Update (4.68):
- Fixed tournament whitelist no longer being reloaded when it is changed
Account Details | |
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SteamID64 | 76561197988840641 |
SteamID3 | [U:1:28574913] |
SteamID32 | STEAM_0:1:14287456 |
Country | France |
Signed Up | April 28, 2013 |
Last Posted | May 13, 2021 at 5:58 PM |
Posts | 159 (0 per day) |
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Update (4.67):
– Fixed crash while downloading config files
Are you sure your server is fully up to date? How are you running srcds, through Steam or steamcmd?
Update (4.65):
- Fixed the plugin not loading after last TF2 update
Update (4.64):
- Fixed crash after latest TF2 update
I've released a small update that fix the crash on windows servers.
Forgot to post the changelog here:
Update (4.63):
– Fixed crash after latest TF2 update
– Fixed ubercharge not being restored after changing whitelist in the middle of the game
It's stupid to try to fix that with sv_pure, that could be bypassed very easily with cheats. It needs a proper server sided fix.
takramSteamIDs changed. U:1:50502856 is my new ID, STEAM_0:0:25251428 is my old ID. Divide new by old=2. TONS of sourcemod things are going to be affected by this.
It's not only dividing by 2.
Before: STEAM_0:X:Y
After: [ U:1:Y*2+X ]
Update (4.62):
- Fixed not being able to force a map change with sourcemod when tftrue_tv_delaymapchange is enabled
Update (4.61):
- Added chat messages when a player has paused/unpaused the game
- Fixed config download/log upload not working under some rare server configs
EDIT: It also fixes a disconnect crash with tftrue_restorestats under some conditions
4.6 ( August 14, 2014)
- Removed tftrue_scope_hsdelay
- Many improvements to the auto updater
- The auto updater will now check for updates every hour and update if the server has one player or less
- Fixed crash on plugin unload with some specific plugins
- Fixed crash when trying to change the map with the “map” command (never do this)
- Stop loading the plugin if anything fails, it prevents the plugin from crashing later while playing
- Fixed tftrue_restorestats keeping the stats after map changes
Due to some changes with the auto updater, you will need to restart your server twice to get the update.
Thanks to Arie, Lamqta and Galant for testing on their servers :)
Some of the GC messages mentionned in that thread are old, they're in the game since at least 2012:
https://github.com/wheybags/steamirc/blob/master/steamre/Resources/Protobufs/tf/tf_gcmessages.proto
It is correct TFPlayerSkillRatingAdjustement appeared recently though. It has three fields:
- players (a list of players I guess)
- steam_id
- match_type