waiting for the mugen fighting game version
Account Details | |
---|---|
SteamID64 | 76561198011988825 |
SteamID3 | [U:1:51723097] |
SteamID32 | STEAM_0:1:25861548 |
Country | Spain |
Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
Posts | 1150 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.6 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
800x600 |
Refresh Rate |
110 |
Hardware Peripherals | |
---|---|
Mouse | Delux M625 |
Keyboard | |
Mousepad | Zowie P-RF |
Headphones | |
Monitor | NEC MultiSync FE990 |
pretty excited for this news! played so many hours of cod4 in lan... hope theres an actual server browser.
fatswimdudehttp://store.steampowered.com/app/417680/?snr=1_7_7_230_150_1
meta
Why is that link unavailable for my region
biscuitswhen i click on them theres blood stains on their heads but no damage done.
valve bringing their brilliant csgo mm hitreg over to tf2
also the other day the madrid server was stuttering so much it was a pain to play. not sure what causes it because ping seemed allright, but it happens on some crappy mge servers sometime too
dunno if anyone suggested it yet but you can get some kickass sprays on your case like the TF logo or whatever you want really
just cut some cardboard with the shape you want and spray over it
roamer rollout
https://www.youtube.com/watch?v=XmehfKdqrq8
its pretty much the same on the new version
Class limit on heavy please
it was fun tho
also the way the round starts is so awkward, specially on second/third rounds after that long wait on round end being thrown into the spawn for the next round with no countdown
STOGEGive some sort of short rejoin ability if you leave the server, just in case you time out. Something like MvM.
Much better than just ending the game, could even do something similar to Rocket League and substitute in a BOT until the player rejoins/connects.
Could also do the dota thing and give like 2 minutes then announce that it's safe to leave
A rejoin system like the one in csgo would be nice. Also maybe a sub system on top of that for people who fail to reconnect. This could potentially improve search times for people too.
also does someone know what voice codec tf2 is using right now? there shouldnt be anything holding them back from using the improved codec they have in csgo
descaplayed in a spain server and had garbage fps
spanish servers hype
amazes me that they have something that serveme.tf doesn't
deetrhttps://www.playonlinux.com/en/supported_apps-1-0.html
https://appdb.winehq.org/
its not really a linux game if you require Windows emulation to use it... thats another list for another day, besides theres obviously compatibility issues specially with newer games, and the performance might be far from optimal when using this kind of programs rather than native linux games.
drshdwpuppetThere are tons of steam games that work including all major valve titles, LoL works great on Wine, as do most blizzard games iirc. Not sure about OW.
Thats not exactly what im thinking about but yeah this is true theres a huge number of major game releases coming to linux this days and stuff with low requirements is mostly easy to emulate through wine
Tommya big list
https://github.com/leereilly/games
nice find, appreciate it!
With the soon to be released multiplatform Vulkan API, my interest in switching to Linux for gaming has increased quite a lot, so I'd like to get a good list going of free linux games, preferably with real-time 3D graphics but everything allowed
Examples:
Frets On Fire/FoFix (Guitar Hero clone)
0 A.D. (Age of Empires clone)
SuperTuxKart (Mario Kart clone)
Greedy Car Thieves (GTA2 clone)
Wormux (Worms clone)
Open Arena (Quake3 clone)
Urban Terror (Quake3 mod, free thanks to ioquake3)
Assault Cube
Huge list of open source games on GitHub
Windows games on wine or console games playable through emulation are not Linux games.
You can search for Wine compatible software in their database
holy crap 2000 Hz is already pretty overkill.
im gonna stay at 500 Hz since anything more makes my low end mouse sensor pretty crazy+
DamnEasyWhat would this do?
overclocking the USB polling rate decreases the negative acceleration of the mouse! heres a good video to explain what negative acceleration is: https://www.youtube.com/watch?v=rgbWWTanmQk
its kinda like the top speed at wich your mouse sensor detects movement. so maybe with 125 Hz you can 360 in 20cm swowly but moving the mouse fast causes you to turn less
That said having polling rate too high above default settings can cause jitter or other problems !
SetsulAnyway what you get (if your mouse even suppports >1000Hz) is higher CPU load and therefore lower polling precision. Oh wait you were asking for what this improves. Uhm, the number is higher?
getting mouse input more often. and yeah this could affect cpu performance with very old CPUs
not a big deal at all this days... 1000hz means you're making the system check the mouse EVERY 1ms!
most cheap mice are 125 Hz by default, a default that was set a looong time ago.
astrin_Karlare you sure you have an unlocked (k) cpu? could check for bios updates as well.yes I have unlocked. I have the i5 4690k devils canyon. My bios is most likely updated but ill update again if i can
maybe try overclocking directly with the FSB? that should be the simplest way i think.
i dont really trust overclocking tools or "OC mode" in bios
Telepizza in Spain
Pizza Hut is okay too but a bit more expensive
Pellovleyi set my 1920x1080 monitor to simulate 2560x1080, which gives me a notably increased fov
how do you do this?