ninjanickneither pyyyour as former captain of top guns or grape as current captain were asked to take part in such a vote.
Pure left and two people don't make a team.
ninjanickneither pyyyour as former captain of top guns or grape as current captain were asked to take part in such a vote.
Pure left and two people don't make a team.
speaking of which we're taking suggestions for a team name
Platinum
The nerf it needs is to allow knock back of the target being quickfix-charged. This would allow fully buffed members of the opposing team the health to survive an attack from the quickfix, by the medic out healing prior to the quickfix charge, or by the combat classes manipulating the attack the same way people juggle and completely deny ubers by good positioning and aiming.
I'd also like to see the ability to cap while quick-fix ubered being taken away as well.
I agree with Platinum and A Seagull. One bad game and everyone shits themselves. Finally something comes in that shakes up the metagame and its gone immediately. The game is so much more interesting and exciting, but nooooooooooo gotta ban it.
Lammeeee, might as well just go vanilla.
Saint_so... medi gun is ran 90% of the time, and something else takes over that spot. that "something else" gets called overpowered and banned. so we're back to using the medi gun 90% of the time again. Im still lost on how this all makes sense
So quickfix being run 90% of the time is any better?
Personally I enjoy Uber w/ no heavy to Quickfix w/ heavy
I mean, the biggest issue with the whole Lan event was that teams were learning the new meta essentially on the fly. We got to see it develop right in front of us, and yah, it was pretty messy and dragged on a bit. But man, when it got to the end things were crazy.
Killingninjanickneither pyyyour as former captain of top guns or grape as current captain were asked to take part in such a vote.
Pure left and two people don't make a team.
pure just officially left today? was the decision made entirely in one day?
You nerds can't deny 6s destiny,the QF is the only way....
This isn't over
lol But seriously you guys this is an esport, just like sports there are huge stalemates. This is what robin was talking about we need to try and adapt to change and stop being stale. We see this example in HRG v.s Mix^, the game got stalematey so instead of using that same over used strat someone changed up and used something different. We need to learn how to adapt to change and stop being chickens. I really enjoy the quick fix because it makes the medic a more versatile class. This gives the game a fresh new look that no one is seeing.
BurnDLSaint_so... medi gun is ran 90% of the time, and something else takes over that spot. that "something else" gets called overpowered and banned. so we're back to using the medi gun 90% of the time again. Im still lost on how this all makes sense
So quickfix being run 90% of the time is any better?
Personally I enjoy Uber w/ no heavy to Quickfix w/ heavy
you're comparing Uber, something we've known and played with since 2007, to something drastically different that effectively released a month ago :/
edit: to expand on what i mean, we have years of practice with uber. we know how to use it effectively, we know how to counter it effectively. not the case with QF because of it being new, and it's going to continue being this way if people don't give it a chance.
What im gathering in this is that people dont realize the diffrence between a LAN performance and regular season. These people are playing for A LOT, and they arent going to be so foolish and careless as lets say an open team. Did the QF make this stale on gully and not exciting? sure. I also think that until the Qf gets some nerfs(capping while charged)it's prolly best to leave it out. I enjoy TF2 and was initially excited about the QF buff but when the only reliable counter to it is to run it it kinda takes away from things..my 2c
So, if I counted correctly, the majority of people with blue names in this thread have asked for a proper vote so far... all being responded to by Killing with "your team is dead, everyone actually wants it banned, I talked to the only teams that matter stop bothering me".
Why
the301stspartanSo, if I counted correctly, the majority of people with blue names in this thread have asked for a proper vote so far... all being responded to by Killing with "your team is dead, everyone actually wants it banned, I talked to the only teams that matter stop bothering me".
Why
It seems like Killing is "preparing" us for other things coming next season...
such as Standin.
#STOPKILLING2013
But seriously, there probably should be some sort of official vote. Like, the spreadsheet thing. This is the way it's always been done, I see no reason to change it. I even support moving the map vote to this system, or overhauling the system entirely using a special poll on ESEA where team leaders that finished the season vote and the vote is weighted by division.
Edit: Mesr messed up my post, but I'm fine with it
not enjoying the quickfix at all, nice to see it banned
turtsmcgurtsBurnDLSaint_so... medi gun is ran 90% of the time, and something else takes over that spot. that "something else" gets called overpowered and banned. so we're back to using the medi gun 90% of the time again. Im still lost on how this all makes sense
So quickfix being run 90% of the time is any better?
Personally I enjoy Uber w/ no heavy to Quickfix w/ heavy
you're comparing Uber, something we've known and played with since 2007, to something drastically different that effectively released a month ago :/
edit: to expand on what i mean, we have years of practice with uber. we know how to use it effectively, we know how to counter it effectively. not the case with QF because of it being new, and it's going to continue being this way if people don't give it a chance.
Yes, if people can give GOOD reasons (Not "med is fun to play now lololol") why the quickfix should be allowed for season 16, then I am all for lifting the ban. Same if people find counters to it that is not run heavy/ run kritz and pray to god, then the same thing.
The fact of the matter is the pro-quickfix argument boil down to 2 things:
It makes med fun/ raises the med skill ceiling: Yes, but at the expense of ruining the experience of the 10 other players in the server. As a soldier, the PUGs I've played w/ quickfix as pocket or roamer have been really painful. As pocket, you are much more dependent on the med then ever before and have to completely change your style. As roamer you are gimped, and have to double check everything. Do you jump the med? If he is running QF, that might be pointless, as you jump and he pops. Good, right? Well after that is done, it is only a short time until he/she has another. Your life was even more pointless then normal -_-
It changes the meta: Call me old fashioned, but changing the meta is not automatically good. If Valve nerfed the QF a bit, and made it more situational, I would love it. It does really have a lot of good ideas within it. There are plenty of suggestions as to how to nerf it, which is a whole nother argument. What it does do is encourage the use of the heavy and force the other team to use a qf of their own. And to those of you believe that by 'changing the meta' we will gain valve support, you are way too naive. Valve does not see sixes as worth their time or money. End of story.
#stopkilling2013 get it trending
https://twitter.com/666_BABY_WIZARD/status/370018115783888897
what ever happened to those pick/ban pugs? remember how excited and riled people got when sal came back with the comp news from valve, and how it seemed like big changes were afoot? i'd like to see less theorycrafting, more action, and more feedback. it might be hard work but dammit it's all beneficial to the game's growth. i want to see threads on this forum detailing strategies and some good concrete discussion, this is supposed to be the epicenter of comp tf2, no? threads on shirtless competitive players are fine too but i think a lot of the QF backlash can be attributed to pure laziness. if after extensive testing and feedback it truly is decided that it doesn't benefit 6s i'm fine with it being banned, but hard work is never a waste of time when you're helping the game we all love grow
What a shame, I really wanted to play as medic next season and run quick fix a lot. Oh well, I get why it had to be done. At least you made the ruling really quickly after the outcry.
bastidwhat ever happened to those pick/ban pugs? remember how excited and riled people got when sal came back with the comp news from valve, and how it seemed like big changes were afoot? i'd like to see less theorycrafting, more action, and more feedback. it might be hard work but dammit it's all beneficial to the game's growth. i want to see threads on this forum detailing strategies and some good concrete discussion, this is supposed to be the epicenter of comp tf2, no? threads on shirtless competitive players are fine too but i think a lot of the QF backlash can be attributed to pure laziness. if after extensive testing and feedback it truly is decided that it doesn't benefit 6s i'm fine with it being banned, but hard work is never a waste of time when you're helping the game we all love grow
This. Have people of all skill levels play with the fix during the offseason and have actual polls where actual opinions based on actual experiences can be expressed, not knee-jerk reactions based on a single game.
ScorpiouprisingThe game is so much more interesting and exciting,
I'm so tired of hearing this. Watching LAN this past weekend was painful for me. It was painful for all the people I know who don't play 6s and I told to watch it. Please tell me if I'm crazy but how did quick fix help make that any better. Yes, LAN is different, and teams play different than usual because they don't want to lose, but the quick fix did nothing at all to make LAN "so much more interesting and exciting," at least from a spectators point of view.
ScorpiouprisingI mean, the biggest issue with the whole Lan event was that teams were learning the new meta essentially on the fly.
I think the issue was that being LAN, teams didn't want to lose, and were forced to use quick fix simply because the other team was running it. Learning the "new meta" consisted of one team going quick fix because the other team did and that's the best they could do.
Basically I want to reiterate what I said before about what happens when one team is using quick fix--eventually the best option is to use quick fix yourself. In MY opinion, calling that "shaking up the meta-game" is laughable.
If anything shook up the meta, it was what teams did when they finally switched medi-guns and did something different to win, like Platinum said. That's not the quick fix itself doing anything, that's a result of the quick fix mentally exhausting a team until they say "fuck it, let's do something else." All this talk about meta game, but I think it's much simpler than anything "meta."
MR_SLINIt's fine that it's banned, but banning the Quick Fix is also a tragedy for Medic mains around the world. I believe that the TF2 dev team originally made the change to the QF (among other weapons) to benefit 6v6, and hopefully they will be able to find some sort of middle ground that allows us to bring it back into the game at a later point.
i agree. personally, i feel that they dont want to support a game mode that uses stock+maybe 10 other weapons on average. They want people to use other weapons, not just the kritz,escapeplan, basher, pain train, crossbow, overdose. etc and stock obviously
regarding balance: i think a LOT of off season tested would be required, but that's difficult in itself because in the off season you see a lot of pugs/pug scrims so the level of play won't be at its peak.
regarding the weapon in general: people need to realize that it's pretty important for a small community like ours that we need to also consider how enjoyable it is to play with compared to what we have available. sure, the weapon might be viable and balanced, but if everyone (omg exaggeration what a fuckin moron i LOVEEEE the quickfix!) has a shitty fucking time playing the game because of it, ban the thing.
I've a love hate relationship with the QF as if they Pop at last with a comitted team, you're pretty screw (unless you've uber or QF ready) The QF charge (and healing speed) is very fast making it easy to come back into a fight, instead of say Uber where it take quite a bit to charge and you know where the stalemate happen, HRG is patience with their approach so no surprise that long stalemate happens. Shade actually die a lot using QF which is something you don't see happen very often. So is the Vaccinator banned? I would like to use it to counter Kritz.
My other opinion: it allow teams to be somewhat agressive with their push, get to mid fast by jumping around with the demo, solly or high tail it out of dangerous situation pocketing a scout. I agree the buff need to be balanced out just a bit for 6s, I tell ya QF in HL is tricky to pull off (well I ony tried it 3 times on MixHL so idk if it is truly effective) as there's gonna be lot of shit shooting at you.
MR_SLINIn that same patch was a nerf to the Escape Plan...I'm pretty sure that nobody in pubs cares.
maybe im exaggerating but what if valve did those to see how the 6vs6 community reacted to them? in that case then we just demonstrated that we hate change and refuse to try or adapt to new stuff, just like robin said