ComangliaEdit2
Someone ping me in 30 days, I'll explain to everyone exactly what file it is, where to put it, how to add/change volume of basically every sound in the game.
Oh and Fun Fact. This file is blocked by the pure settings in CSGO.
You've been pinged
[quote=Comanglia][b]Edit2[/b]
Someone ping me in 30 days, I'll explain to everyone exactly what file it is, where to put it, how to add/change volume of basically every sound in the game.
Oh and Fun Fact. This file is blocked by the pure settings in CSGO.[/quote]
You've been pinged
mustardoverlordAir_[
edit: i believe mustardoverlord was accusing reimu of using this
to be clear: someone sat at her pc at lan and it was literally obvious
I also know some other players who have outright admitted to it (like yuki)
wtf
[quote=mustardoverlord][quote=Air_][
edit: i believe mustardoverlord was accusing reimu of using this[/quote]
to be clear: someone sat at her pc at lan and it was literally obvious
I also know some other players who have outright admitted to it (like yuki)[/quote]
wtf
yuki
theres an american yuki
[quote=yuki][/quote]
theres an american yuki
i wonder if the emails have got through yet. perhaps there is some lag or something, that has unfortunately stopped them in their tracks
i wonder if the emails have got through yet. perhaps there is some lag or something, that has unfortunately stopped them in their tracks
adyskyProSkeez
You have to understand the risk you are taking as a small game community by making posts like these. This glitch has been known for at least 3-4 years now and valve have received countless emails about it already, do you think making a post on a forum they read twice a year is going to make them aware? On the other hand you are handing out a free way to completely banish an entire class and spoiling game thats had its peak half a decade ago. There are people dumb enough in this community that will use this even in league matches without a 2nd thought. In your post you are actually saying that there already are way better known glitches that arent even exploit worthy, just game mechanic bugs (sticky det, uber pause) and yet it takes valve months to years to fix them, how fast do you think its going to take them to fix this one?
Didn't you get caught on stream a couple of years back using this very thing? You changed the spy decloak to like a foghorn sound....But it's okay because you just forgot to change it back when you were "testing it in pubs". I'm not saying you use this now but the very fact you're suggesting this post/the tutorial is hidden is extremely hypocritical.
As it's been suggested in the thread there may be people that don't want it being shown to the greater community purely because they have an advantage in the game that they don't want shared. If we want something to actually change in this game we have to make a big enough deal out of it to make Valve realise that it is a game breaking issue.
[quote=adysky][quote=ProSkeez] [/quote]
You have to understand the risk you are taking as a small game community by making posts like these. This glitch has been known for at least 3-4 years now and valve have received countless emails about it already, do you think making a post on a forum they read twice a year is going to make them aware? On the other hand you are handing out a free way to completely banish an entire class and spoiling game thats had its peak half a decade ago. There are people dumb enough in this community that will use this even in league matches without a 2nd thought. In your post you are actually saying that there already are way better known glitches that arent even exploit worthy, just game mechanic bugs (sticky det, uber pause) and yet it takes valve months to years to fix them, how fast do you think its going to take them to fix this one?[/quote]
Didn't you get caught on stream a couple of years back using this very thing? You changed the spy decloak to like a foghorn sound....But it's okay because you just forgot to change it back when you were "testing it in pubs". I'm not saying you use this now but the very fact you're suggesting this post/the tutorial is hidden is extremely hypocritical.
As it's been suggested in the thread there may be people that don't want it being shown to the greater community purely because they have an advantage in the game that they don't want shared. If we want something to actually change in this game we have to make a big enough deal out of it to make Valve realise that it is a game breaking issue.
https://github.com/ValveSoftware/Source-1-Games/issues/2761
I opened an issue (referencing this post) on valve's source1games github, maybe they'll respond to it because lord knows they're not reading emails.
Crossing my fingers that this gets fixed because as far as I can tell, this is not fixable by anything other than a sourcemod plugin and even that is questionable.
https://github.com/ValveSoftware/Source-1-Games/issues/2761
I opened an issue (referencing this post) on valve's source1games github, maybe they'll respond to it because lord knows they're not reading emails.
Crossing my fingers that this gets fixed because as far as I can tell, this is not fixable by anything other than a sourcemod plugin and even that is questionable.
I randomly started thinking about this today
Turns out my initial suspicion seems to be correct - the steam pipe update broke sv_pure and they never really cared.
stephhttps://github.com/ValveSoftware/Source-1-Games/issues/2761
I opened an issue (referencing this post) on valve's source1games github, maybe they'll respond to it because lord knows they're not reading emails.
https://github.com/ValveSoftware/Source-1-Games/issues/1699
They've had issues reported as far back as March 2014.
edit: https://github.com/ValveSoftware/Source-1-Games/issues/887 June 2013
They don't care about github either it appears.
(Also lol at the guy that commented that they should fix some irrelevant mp3 file issue before they fix game breaking exploits)
I'm gonna take some time later today and see what other dumb shit can be done because of this. Probably won't give everyone the free cheating tutorial but will let you guys know what I find
I randomly started thinking about this today
Turns out my initial suspicion seems to be correct - the steam pipe update broke sv_pure and they never really cared.
[quote=steph]https://github.com/ValveSoftware/Source-1-Games/issues/2761
I opened an issue (referencing this post) on valve's source1games github, maybe they'll respond to it because lord knows they're not reading emails.[/quote]
https://github.com/ValveSoftware/Source-1-Games/issues/1699
They've had issues reported as far back as March 2014.
edit: https://github.com/ValveSoftware/Source-1-Games/issues/887 June 2013
They don't care about github either it appears.
(Also lol at the guy that commented that they should fix some irrelevant mp3 file issue before they fix game breaking exploits)
I'm gonna take some time later today and see what other dumb shit can be done because of this. Probably won't give everyone the free cheating tutorial but will let you guys know what I find
PeteI'm gonna take some time later today and see what other dumb shit can be done because of this. Probably won't give everyone the free cheating tutorial but will let you guys know what I find
be careful soldier
[quote=Pete]I'm gonna take some time later today and see what other dumb shit can be done because of this. Probably won't give everyone the free cheating tutorial but will let you guys know what I find[/quote]
be careful soldier
get your "free pete" posts ready everybody
get your "free pete" posts ready everybody
Just sent an email to Valve with a fix.
Just sent an email to Valve with a fix.
catfaceThere's an exploit in the game that allows you to get anyone banned from any server you want and has been in the game for multiple years. The owner of the [AS] mge servers emailed Valve about it and it has never been fixed. I doubt this issue is even on their radar at this point if such a ridiculous exploit has been allowed to exist for so long.
What about this one? I didn't know this even existed
[quote=catface]There's an exploit in the game that allows you to get anyone banned from any server you want and has been in the game for multiple years. The owner of the [AS] mge servers emailed Valve about it and it has never been fixed. I doubt this issue is even on their radar at this point if such a ridiculous exploit has been allowed to exist for so long.[/quote]
What about this one? I didn't know this even existed
mastercomsJust sent an email to Valve with a fix.
thank you thank you thank you thank you thank you thank you (warning is loud)
[quote=mastercoms]Just sent an email to Valve with a fix.[/quote]
[url=https://matias.ma/nsfw/]thank you thank you thank you thank you thank you thank you[/url] (warning is loud)
mastercomsJust sent an email to Valve with a fix.
you're amazing.
[quote=mastercoms]Just sent an email to Valve with a fix.[/quote]
you're amazing.
on the flip side doesnt that mean the whole 10 people who use original with stock rocket launcher sound cant do it anymore once this is fixed?
on the flip side doesnt that mean the whole 10 people who use original with stock rocket launcher sound cant do it anymore once this is fixed?
jnkion the flip side doesnt that mean the whole 10 people who use original with stock rocket launcher sound cant do it anymore once this is fixed?
That is not currently effected afaik.
[quote=jnki]on the flip side doesnt that mean the whole 10 people who use original with stock rocket launcher sound cant do it anymore once this is fixed?[/quote]
That is not currently effected afaik.
i've been spending the last couple days digging thru tf2 pure code and just getting angrier and angrier at how incompetent valve is in regards to sv pure AND my lack of ability to fix it from a sourcemod / server side because srcds doesn't expose ANYTHING i can find that will let me flush a client's soundemitter system, outside of loading a map_sounds_txt override file which has to be downloaded to the client, which personally doesn't seem like a workable solution.
dude.
even the laziest hacky fix that would take literally ONE FUCKING LINE OF CODE would be flushing the client's soundemitter system after L969 here: https://github.com/lua9520/source-engine-2018-hl2_src/tree/master/soundemittersystem/soundemittersystembase.cpp#L967-L969
it's gotta be mentioned that for some god damn reason AddSoundsFromFile there is taking the file it was just told to reload as an input to readd to the soundsystem? what the fuck dude!
of course, actually fixing sv pure to work would be a better solution than just adding a hack kludge fix. maybe even make it not wholly client authoritative!
then again, that's too much to expect from a company like valve innit????
from what i can tell, they wholesale just ripped out the "check crc hashes" part of sv pure (deprecating sv_pure_trace, sv_pure_retiretime, and sv_pure_consensus), but they just ... never bothered to set up anything else like it? at all? when you connect to a tf2 server from what I can tell the server just politely asks you to copy its sv pure whitelist to your local whitelist in memory and not mess with it at all which is HILARIOUSLY easy to bypass for cheats and trivially easy EVEN IF YOU'RE NOT CHEATING by just fucking fiddling with directories and/or preloading because the pure code wasnt updated to properly check for the custom folder's existence (at least that's what i can gather). ugh dude just fucking give this game to another studio already it's just fucking embarrassing
i've been spending the last couple days digging thru tf2 pure code and just getting angrier and angrier at how incompetent valve is in regards to sv pure AND my lack of ability to fix it from a sourcemod / server side because srcds doesn't expose ANYTHING i can find that will let me flush a client's soundemitter system, outside of loading a map_sounds_txt override file which has to be downloaded to the client, which personally doesn't seem like a workable solution.
dude.
even the laziest hacky fix that would take literally ONE FUCKING LINE OF CODE would be flushing the client's soundemitter system after L969 here: https://github.com/lua9520/source-engine-2018-hl2_src/tree/master/soundemittersystem/soundemittersystembase.cpp#L967-L969
it's gotta be mentioned that for some god damn reason AddSoundsFromFile there is taking the file it was just told to reload as an input to readd to the soundsystem? what the fuck dude!
of course, actually fixing sv pure to work would be a better solution than just adding a hack kludge fix. maybe even make it not wholly client authoritative!
then again, that's too much to expect from a company like valve innit????
from what i can tell, they wholesale just ripped out the "check crc hashes" part of sv pure (deprecating sv_pure_trace, sv_pure_retiretime, and sv_pure_consensus), but they just ... never bothered to set up anything else like it? at all? when you connect to a tf2 server from what I can tell the server [url=https://github.com/lua9520/source-engine-2018-hl2_src/tree/master/engine/cl_main.cpp#L981-L982]just politely asks you to copy its sv pure whitelist to your local whitelist in memory[/url] and not mess with it at all which is [url=https://github.com/nullworks/cathook/blob/master/src/hacks/PureBypass.cpp#L8-L11]HILARIOUSLY easy to bypass[/url] for cheats and trivially easy EVEN IF YOU'RE NOT CHEATING by just fucking fiddling with directories and/or preloading because the pure code wasnt updated to properly check for the custom folder's existence (at least that's what i can gather). ugh dude just fucking give this game to another studio already it's just fucking embarrassing
stephi've been spending the last couple days digging thru tf2 pure code and just getting angrier and angrier at how incompetent valve is in regards to sv pure AND my lack of ability to fix it from a sourcemod / server side because srcds doesn't expose ANYTHING i can find that will let me flush a client's soundemitter system, outside of loading a map_sounds_txt override file which has to be downloaded to the client, which personally doesn't seem like a workable solution.
dude.
even the laziest hacky fix that would take literally ONE FUCKING LINE OF CODE would be flushing the client's soundemitter system after L969 here: https://github.com/TheAlePower/TeamFortress2/blob/1b81dded673d49adebf4d0958e52236ecc28a956/tf2_src/soundemittersystem/soundemittersystembase.cpp#L967-L969
it's gotta be mentioned that for some god damn reason AddSoundsFromFile there is taking the file it was just told to reload as an input to readd to the soundsystem? what the fuck dude!
of course, actually fixing sv pure to work would be a better solution than just adding a hack kludge fix. maybe even make it not wholly client authoritative!
then again, that's too much to expect from a company like valve innit????
from what i can tell, they wholesale just ripped out the "check crc hashes" part of sv pure (deprecating sv_pure_trace, sv_pure_retiretime, and sv_pure_consensus), but they just ... never bothered to set up anything else like it? at all? when you connect to a tf2 server from what I can tell the server just politely asks you to copy its sv pure whitelist to your local whitelist in memory and not mess with it at all which is HILARIOUSLY easy to bypass for cheats and trivially easy EVEN IF YOU'RE NOT CHEATING by just fucking fiddling with directories and/or preloading because the pure code wasnt updated to properly check for the custom folder's existence (at least that's what i can gather). ugh dude just fucking give this game to another studio already it's just fucking embarrassing
Why do i feel like you are yelling at me...
[quote=steph]i've been spending the last couple days digging thru tf2 pure code and just getting angrier and angrier at how incompetent valve is in regards to sv pure AND my lack of ability to fix it from a sourcemod / server side because srcds doesn't expose ANYTHING i can find that will let me flush a client's soundemitter system, outside of loading a map_sounds_txt override file which has to be downloaded to the client, which personally doesn't seem like a workable solution.
dude.
even the laziest hacky fix that would take literally ONE FUCKING LINE OF CODE would be flushing the client's soundemitter system after L969 here: https://github.com/TheAlePower/TeamFortress2/blob/1b81dded673d49adebf4d0958e52236ecc28a956/tf2_src/soundemittersystem/soundemittersystembase.cpp#L967-L969
it's gotta be mentioned that for some god damn reason AddSoundsFromFile there is taking the file it was just told to reload as an input to readd to the soundsystem? what the fuck dude!
of course, actually fixing sv pure to work would be a better solution than just adding a hack kludge fix. maybe even make it not wholly client authoritative!
then again, that's too much to expect from a company like valve innit????
from what i can tell, they wholesale just ripped out the "check crc hashes" part of sv pure (deprecating sv_pure_trace, sv_pure_retiretime, and sv_pure_consensus), but they just ... never bothered to set up anything else like it? at all? when you connect to a tf2 server from what I can tell the server [url=https://github.com/TheAlePower/TeamFortress2/blob/1b81dded673d49adebf4d0958e52236ecc28a956/tf2_src/engine/cl_main.cpp#L981-L982]just politely asks you to copy its sv pure whitelist to your local whitelist in memory[/url] and not mess with it at all which is [url=https://github.com/nullworks/cathook/blob/master/src/hacks/PureBypass.cpp#L8-L11]HILARIOUSLY easy to bypass[/url] for cheats and trivially easy EVEN IF YOU'RE NOT CHEATING by just fucking fiddling with directories and/or preloading because the pure code wasnt updated to properly check for the custom folder's existence (at least that's what i can gather). ugh dude just fucking give this game to another studio already it's just fucking embarrassing[/quote]
Why do i feel like you are yelling at me...
steph
I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.
[quote=steph][/quote]
I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.
is there really no way to email valve or reach out to jill or whoever dev is actually still vaguely working on the game
i mean fuck if i knew someone who worked at valve for csgo or some shit id message them and be like yo tell whoever is responsible for tf2 to go fix this bug its literally one line of code
is there really no way to email valve or reach out to jill or whoever dev is actually still vaguely working on the game
i mean fuck if i knew someone who worked at valve for csgo or some shit id message them and be like yo tell whoever is responsible for tf2 to go fix this bug its literally one line of code
mastercomsJust sent an email to Valve with a fix.
Your suffering may finally be at an end, Deer.
But the damage, that is already done.
[quote=mastercoms]Just sent an email to Valve with a fix.[/quote]
Your suffering may finally be at an end, Deer.
But the damage, that is already done.
https://www.youtube.com/watch?v=nJFRnAwjH8Q
this might work enough to functionally fix the problem, would need to play the decloak sound server side though
[youtube]https://www.youtube.com/watch?v=nJFRnAwjH8Q[/youtube]
this might work enough to functionally fix the problem, would need to play the decloak sound server side though
Just another reason why F/OSS games are superior to closed-source proprietary games.
Just another reason why [url=https://en.wikipedia.org/wiki/Free_and_open-source_software]F/OSS[/url] games are superior to closed-source proprietary games.
AimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.
fuck that, cheating to hear spies is based fuck anyone who plays spy
[quote=AimIsADick]Just another reason why [url=https://en.wikipedia.org/wiki/Free_and_open-source_software]F/OSS[/url] games are superior to closed-source proprietary games.[/quote]
fuck that, cheating to hear spies is based fuck anyone who plays spy
AimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.
you realize open source makes it easier to write cheats for, right?
[quote=AimIsADick]Just another reason why [url=https://en.wikipedia.org/wiki/Free_and_open-source_software]F/OSS[/url] games are superior to closed-source proprietary games.[/quote]
you realize open source makes it easier to write cheats for, right?
AimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.
stop posting forever nobody cares about what you say
[quote=AimIsADick]Just another reason why [url=https://en.wikipedia.org/wiki/Free_and_open-source_software]F/OSS[/url] games are superior to closed-source proprietary games.[/quote]
stop posting forever nobody cares about what you say
twiikuuAimIsADickJust another reason why F/OSS games are superior to closed-source proprietary games.
you realize open source makes it easier to write cheats for, right?
Yes but it also makes patching cheats easier.
pajarostop posting forever nobody cares about what you say
Actually I care about my posts, so technically it isn't 'nobody'.
[quote=twiikuu][quote=AimIsADick]Just another reason why [url=https://en.wikipedia.org/wiki/Free_and_open-source_software]F/OSS[/url] games are superior to closed-source proprietary games.[/quote]
you realize open source makes it easier to write cheats for, right?[/quote]
Yes but it also makes patching cheats easier.
[quote=pajaro]stop posting forever nobody cares about what you say[/quote]
Actually I care about my posts, so technically it isn't 'nobody'.
AimIsADickpajarostop posting forever nobody cares about what you say
Actually I care about my posts, so technically it isn't 'nobody'.
https://thumbs.gfycat.com/RecentFavorableIndianpangolin-mobile.mp4
[quote=AimIsADick][quote=pajaro]stop posting forever nobody cares about what you say[/quote]
Actually I care about my posts, so technically it isn't 'nobody'.[/quote]
https://thumbs.gfycat.com/RecentFavorableIndianpangolin-mobile.mp4
24I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.
The reason for Valve's delays is not because they're lazy, but because their employees are constantly encouraged to "push boundaries" and "invent new things", no matter how long it takes. If you're a coder at Valve and for four months straight, you report to your supervisor all the work you've been doing and it's nothing but TF2 fixes, they're going to question why you're even at the studio and probably fire you. But if you're a coder at Valve and for four months straight, you report this physics engine you're working on that has realistic player and environment reaction with simulated weight per prop, they're going to tell you it looks like it has great potential and keep it up.
They don't care if the physics coding takes eight years to perfect, they only care about being the studio that is constantly doing the next incredible that will sell big. It's what happened with Alyx; they had a team working on it for ages but when they finally finished, it caused a such a huge surge for the Index that they ran out of stock. THAT'S what Valve wants to see.
Any staff member who might be passionate about trying to fix TF2 is basically discouraged from doing so because there is no "progress" to be made from that.
https://i.imgur.com/6oPSXrq.png
Valve sees something like this and think, "We spent time on the Jungle Inferno update, didn't see a huge new peak in players, and instead, saw a big loss months later? What's the point of investing time to updating the game then?". Nevermind that the reason for the dip was because of big bugs (specifically for Pyro) that made the game unplayable. Valve just sees those numbers and thinks the investment of big updates is not worth it.
[quote=24]I'll bet that if I was a Valve engineer working on tf2 and I had to stare at my screen at that code for any more than I already had for that day, I would probably say it would be time for a vacation.[/quote]
The reason for Valve's delays is not because they're lazy, but because their employees are constantly encouraged to "push boundaries" and "invent new things", no matter how long it takes. If you're a coder at Valve and for four months straight, you report to your supervisor all the work you've been doing and it's nothing but TF2 fixes, they're going to question why you're even at the studio and probably fire you. But if you're a coder at Valve and for four months straight, you report this physics engine you're working on that has realistic player and environment reaction with simulated weight per prop, they're going to tell you it looks like it has great potential and keep it up.
They don't care if the physics coding takes eight years to perfect, they only care about being the studio that is constantly doing the next incredible that will sell big. It's what happened with Alyx; they had a team working on it for ages but when they finally finished, it caused a such a huge surge for the Index that they ran out of stock. THAT'S what Valve wants to see.
Any staff member who might be passionate about trying to fix TF2 is basically discouraged from doing so because there is no "progress" to be made from that.
[img]https://i.imgur.com/6oPSXrq.png[/img]
Valve sees something like this and think, "We spent time on the Jungle Inferno update, didn't see a huge new peak in players, and instead, saw a big loss months later? What's the point of investing time to updating the game then?". Nevermind that the reason for the dip was because of big bugs (specifically for Pyro) that made the game unplayable. Valve just sees those numbers and thinks the investment of big updates is not worth it.