// Simple Viewmodel Remover
This is the most easy one to do just put this in your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then copy paste it in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1; r_drawviewmodel 0"
alias "slots2" "slot2; r_drawviewmodel 0"
alias "slots3" "slot3; r_drawviewmodel 0"
alias "slots4" "slot4: r_drawviewmodel 0"
alias "slots5" "slot5; r_drawviewmodel 0"
// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90 or just replace it to viewmodel_fov 0
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"
// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
My last thread was full of confused comments
			 
			
		// Simple Viewmodel Remover
This is the most easy one to do just put this in your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then copy paste it in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1; r_drawviewmodel 0"
alias "slots2" "slot2; r_drawviewmodel 0"
alias "slots3" "slot3; r_drawviewmodel 0"
alias "slots4" "slot4: r_drawviewmodel 0"
alias "slots5" "slot5; r_drawviewmodel 0"
// cfg viewmodel removal
if you want your viewmodels back replace 190 to 90 or just replace it to viewmodel_fov 0
to remove viewmodels go to your C:drive/program files 86/steam/steamapps/common/teamfortress2/tf/cfg/ then make a folder name it [class].cfg then put in
bind "1" "slots1"
bind "2" "slots2"
bind "3" "slots3"
bind "4" "slots4"
bind "5" "slots5"
alias "slots1" "slot1;viewmodel_fov 190"
alias "slots2" "slot2;viewmodel_fov 190"
alias "slots3" "slot3;viewmodel_fov 190"
alias "slots4" "slot4;viewmodel_fov 190"
alias "slots5" "slot5;viewmodel_fov 190"
// yttrium's competitive viewmodels
or if you want a simple viewmodel remover here:https://www.teamfortress.tv/34834/yttr
here is a tutorial:
or just download it here:https://github.com/Yttrium-tYcLief/CompVMInstaller/releases/download/v1.4.1/CompVMInstaller_1.4.1.exe
My last thread was full of confused comments
		
		
	 
	
		
		
		
		
							
				my brain cells r evaporating
			 
			
		my brain cells r evaporating
		
		
	 
	
		
		
		
		
							
				You should've rebooted the franchise.
			 
			
		You should've rebooted the franchise.
		
		
	 
	
		
		
		
		
							
				couldnt you have just put r_drawviewmodel 0 in your autoexec? it has  the same effect
			 
			
		couldnt you have just put r_drawviewmodel 0 in your autoexec? it has  the same effect
		
		
	 
	
		
		
		
		
							
				bindtoggle "r" r_drawviewmodel
			 
			
		bindtoggle "r" r_drawviewmodel
		
		
	 
	
		
		
		
		
							
				thank you now my e-sports career will rise
			 
			
		thank you now my e-sports career will rise
		
		
	 
	
		
		
		
		
							
				thank you mr. themcgamingxlr8
			 
			
		thank you mr. themcgamingxlr8
		
		
	 
	
		
		
		
		
							
				sequels we didn't know we needed
			 
			
		sequels we didn't know we needed
		
		
	 
	
		
		
		
		
							
				gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.
			 
			
		gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.
		
		
	 
	
		
		
		
		
							
				BuildBruhgonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.
we all know you're just another ThemcgamingXLR8 alt bobby you aren't fooling anyone.
			 
			
		[quote=BuildBruh]gonna just leave it here: there is a legit reason for utilizing viewmodel 190/0 instead of drawviewmodel; flames, tracers, and some other first person/client side specific effects for firing stuff is disabled with the viewmodel when using r_drawviewmodel.[/quote] 
we all know you're just another ThemcgamingXLR8 alt bobby you aren't fooling anyone.
		
		
	 
	
		
		
		
		
							
				i swear i havent blown 3 hours trying to make a config that would allow viewmodelfov_0 and inspect/botkillerheads/melee attacks to work together...
			 
			
		i swear i havent blown 3 hours trying to make a config that would allow viewmodelfov_0 and inspect/botkillerheads/melee attacks to work together...
		
		
	 
	
		
		
		
		
							
				bind "1" "slots3"
bind "2" "slots5"
bind "3" "slots4"
bind "4" "slots1"
bind "5" "slots2"
ftfy
			 
			
		bind "1" "slots3"
bind "2" "slots5"
bind "3" "slots4"
bind "4" "slots1"
bind "5" "slots2"
ftfy
		
		
	 
	
		
		
		
		
							
				bindtoggle CTRL "r_drawviewmodel" 0 1
			 
			
		bindtoggle CTRL "r_drawviewmodel" 0 1
		
		
	 
	
		
		
		
		
							
				I made this for players that are nubbies
			 
			
		I made this for players that are nubbies
		
		
	 
	
		
		
		
		
							
				Thank you Mc Gaming. Now my RGL Newcomer team can win thanks to you!
			 
			
		Thank you Mc Gaming. Now my RGL Newcomer team can win thanks to you!