How'd you guys do this?
its a plugin, don't think its available to the public yet. Plus you need -insecure, so its not like you can use it in a match.
it's made by a dude named Blue from ireland, he's working on a few more things for it (making it work with STV demos for example) and then it'll be released publicly
he also has a minimap thing in the works
dude is saving tf2
he also has a minimap thing in the works
dude is saving tf2
Really nice, helped keep a coherent picture of what was happening. I like it.
Its nice but can we get glowing sticks too? Seeing stick traps before there det would be awesome =D
Just watched the Xen vs bp game--the outlines were really awesome and helpful to go alongside Mr. Slin's and Sal's commentary! Loved it!
Thought it was really interesting to watch POVs at chokes and to get a better sense of how effective someone is at spamming chokes.
But the red outline is too bright and on lower quality that's all you could see for some players who were further away from the camera.
But the red outline is too bright and on lower quality that's all you could see for some players who were further away from the camera.
I'm assuming they're only visible as spectator/sourceTV?
he said there's an option to make the glow thicker, it starts with glow_
the best thing to happen to tf2 since drunkjohncarter
dashtmhe said there's an option to make the glow thicker, it starts with glow_
unfortunately, that command doesn't actually function (l0l valve)
he said he'll work on it and see what he can do
unfortunately, that command doesn't actually function (l0l valve)
he said he'll work on it and see what he can do
Yeah the outlines were great but as previously mentioned in tonights game it was hard to see the red player outline against the deafault red wooden background at some points, it was hard to see Cyzer when he was sniping on last, at least for me. that's the only actual useful feedback i have, loved the outlines, they made it much easier to see where each team was holding and where they were pushing.
Should make the outlines not visible when in plain view, I.E. only see the outlines through walls. Unless you can tweak the outlines based on distance. It was too bold to see some players at distances in plain view. Like mentioned as Cyzer as sniper above.
Oh sweet, this means I can scrap my awful minimap attempt. This looks nice.
They make comp play 1000% easier to follow for the casual viewer. So damn nice.
And I guess 500% for everyone else.
And I guess 500% for everyone else.
The cast tonight was absolutely beautiful, and watching Cyzer v Spadez sniping with the outlines was cool too. Nice job fellas!
speaking of stream-focused plugins, is there any way of making a plugin that makes pauses less cancerous for the stream?
or perhaps even an entirely different pause system, similar to ESEA's .ready up system (instead of F4 in-game), of course this stops being stream/spectator based and instead server/client based
i dont really know how clients or plugins work but pauses cause so many problems, as hilarious as sliding players is
or perhaps even an entirely different pause system, similar to ESEA's .ready up system (instead of F4 in-game), of course this stops being stream/spectator based and instead server/client based
i dont really know how clients or plugins work but pauses cause so many problems, as hilarious as sliding players is
Can someone link to the plugin? It's awesome!!!! I have been wanting to watch STVs with it.
ColeIts nice but can we get glowing sticks too? Seeing stick traps before there det would be awesome =D
http://dpic.org/sites/default/files/images/glowstick.jpg
But seriously, this plugin is amazing. Being an teamwork-heavy FPS game, I think this makes it a lot easier to follow without having to resort to awful freecam mode.
[img]http://dpic.org/sites/default/files/images/glowstick.jpg[/img]
But seriously, this plugin is amazing. Being an teamwork-heavy FPS game, I think this makes it a lot easier to follow without having to resort to awful freecam mode.
CHEERISSCan someone link to the plugin? It's awesome!!!! I have been wanting to watch STVs with it.
I don't think its been released to the public yet.
I don't think its been released to the public yet.
Glad people enjoyed it
I'll cover a few points while I have a break between classes.
- Team colours were rushed and poorly chosen by me, I'll be changing them to use cvars that people can customise
- I think I have a way of fading the outline based on distance to avoid the random blobs for players way across the map.
- As djc posted, there is a command in-game, 'glow_outline_width', which seems to control the outline thickness, but it actually doesn't seem to work. I'll see if there's a fix for this, or if anyone can get the command to work then please let me know.
- It is private for TF.TV's casters (& anybody they feel should have access) while I work on feedback. This is simply because I want a fairly small bunch of testers so I don't get spammed by people saying it isn't working because they don't have the right graphics options enabled.
- When it is released to public, it will also be made open source for people to contribute to.
- It requires -insecure as said above, and the next version will have the STV-only limit added in case people use this and try to bypass the -insecure part.
- Engineer buildings can use the effect, which may be useful for sentries in Highlander. Opinions?
- I'm not sure if stickies can use the effect, and the Scottish Resistance glow is slightly different than the Payload cart one used here. Will look into it.
- Player outlines is just the first step. When it goes public, I'll be asking for new feature suggestions that people think would help make spectating TF2 way better. One such idea is building one of the spec_player plugins into this one.
- Feel free to suggest stuff in this thread in the meantime =)
#20, that project is also open source, and the client side could use a lot of work. I'll be making a thread about it this weekend if you're interested in helping in any way.
#24, a simple "Hud will work in x seconds" could be added after pauses, since the hud is always broken for however long the pause lasted. (I think? confirm?)
However, that's more visual clutter, and really people should just keep poking Valve to fix this bug.
edit: btw, will be switching to bluee__ on twitch, been too lazy to change account in irc
edit 2: removed 'private to tf.tv' line, slowly expanding out to other casters. tf.tv will still be my main priority though, as i prefer their casts
I'll cover a few points while I have a break between classes.
[b]-[/b] Team colours were rushed and poorly chosen by me, I'll be changing them to use cvars that people can customise
[b]-[/b] I think I have a way of fading the outline based on distance to avoid the random blobs for players way across the map.
[b]-[/b] As djc posted, there is a command in-game, 'glow_outline_width', which seems to control the outline thickness, but it actually doesn't seem to work. I'll see if there's a fix for this, or if anyone can get the command to work then please let me know.
[b]-[/b] [s]It is private for TF.TV's casters (& anybody they feel should have access) while I work on feedback. This is simply because I want a fairly small bunch of testers so I don't get spammed by people saying it isn't working because they don't have the right graphics options enabled.[/s]
[b]-[/b] When it is released to public, it will also be made open source for people to contribute to.
[b]-[/b] It requires -insecure as said above, and the next version will have the STV-only limit added in case people use this and try to bypass the -insecure part.
[b]-[/b] Engineer buildings can use the effect, which may be useful for sentries in Highlander. Opinions?
[b]-[/b] I'm not sure if stickies can use the effect, and the Scottish Resistance glow is slightly different than the Payload cart one used here. Will look into it.
[b]-[/b] Player outlines is just the first step. When it goes public, I'll be asking for new feature suggestions that people think would help make spectating TF2 way better. One such idea is building one of the spec_player plugins into this one.
[b]-[/b] Feel free to suggest stuff in this thread in the meantime =)
#20, that project is also open source, and the client side could use a lot of work. I'll be making a thread about it this weekend if you're interested in helping in any way.
#24, a simple "Hud will work in x seconds" could be added after pauses, since the hud is always broken for however long the pause lasted. (I think? confirm?)
However, that's more visual clutter, and really people should just keep poking Valve to fix this bug.
edit: btw, will be switching to bluee__ on twitch, been too lazy to change account in irc
edit 2: removed 'private to tf.tv' line, slowly expanding out to other casters. tf.tv will still be my main priority though, as i prefer their casts