just fine with the 5cp meta besides maybe the map pool (I'd actually love to see more koth maps). What's so wrong with having one or two game modes as the focus for a comp scene? I don't play cs and complain that hostage isn't viable competitively because it would be ridiculous. Ctf I've never seen outside of maybe different iterations of quake and ancient clips of ricco doming nerds on god awful maps. Payload is more suited for loose, mobaesque environments which is already catered to by overwatch and paladins so this seems like a pointless route to pursue imo.
[quote=yttrium][quote=bleghfarec]And also it seems they dislike only 5CP being played in TF2; that might be why they tried to push PL and CTF into CompMM. [/quote]
does anybody actually like 5CP being the only gamemode outside of viaduct?
everyone thinks there should be another gamemode, the issue is just that every other gamemode in the game either doesn't work with the same team composition/number of players/meta, or is actually not a competitive mode
most people would be fine with PL or CTF if the gamemodes themselves had some major reworks, on top of new smaller maps
tl;dr nobody wants exclusively 5cp but currently it's the only mode that works[/quote] I'd imagine there's a fair amount of people that are just fine with the 5cp meta besides maybe the map pool (I'd actually love to see more koth maps). What's so wrong with having one or two game modes as the focus for a comp scene? I don't play cs and complain that hostage isn't viable competitively because it would be ridiculous. Ctf I've never seen outside of maybe different iterations of quake and ancient clips of ricco doming nerds on god awful maps. Payload is more suited for loose, mobaesque environments which is already catered to by overwatch and paladins so this seems like a pointless route to pursue imo.
dota has one comp gamemode
cs has one comp gamemode
tf2 has two comp gamemodes and id hate to see them change
dota has one comp gamemode
cs has one comp gamemode
tf2 has two comp gamemodes and id hate to see them change