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Overwatch, who got in?
posted in Other Games
61
#61
-10 Frags +
PRJI dunno, the game seems alright

maps are definitely the worst part. It carries over a lot of the design problems from tf2 payload maps. Maps like anubis have some really obnoxious choke points

team compositions are a huge deal. right now that seems to make or break games a lot. A little too hard-counter-y in some instances.

None of the characters are even close to as interesting as soldier or scout in terms of mechanics, which seems kind of sad. There are headshots on (almost?) everything, which adds some level to execution depth in terms of aim, but most of the movement abilities are basically variations of 'click to move here' rather than being more skill-based mechanics.

It'll probably be a fun pub game, at least for a while. I'd be interested in seeing a competitive scene and how the game plays under those circumstances. Right now, it's nowhere close to tf2 in terms of quality of design. Maybe with the introduction of some more interesting heroes with better movement mechanics and a vast improvement of map design, it would be pretty good.

Please explain, tracer is a scout with no doublejump, instead blink and rewind. Weapon slightly less powerful close range. That's "nowhere near as interesting" how?

[quote=PRJ]I dunno, the game seems alright

maps are definitely the worst part. It carries over a lot of the design problems from tf2 payload maps. Maps like anubis have some really obnoxious choke points

team compositions are a huge deal. right now that seems to make or break games a lot. A little too hard-counter-y in some instances.

None of the characters are even close to as interesting as soldier or scout in terms of mechanics, which seems kind of sad. There are headshots on (almost?) everything, which adds some level to execution depth in terms of aim, but most of the movement abilities are basically variations of 'click to move here' rather than being more skill-based mechanics.

It'll probably be a fun pub game, at least for a while. I'd be interested in seeing a competitive scene and how the game plays under those circumstances. Right now, it's nowhere close to tf2 in terms of quality of design. Maybe with the introduction of some more interesting heroes with better movement mechanics and a vast improvement of map design, it would be pretty good.[/quote]

Please explain, tracer is a scout with no doublejump, instead blink and rewind. Weapon slightly less powerful close range. That's "nowhere near as interesting" how?
62
#62
13 Frags +

the double jump w/air control really gives the scout an element of verticality that lets him have interesting interactions with splash damage weapons from the soldier. It's also much harder mechanically to play. He also has a faster base movement speed so just basic strafe fighting is more interesting and dynamic.

that's not even getting into all the movement options in pub games from his various weapons like the atomizer, fan jumps, etc. Tracer's base move speed is still glacially slow and can't really dodge good players. her blink is still just 'push button to warp here.' Rewind is kind of neat, especially used offensively imo, but I still think the scout is just a much better designed class.

the double jump w/air control really gives the scout an element of verticality that lets him have interesting interactions with splash damage weapons from the soldier. It's also much harder mechanically to play. He also has a faster base movement speed so just basic strafe fighting is more interesting and dynamic.

that's not even getting into all the movement options in pub games from his various weapons like the atomizer, fan jumps, etc. Tracer's base move speed is still glacially slow and can't really dodge good players. her blink is still just 'push button to warp here.' Rewind is kind of neat, especially used offensively imo, but I still think the scout is just a much better designed class.
63
#63
1 Frags +

To be honest, there are tonnes of different interactions between heroes in this game. There's concussions blasts, hooks, shields, grappling hooks, blinks, teleports, stealth, various munition jumping, wall riding etc... A double jump and splash damage is nothing by comparison.

All of these new movement capabilities and player interactions are going to take time to discover. Conc jumping in TFC turned out to be a bug and yet competitive TFC was shaped around it. Plasma jumping, and all those weird height fall + jump mechanics in quake were bugs that became a massive part of the game, to the point where competitive maps were being designed to enable these bugs to frequently exist.

Overwatch fresh out the box will be nowhere near the game it could potentially be in a few years time. People will look back in this early OverWatch footage and laugh at how people were using aspects of the game completely differently than they will be in the future. The only thing you can look at right now is the game's potential, and how much fun it is to play in its infancy. It seems quite fun and it has massive potential. Doesn't mean it will be a hit but it's certainly got a lot of the right boxes ticked.

To be honest, there are tonnes of different interactions between heroes in this game. There's concussions blasts, hooks, shields, grappling hooks, blinks, teleports, stealth, various munition jumping, wall riding etc... A double jump and splash damage is nothing by comparison.

All of these new movement capabilities and player interactions are going to take time to discover. Conc jumping in TFC turned out to be a bug and yet competitive TFC was shaped around it. Plasma jumping, and all those weird height fall + jump mechanics in quake were bugs that became a massive part of the game, to the point where competitive maps were being designed to enable these bugs to frequently exist.

Overwatch fresh out the box will be nowhere near the game it could potentially be in a few years time. People will look back in this early OverWatch footage and laugh at how people were using aspects of the game completely differently than they will be in the future. The only thing you can look at right now is the game's potential, and how much fun it is to play in its infancy. It seems quite fun and it has massive potential. Doesn't mean it will be a hit but it's certainly got a lot of the right boxes ticked.
64
#64
12 Frags +

Here's enigma and oplaid playing with a famous old starcraft player.
https://youtu.be/2zfyI1Gv89Y?t=644
and clockwork going ham while pugging with some devs
https://www.youtube.com/watch?v=thRLB5ehPAI

Here's enigma and oplaid playing with a famous old starcraft player.
https://youtu.be/2zfyI1Gv89Y?t=644
and clockwork going ham while pugging with some devs
https://www.youtube.com/watch?v=thRLB5ehPAI
65
#65
11 Frags +

m8 did u just refer to day9 as "a famous old starcraft player"

m8 did u just refer to day9 as "a famous old starcraft player"
66
#66
0 Frags +
yukim8 did u just refer to day9 as "a famous old starcraft player"

??

[quote=yuki]m8 did u just refer to day9 as "a famous old starcraft player"[/quote]
??
67
#67
3 Frags +

Tracer looks so damn fun. Does anyone know when next wave of beta keys is out?

Tracer looks so damn fun. Does anyone know when next wave of beta keys is out?
68
#68
3 Frags +

https://www.youtube.com/watch?v=uiC3UHYnBLM

Mercy on Anubis - Will be 720p soon

https://www.youtube.com/watch?v=uiC3UHYnBLM

Mercy on Anubis - Will be 720p soon
69
#69
21 Frags +
ArxTo be honest, there are tonnes of different interactions between heroes in this game. There's concussions blasts, hooks, shields, grappling hooks, blinks, teleports, stealth, various munition jumping, wall riding etc... A double jump and splash damage is nothing by comparison.

In my opinion, 'interactions' and 'push-button abilities', no matter how fancy, don't necessarily make for good, interesting gameplay. To be honest, the huge number of intricacies and subsequent variations in mechanics such as rocket jumping or double jumping make them inherently more interesting to watch and execute, in addition to requiring infinitely more skill. Plus, it's waaaay funnier when someone in an actual match screws up something like a sticky jump away from enemies, slams into a wall and craters.

I mean, I get that if you approach competitive games from a mindset of "An abilitiy that allows me to hover in mid-air with the press of a button, and little to no aim/movement skill makes for interesting gameplay" as opposed to "A skill that allows me to travel at high speed through the air but requires significant aim, movement and timing skill to execute properly makes for interesting gameplay", then sure you'll probably enjoy Overwatch more than TF2.

But I get the feeling that a lot of people who take comp TF2 seriously are playing because they want to (eventually) be the best at something that requires significant dedication and mechanical skill in multiple areas of gameplay.

beastieHere's enigma and oplaid playing with a famous old starcraft player.
https://youtu.be/2zfyI1Gv89Y?t=644
and clockwork going ham while pugging with some devs
https://www.youtube.com/watch?v=thRLB5ehPAI

I'm not going to lie, that killstreak footage makes me smile. Wonder how easy/difficult it will be for high level TF2 scout players to adapt to Tracer.

[quote=Arx]To be honest, there are tonnes of different interactions between heroes in this game. There's concussions blasts, hooks, shields, grappling hooks, blinks, teleports, stealth, various munition jumping, wall riding etc... A double jump and splash damage is nothing by comparison.[/quote]

In my opinion, 'interactions' and 'push-button abilities', no matter how fancy, don't necessarily make for good, interesting gameplay. To be honest, the huge number of intricacies and subsequent variations in mechanics such as rocket jumping or double jumping make them inherently more interesting to watch and execute, in addition to requiring infinitely more skill. Plus, it's waaaay funnier when someone in an actual match screws up something like a sticky jump away from enemies, slams into a wall and craters.

I mean, I get that if you approach competitive games from a mindset of [i]"An abilitiy that allows me to hover in mid-air with the press of a button, and little to no aim/movement skill makes for interesting gameplay"[/i] as opposed to [i]"A skill that allows me to travel at high speed through the air but requires significant aim, movement and timing skill to execute properly makes for interesting gameplay"[/i], then sure you'll probably enjoy Overwatch more than TF2.

But I get the feeling that a lot of people who take comp TF2 seriously are playing because they want to (eventually) be the best at something that requires significant dedication and mechanical skill in multiple areas of gameplay.

[quote=beastie]Here's enigma and oplaid playing with a famous old starcraft player.
https://youtu.be/2zfyI1Gv89Y?t=644
and clockwork going ham while pugging with some devs
https://www.youtube.com/watch?v=thRLB5ehPAI[/quote]

I'm not going to lie, that killstreak footage makes me smile. Wonder how easy/difficult it will be for high level TF2 scout players to adapt to Tracer.
70
#70
1 Frags +

checked it out on hrtf2's stream
game looks pretty fun. quite different from tf2.
some classes do have huge viewmodels, which i'm still a bit skeptical about..
and, yeah, as mentioned, some maps could use a rework.

personally i'm not really hyped about it, but i think there's good potential.

checked it out on hrtf2's stream
game looks pretty fun. quite different from tf2.
some classes do have huge viewmodels, which i'm still a bit skeptical about..
and, yeah, as mentioned, some maps could use a rework.

personally i'm not really hyped about it, but i think there's good potential.
71
#71
-23 Frags +

How is everybody seriously still regurgitating the same "no rocketjumping->no skill" argument on a website where an estimate of 80% of users can execute every relevant jump or strafe on every competitive map without thinking about it? Rocketjumping isn't hard, you all learned it years ago. It literally is a two button combo. It's not more intricate or "takes infinitely more skill" than Overwatch's "push-button abilities". On jump maps maybe, but in real comp play, you really don't need that much raw jumping skill. Combining the various movement and aiming mechanics in tf2 into good plays, knowing what to do at any time and outplaying your opponents is what takes skill. This is the same in Overwatch. Saying a game takes less skill because you're not going fast as much (which is probably not even true) is a non-argument.

How is everybody seriously still regurgitating the same "no rocketjumping->no skill" argument on a website where an estimate of 80% of users can execute every relevant jump or strafe on every competitive map without thinking about it? Rocketjumping isn't hard, you all learned it years ago. It literally is a two button combo. It's not more intricate or "takes infinitely more skill" than Overwatch's "push-button abilities". On jump maps maybe, but in real comp play, you really don't need that much raw jumping skill. Combining the various movement and aiming mechanics in tf2 into good plays, knowing what to do at any time and outplaying your opponents is what takes skill. This is the same in Overwatch. Saying a game takes less skill because you're not going fast as much (which is probably not even true) is a non-argument.
72
#72
12 Frags +
the301stspartanHow is everybody seriously still regurgitating the same "no rocketjumping->no skill" argument on a website where an estimate of 80% of users can execute every relevant jump or strafe on every competitive map without thinking about it?

prolly because they put aside time to practice it just as much as rollouts since they are almost equally important as a roamer or solly and demo period?

the301stspartanOn jump maps maybe, but in real comp play, you really don't need that much raw jumping skill.

unorthodox jumps are a thing that can make or break a bomb tho depending on the situation tho?

the301stspartanIt's not more intricate or "takes infinitely more skill" than Overwatch's "push-button abilities". the301stspartan Overwatch's "push-button abilities".

as the soldier bitch or whatever her name is you go a set distance into the air (i think?) and you can just float your way by with spacebar as much as you want depending on fuel

[quote=the301stspartan]How is everybody seriously still regurgitating the same "no rocketjumping->no skill" argument on a website where an estimate of 80% of users can execute every relevant jump or strafe on every competitive map without thinking about it?[/quote]

prolly because they put aside time to practice it just as much as rollouts since they are almost equally important as a roamer or solly and demo period?

[quote=the301stspartan]On jump maps maybe, but in real comp play, you really don't need that much raw jumping skill.[/quote]

unorthodox jumps are a thing that can make or break a bomb tho depending on the situation tho?

[quote=the301stspartan]It's not more intricate or "takes infinitely more skill" than Overwatch's "push-button abilities". [/quote]

[quote=the301stspartan] Overwatch's "push-button abilities". [/quote]

as the soldier bitch or whatever her name is you go a set distance into the air (i think?) and you can just float your way by with spacebar as much as you want depending on fuel
73
#73
8 Frags +

Reminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.

Reminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.
74
#74
13 Frags +

Euros didnt know how to airstrafe for the first year of tf2

Euros didnt know how to airstrafe for the first year of tf2
75
#75
6 Frags +

also https://twitter.com/ESLOverwatch/status/659399357486075904

also https://twitter.com/ESLOverwatch/status/659399357486075904
76
#76
6 Frags +
BLoodSireReminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.

I mean, isn't tf2's movement less dynamic and ultimately less interesting than tfc's? It's not that there's literally nothing to overwatch's movement, it's that it is less interesting and challenging.

[quote=BLoodSire]Reminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.[/quote]

I mean, isn't tf2's movement less dynamic and ultimately less interesting than tfc's? It's not that there's literally nothing to overwatch's movement, it's that it is less interesting and challenging.
77
#77
5 Frags +

Damn I wish I got in..

Damn I wish I got in..
78
#78
3 Frags +
PRJBLoodSireReminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.
I mean, isn't tf2's movement less dynamic and ultimately less interesting than tfc's? It's not that there's literally nothing to overwatch's movement, it's that it is less interesting and challenging.

Less mechanical skillful maneuvers are required in TF2 to move around than in TFC. It's the same in Overwatch. Overwatch does seem to compensate by offering unique movement abilities which can at least be explored and mastered per hero. I'm not saying TF2's movement is bad, it isn't, but a common knee-jerk reaction when crossing from one competitive scene to another game is to point out that the movement at the top most level of the previous game is way more involved than the apparent movement of the new game.

They are different and will focus on different skills, be it mechanical or tactical or a combination of both. Hanzo running half up a wall to gain some height then jumping off mid-climb to fire an arrow is a movement option that has no comparison in TF2 and will take both timing and mechanical ability. Pharah has an "auto rocket-jump" but mastering the duration of her float, the air movement (how to evade other Pharahs, and where to land) will all factor in the skill ceiling of what makes a good Pharah player. Players learning the exact location of where their Tracer recall will take them and using this during fights is another completely new concept that will shape the movement meta of the game...both for the Tracer player and the player trying to frag the Tracer.

[quote=PRJ][quote=BLoodSire]Reminder that TF2's movement pales in comparrison to TFC's movement and as a result was lampooned by many that it didn't have enough dynamics to be taken seriously.[/quote]

I mean, isn't tf2's movement less dynamic and ultimately less interesting than tfc's? It's not that there's literally nothing to overwatch's movement, it's that it is less interesting and challenging.[/quote]

Less mechanical skillful maneuvers are required in TF2 to move around than in TFC. It's the same in Overwatch. Overwatch does seem to compensate by offering unique movement abilities which can at least be explored and mastered per hero. I'm not saying TF2's movement is bad, it isn't, but a common knee-jerk reaction when crossing from one competitive scene to another game is to point out that the movement at the top most level of the previous game is way more involved than the apparent movement of the new game.

They are different and will focus on different skills, be it mechanical or tactical or a combination of both. Hanzo running half up a wall to gain some height then jumping off mid-climb to fire an arrow is a movement option that has no comparison in TF2 and will take both timing and mechanical ability. Pharah has an "auto rocket-jump" but mastering the duration of her float, the air movement (how to evade other Pharahs, and where to land) will all factor in the skill ceiling of what makes a good Pharah player. Players learning the exact location of where their Tracer recall will take them and using this during fights is another completely new concept that will shape the movement meta of the game...both for the Tracer player and the player trying to frag the Tracer.
79
#79
15 Frags +

It's a different game, i've never though less of TF2 just because CPMA or reflex have amazing movement mechanics. The game focuses on different things and that's fine.

It's a different game, i've never though less of TF2 just because CPMA or reflex have amazing movement mechanics. The game focuses on different things and that's fine.
80
#80
3 Frags +

unf#1622 add me friends! (i dont have the game but i need friends)

unf#1622 add me friends! (i dont have the game but i need friends)
81
#81
6 Frags +

If the game is already going to be ESL, should teams like Epsilon or Froyotech capitalize on pioneering it? It seems like TF2 players are doing pretty well, e.g Clockwork looks like the best Tracer already. Individually or collectively in a team, if we made strides in OW competitively, would that reflect publicity back to TF2 competitive as an "origin game", something tangential to say, Super Smash Bros Melee and Brawl/4?

If the game is already going to be ESL, should teams like Epsilon or Froyotech capitalize on pioneering it? It seems like TF2 players are doing pretty well, e.g Clockwork looks like the best Tracer already. Individually or collectively in a team, if we made strides in OW competitively, would that reflect publicity back to TF2 competitive as an "origin game", something tangential to say, Super Smash Bros Melee and Brawl/4?
82
#82
6 Frags +
dummyIt's a different game, i've never though less of TF2 just because CPMA or reflex have amazing movement mechanics. The game focuses on different things and that's fine.

Finally someone who has played the game says what I'm thinking. I can't wait to play but I'm expecting an entirely different game from TF2. It seems like the depth of teamwork is much much higher than the depth of deathmatching skill. I think that type of gameplay can provide for a legitimate comp scene, but also be able to separate itself from a game like TF2.

[quote=dummy]It's a different game, i've never though less of TF2 just because CPMA or reflex have amazing movement mechanics. The game focuses on different things and that's fine.[/quote]

Finally someone who has played the game says what I'm thinking. I can't wait to play but I'm expecting an entirely different game from TF2. It seems like the depth of teamwork is much much higher than the depth of deathmatching skill. I think that type of gameplay can provide for a legitimate comp scene, but also be able to separate itself from a game like TF2.
83
#83
4 Frags +

I just want to play the beta

I just want to play the beta
84
#84
5 Frags +

1

1
85
#85
2 Frags +

I didn't know how to feel about Overwatch but after seeing people playing it actually looks really fun and I hope I can at least try it out sometime soon

I didn't know how to feel about Overwatch but after seeing people playing it actually looks really fun and I hope I can at least try it out sometime soon
86
#86
3 Frags +

zigzter#1968

Play with me.

zigzter#1968

Play with me.
87
#87
3 Frags +

Seeing a Reinhardt being speed boosted by a Lucio got me pretty excited to try the game.

Auzzie#1505 Feel free to add me.

Seeing a Reinhardt being speed boosted by a Lucio got me pretty excited to try the game.

Auzzie#1505 Feel free to add me.
88
#88
1 Frags +

I signed up when sign-ups opened a year ago and didn't get in. I don't feel too bad though, seems this first wave was more of a press release with some randoms thrown in here and there, hoping to get in second wave.

I signed up when sign-ups opened a year ago and didn't get in. I don't feel too bad though, seems this first wave was more of a press release with some randoms thrown in here and there, hoping to get in second wave.
89
#89
-1 Frags +

mangachu#1402
i want 2 game

mangachu#1402
i want 2 game
90
#90
3 Frags +

Does anyone have any idea when the open beta or the actual game release will be?

Does anyone have any idea when the open beta or the actual game release will be?
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