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tf2 bhopping
61
#61
0 Frags +

I think bunnyhopping could work in tf2 if it was only a slight increase (10% or so?) and it took skillz.

I think bunnyhopping could work in tf2 if it was only a slight increase (10% or so?) and it took skillz.
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#62
0 Frags +
capnfapnI think bunnyhopping could work in tf2 if it was only a slight increase (10% or so?) and it took skillz.

yes

[quote=capnfapn]I think bunnyhopping could work in tf2 if it was only a slight increase (10% or so?) and it took skillz.[/quote]

yes
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#63
0 Frags +

there actually is a bunny hopping plugin on allied modders with adjustable difficulty, which can make it fairly hard. it requires you to turn your mouse to the left/right within X degrees by X frames, otherwise it doesn't work. Probably the closest you're going to get. The largest problem for me is the delay due to my ping and it being server side. :(

there actually is a bunny hopping plugin on allied modders with adjustable difficulty, which can make it fairly hard. it requires you to turn your mouse to the left/right within X degrees by X frames, otherwise it doesn't work. Probably the closest you're going to get. The largest problem for me is the delay due to my ping and it being server side. :(
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#64
0 Frags +
drmtcBrownymaster, what you don't understand about bhop is that the ratio of speed to each class remains the same, with or without bhop. so the max bhop speed of a heavy is slower than the max of a medic, in the same ratio that it is without the existence of bhop. this cancels out any argument about one class being more powerful than another one, unless you can explain it to me another way. as for finding a way to implement bhop that keeps it challenging, im not sure if this is possible, but maybe there is away if you play around with the physics engine (idk im not an expert in this field).

you use the heavy with gru as an example for bhop not being balanced, but bhop would be nothing like the gru, because everyone would be able to bhop whenever they wanted to, unlike gru where only heavy can use it when he switches to his melee.

i dont see how everybody getting to mid faster is a con, because everyone still gets to mid in the same ratio of time as they would without bhop.

IDEALLY, someone would make a mod where bhop would be as challenging as it is in tfc, where you CAN'T do a low rj to accelerate to your max bhop speed, because a low rj is much faster than 170% of the soldiers defualt speed, and if you do do a low rj and try to bhop in tfc, you will be dropped down to 100% default speed the second you touch the ground b/c you went over the 170% default speed cap.

so far the only really arguments i see are that it would make a even greater barrier between pubbers and comp players, and that the tf2 engine limits the creation of a bhop system that has a significantly steep learning curve.

The mod would have to manually adjust the max speed; as far as I know, max bhop speed isn't capped unless the mod has it's own vector limiter (in which case, would a heavy blasted by 8 stickies while ubered lose speed on a bounce?). Which would be kinda dumb, since an rjing soldier would lose speed on a bounce when currently you can still maintain some speed off the first jump.

As you can see, you're proposing a new mod with more modifications adding more complexity to what was meant to be a simple mechanic (bhopping is pretty simple, mastering it is more difficult that it's implementation). As is, you're asking for a complex mechanic with a simpler learning curve (which IMO is dumb).

Also, the ratios are NOT preserved because demo and soldier use explosives, scout is nerfed on maps like badlands where you'll constantly bump into places (like dropdown @ badlands), and plus the rollouts often go to entirely different positions (sniper bhop to badlands choke).

Basically, the mod you're proposing is more complex than most current implementations of bhop (from games like quake and NS, I swear your momentum is conserved for the most part on a bounce after a RJ or blink). It's also severely dumbed down because server sided bouncing isn't synchronized like an engine bounce is (which means you need a TF2 promod).

Basically, it boils down to you not understanding how pure ratios != preserved balance. How about if we made it so every class moved 5000% faster? Even if the ratios are preserved, gameplay isn't. The marginal difference between each class isn't preserved, considering you could touch any wall in under a second. The bhop scaling will not preserve the balance, especially with explosives.

[quote=drmtc]Brownymaster, what you don't understand about bhop is that the ratio of speed to each class remains the same, with or without bhop. so the max bhop speed of a heavy is slower than the max of a medic, in the same ratio that it is without the existence of bhop. this cancels out any argument about one class being more powerful than another one, unless you can explain it to me another way. as for finding a way to implement bhop that keeps it challenging, im not sure if this is possible, but maybe there is away if you play around with the physics engine (idk im not an expert in this field).

you use the heavy with gru as an example for bhop not being balanced, but bhop would be nothing like the gru, because everyone would be able to bhop whenever they wanted to, unlike gru where only heavy can use it when he switches to his melee.

i dont see how everybody getting to mid faster is a con, because everyone still gets to mid in the same ratio of time as they would without bhop.

IDEALLY, someone would make a mod where bhop would be as challenging as it is in tfc, where you CAN'T do a low rj to accelerate to your max bhop speed, because a low rj is much faster than 170% of the soldiers defualt speed, and if you do do a low rj and try to bhop in tfc, you will be dropped down to 100% default speed the second you touch the ground b/c you went over the 170% default speed cap.

so far the only really arguments i see are that it would make a even greater barrier between pubbers and comp players, and that the tf2 engine limits the creation of a bhop system that has a significantly steep learning curve.[/quote]
The mod would have to manually adjust the max speed; as far as I know, max bhop speed isn't capped unless the mod has it's own vector limiter (in which case, would a heavy blasted by 8 stickies while ubered lose speed on a bounce?). Which would be kinda dumb, since an rjing soldier would lose speed on a bounce when currently you can still maintain some speed off the first jump.

As you can see, you're proposing a new mod with more modifications adding more complexity to what was meant to be a simple mechanic (bhopping is pretty simple, mastering it is more difficult that it's implementation). As is, you're asking for a complex mechanic with a simpler learning curve (which IMO is dumb).

Also, the ratios are NOT preserved because demo and soldier use explosives, scout is nerfed on maps like badlands where you'll constantly bump into places (like dropdown @ badlands), and plus the rollouts often go to entirely different positions (sniper bhop to badlands choke).

Basically, the mod you're proposing is more complex than most current implementations of bhop (from games like quake and NS, I swear your momentum is conserved for the most part on a bounce after a RJ or blink). It's also severely dumbed down because server sided bouncing isn't synchronized like an engine bounce is (which means you need a TF2 promod).

Basically, it boils down to you not understanding how pure ratios != preserved balance. How about if we made it so every class moved 5000% faster? Even if the ratios are preserved, gameplay isn't. The marginal difference between each class isn't preserved, considering you could touch any wall in under a second. The bhop scaling will not preserve the balance, especially with explosives.
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#65
0 Frags +
kirbyWhy even use scout then? Double jump while bunny hopping only screws up your speed.

No spin up time
Double cap rate without taking extra damage

[quote=kirby]Why even use scout then? Double jump while bunny hopping only screws up your speed.[/quote]
No spin up time
Double cap rate without taking extra damage
66
#66
1 Frags +

the heavy has a shotgun blubberkill

the heavy has a shotgun blubberkill
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#67
-2 Frags +
capnfapnthe heavy has a shotgun blubberkill

;__;
Meanie

[quote=capnfapn]the heavy has a shotgun [b]blubberkill[/b][/quote]
;__;
Meanie
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#68
0 Frags +

heehehhehehehehhehehehehehe

heehehhehehehehhehehehehehe
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#69
-4 Frags +

I kinda wanna try where every class runs the same speed, might be interesting

I kinda wanna try where every class runs the same speed, might be interesting
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#70
0 Frags +

Just a thought I've had when reading the thread, even if it could be implemented to Comp TF2, there would definitely be a change in the game due to the speed, but what if we considered how this would affect new players? Players that are finally choosing to start competitive and they find out not only having to learn class roles in a team, what they should be doing, and etc. but likely to also have to learn how to bhop also. They might feel that TF2 may be way too different and competitive TF2 would be too much/hard for them and might give up/quit. If we add bhopping, there'd probably be different steps to a certain rollout despite they may have just started learning the current rollouts.

Just a thought I've had when reading the thread, even if it could be implemented to Comp TF2, there would definitely be a change in the game due to the speed, but what if we considered how this would affect new players? Players that are finally choosing to start competitive and they find out not only having to learn class roles in a team, what they should be doing, and etc. but likely to also have to learn how to bhop also. They might feel that TF2 may be way too different and competitive TF2 would be too much/hard for them and might give up/quit. If we add bhopping, there'd probably be different steps to a certain rollout despite they may have just started learning the current rollouts.
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#71
-1 Frags +

http://www.youtube.com/watch?v=w1mJR9mpci0 Medic bunnyhopping on gully

http://www.youtube.com/watch?v=w1mJR9mpci0 Medic bunnyhopping on gully
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#72
0 Frags +

You guys also have to take into the fact of the maps themselves. They weren't built for bunnyhopping. Yeah, if you could maintain the aspect ratios of the speeds it would seem like a good idea, but that just means rolling out would last significantly less. Just pushing in general would completely be changed because these spawn distances would essentially become shorter since bunnyhopping would decrease the time it takes for a team to get back into the fights. It may seem like a slight thing, but it would be a huge change to the meta, for good or bad. It also, as stated before, puts up more of a barrier between comp and pubs. The reason why games like LoL and Dota got so big is because the competitive game IS the public game. TF2 already has a gap, why make it bigger?

You guys also have to take into the fact of the maps themselves. They weren't built for bunnyhopping. Yeah, if you could maintain the aspect ratios of the speeds it would seem like a good idea, but that just means rolling out would last significantly less. Just pushing in general would completely be changed because these spawn distances would essentially become shorter since bunnyhopping would decrease the time it takes for a team to get back into the fights. It may seem like a slight thing, but it would be a huge change to the meta, for good or bad. It also, as stated before, puts up more of a barrier between comp and pubs. The reason why games like LoL and Dota got so big is because the competitive game IS the public game. TF2 already has a gap, why make it bigger?
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#73
-7 Frags +

You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learning

You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learning
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#74
-1 Frags +

It isn't going to happen, I don't know why anybody is still talking about it. It wouldn't add fun to the game, it would destroy the whole idea behind how each class is supposed to work, it would alter the whole metagame, and most importantly who really fucking wants to put forth the effort for something like that? Answer: No one, and that's always the deciding factor.

It isn't going to happen, I don't know why anybody is still talking about it. It wouldn't add fun to the game, it would destroy the whole idea behind how each class is supposed to work, it would alter the whole metagame, and most importantly who really fucking wants to put forth the effort for something like that? Answer: No one, and that's always the deciding factor.
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#75
0 Frags +
1lolol7You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learning

I like your video but a less rude post would likely be more well-received here.

[quote=1lolol7]You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learning[/quote]
I like your video but a less rude post would likely be more well-received here.
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#76
4 Frags +

While we're at it

Can we also implement a shop where you can buy power ups like dota?

While we're at it

Can we also implement a shop where you can buy power ups like dota?
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#77
-4 Frags +
nopls1lolol7You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learningI like your video but a less rude post would likely be more well-received here.

how was that rude? people dont know you can bhop because they are noob at it and dont know how thats not rude its the truth

[quote=nopls][quote=1lolol7]You can bhop in tf2 if you think you cant bhop in tf2 your just a noob that doesnt know how http://www.youtube.com/watch?v=dg1BJI_lJ-M i made a video to show bhop is possible and its very useful in normal games as a spy you can easily catch up to people with bhop and back stab and the normal jump units for sniper engie pyro and spy is 256~288 with a perfect bhop i jumped 340 units thats really far and shows bhop is worth learning[/quote]
I like your video but a less rude post would likely be more well-received here.[/quote]

how was that rude? people dont know you can bhop because they are noob at it and dont know how thats not rude its the truth
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#78
0 Frags +

play TFC2 if you wanna bhop in tf2

http://www.youtube.com/watch?v=Sa9y33gjjh0

http://www.youtube.com/watch?v=6O7qVEiShOs

play TFC2 if you wanna bhop in tf2


http://www.youtube.com/watch?v=Sa9y33gjjh0

http://www.youtube.com/watch?v=6O7qVEiShOs
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#79
2 Frags +

Lets stop bumping this please.

Lets stop bumping this please.
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