Upvote Upvoted 0 Downvote Downvoted
1 2
Competitive-minded Pyro Mod
1
#1
-26 Frags +

[Being rather tired, I'm just gonna throw this into the forum and then respond when I'm rested and capable of more complex thinking.]

I made a mod for TF2, called Sick Burn, to give the Pyro some more tactical viability. In version 3, flamethrower-hits stun enemies for half a second (not stacking), during which time they move very quickly. The Degreaser does not have this new property. In version 4, I'm thinking to add an increased weapon-spread to burning players. Some melee-tweaks have been thrown in, as well. (Version 3.1 will be coming out shortly.)

This mod was developed under the mindset that damage values alone are not enough to make the Pyro work on the same level as their peers; and that the solution can and ought to improve the game for both competitive and casual gamers, without sacrificing any of the tactics created thus far.

http://alfonsocrawford.com/sickburn/

All feedback is welcome, as it is crucial to making this modification as good as it can be.

Before you try it out for yourself (a download and a server are in the above URL), know that Heavy is a great counter to Pyro since Heavies can rev their guns while stunned and boosted to near-Scout speed. W+M1 does not really improve at all, in any match-up. Any items that boost fire-damage are probably going to cause strange behavior, with how the mod is written currently: tests still need to be run.

[Being rather tired, I'm just gonna throw this into the forum and then respond when I'm rested and capable of more complex thinking.]

I made a mod for TF2, called Sick Burn, to give the Pyro some more tactical viability. In version 3, flamethrower-hits stun enemies for half a second (not stacking), during which time they move very quickly. The Degreaser does not have this new property. In version 4, I'm thinking to add an increased weapon-spread to burning players. Some melee-tweaks have been thrown in, as well. (Version 3.1 will be coming out shortly.)

This mod was developed under the mindset that damage values alone are not enough to make the Pyro work on the same level as their peers; and that the solution can and ought to improve the game for both competitive and casual gamers, without sacrificing any of the tactics created thus far.

http://alfonsocrawford.com/sickburn/

All feedback is welcome, as it is crucial to making this modification as good as it can be.

Before you try it out for yourself (a download and a server are in the above URL), know that Heavy is a great counter to Pyro since Heavies can rev their guns while stunned and boosted to near-Scout speed. W+M1 does not really improve at all, in any match-up. Any items that boost fire-damage are probably going to cause strange behavior, with how the mod is written currently: tests still need to be run.
2
#2
3 Frags +

"flamethrower-hits stun enemies for half a second (not stacking), during which time they move very quickly. "

r u saying that the stun makes them move quickly?

"flamethrower-hits stun enemies for half a second (not stacking), during which time they move very quickly. "

r u saying that the stun makes them move quickly?
3
#3
-1 Frags +

Yes, that's how the mod is programmed. :)

Yes, that's how the mod is programmed. :)
4
#4
23 Frags +

Stuns and competitive TF2 don't go together well.

Stuns and competitive TF2 don't go together well.
5
#5
14 Frags +

Competitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.

Competitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.
6
#6
5 Frags +

I don't see the need to make pyro more "viable," especially by increasing the ways in which it gays the other team. Spamming M2 is annoying enough without stunning people too.

I don't see the need to make pyro more "viable," especially by increasing the ways in which it gays the other team. Spamming M2 is annoying enough without stunning people too.
7
#7
-2 Frags +
brownymasterStuns and competitive TF2 don't go together well.

I can see why you would say that. ^^;

In Sick Burn, I have used it more as a counter-balance than as a punishment; making it more a tactical variable that has just as much potential to be an advantage as it could be a hindrance.

[quote=brownymaster]Stuns and competitive TF2 don't go together well.[/quote]
I can see why you would say that. ^^;

In Sick Burn, I have used it more as a counter-balance than as a punishment; making it more a tactical variable that has just as much potential to be an advantage as it could be a hindrance.
8
#8
6 Frags +

I think what he is saying is, "no."

I think what he is saying is, "no."
9
#9
25 Frags +

can u make it so that when pyros right lcikc they get disconnected from the server

can u make it so that when pyros right lcikc they get disconnected from the server
10
#10
0 Frags +
VortexCompetitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.

http://www.youtube.com/watch?feature=player_detailpage&v=Ycv2do4-SNk#t=182s

[quote=Vortex]Competitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.[/quote]


http://www.youtube.com/watch?feature=player_detailpage&v=Ycv2do4-SNk#t=182s
11
#11
7 Frags +

pyro is already situationally good we just play maps that require continuous pushing so it doesn't really show

pyro is already situationally good we just play maps that require continuous pushing so it doesn't really show
12
#12
14 Frags +

pyros can crit or minicrit you by looking in your general direction and the airblast has been turned into an airvaccuum that prevents even the attempt of dodging but what the class really needs is the ability to stun

pyros can crit or minicrit you by looking in your general direction and the airblast has been turned into an airvaccuum that prevents even the attempt of dodging but what the class really needs is the ability to stun
13
#13
2 Frags +

give pyro a flamethrower that replaces airblast with rocket jump and we'll talk

give pyro a flamethrower that replaces airblast with rocket jump and we'll talk
14
#14
1 Frags +

gas jockey set is balanced and helps pyro be a viable class while making him less of a nuisance for soldier and scout

EDIT: That said I like the two melee nerfs (wouldn't it be great if an axtinguisher crit did 150 damage instead, too?), everything else is just pants on head retarded and obnoxious though

gas jockey set is balanced and helps pyro be a viable class while making him less of a nuisance for soldier and scout

EDIT: That said I like the two melee nerfs (wouldn't it be great if an axtinguisher crit did 150 damage instead, too?), everything else is just pants on head retarded and obnoxious though
15
#15
3 Frags +

The problem with pyro HAS never been damage IN ANY WAY anyone can run vanilla pyro and get a decent amount of kills (playing people at the same level as their main)

the problem with pyro is speed

and thank god for it

I think enigma(?) pinned down the hate list very well

engi -> heavy -> pyro

don't try and change it please, the game is already very fun and doesn't really need to be changed in my opinion

The problem with pyro HAS never been damage IN ANY WAY anyone can run vanilla pyro and get a decent amount of kills (playing people at the same level as their main)

the problem with pyro is speed

and thank god for it

I think enigma(?) pinned down the hate list very well

engi -> heavy -> pyro


don't try and change it please, the game is already very fun and doesn't really need to be changed in my opinion
16
#16
-2 Frags +

I like offclassing to pyro during last point pushes

EDIT: in pugs

I like offclassing to pyro during last point pushes

EDIT: in pugs
17
#17
4 Frags +

i just hate pyro overall
class is easier than breathing i swear to god

i just hate pyro overall
class is easier than breathing i swear to god
18
#18
3 Frags +

they should just make airblast only work on projectiles and ubered players. atleast in my opinion not being able to move your own character is what makes pyros the dumbest thing ever.

they should just make airblast only work on projectiles and ubered players. atleast in my opinion not being able to move your own character is what makes pyros the dumbest thing ever.
19
#19
0 Frags +

airblasting normal players with the degreaser is only broken because of the flaregun and axtinguisher. it would be nice if they actually got blasted the direction you're aiming, though, because right now they go UP. Even if you're aiming down.

airblasting normal players with the degreaser is only broken because of the flaregun and axtinguisher. it would be nice if they actually got blasted the direction you're aiming, though, because right now they go UP. Even if you're aiming down.
20
#20
5 Frags +

pyro won't be played unless you completely alter the fundamentals of the class. Scout, Soldier, Demo are the main combat classes because they are mobile and versatile.

pyro won't be played unless you completely alter the fundamentals of the class. Scout, Soldier, Demo are the main combat classes because they are mobile and versatile.
21
#21
-2 Frags +
VortexCompetitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.

Your concern is valid, and I am right with you in that making Pyro a de facto class in a sizes format would not be a good thing. My goal is to raise Pyro's viability in a wider number of situations, not have it be a dominating force in every skirmish. The primary feature of the mod is designed around that philosophy, making the Pyro more effective only within its very limited range of specialty. As of right now in Sick Burn, mid- to long-range combat is still extraordinally bad for the class, and that is no accident. :)

Upending the established paradigm would be terrible, I agree: there's a lot of good currently going on in Team Fortress currently. Sick Burn isn't designed to turn the game on its head, however: it's designed to add to it. Giving the Pyro a degree of solid area-denial opens up a wealth of potential avenues for the class, and consequently the game at large; without taking away anything already present and enjoyed thoroughly.

[quote=Vortex]Competitive 6s functions that every class has viable moments, but 2 scouts, 2 soldiers, 1 demo, and 1 medic is standard play. I can't speak for everyone, but I will anyways. Everyone fucking hates playing against pyros. Spamming compression blast is a very valid defensive strategy and is annoying as fuck on maps like gpit where you can stand on top of C and blast everyone off in a two mile radius by mashing mouse2 and looking in someones general direction.

I'm pretty sure no one wants pyros buffed to the point where they're used as a permanent replacement for a soldier or scout.[/quote]
Your concern is valid, and I am right with you in that making Pyro a de facto class in a sizes format would not be a good thing. My goal is to raise Pyro's viability in a wider number of situations, not have it be a dominating force in every skirmish. The primary feature of the mod is designed around that philosophy, making the Pyro more effective only within its very limited range of specialty. As of right now in Sick Burn, mid- to long-range combat is still extraordinally bad for the class, and that is no accident. :)

Upending the established paradigm would be terrible, I agree: there's a lot of good currently going on in Team Fortress currently. Sick Burn isn't designed to turn the game on its head, however: it's designed to add to it. Giving the Pyro a degree of solid area-denial opens up a wealth of potential avenues for the class, and consequently the game at large; without taking away anything already present and enjoyed thoroughly.
22
#22
5 Frags +

Apart from the fact that most competitive players don't want to see a pyro buff, modding the game like that will further separate the pub and comp communities which will impede competitive growth. I think your best bet for seeing any real changes to the pyro would be petitioning valve somehow, and even then the odds of them actually doing something are highly unlikely.

Apart from the fact that most competitive players don't want to see a pyro buff, modding the game like that will further separate the pub and comp communities which will impede competitive growth. I think your best bet for seeing any real changes to the pyro would be petitioning valve somehow, and even then the odds of them actually doing something are highly unlikely.
23
#23
5 Frags +

tlr basically nailed it, the classes that are currently used are all used for the mobility factor since they allow you to pick and choose fights most effectively, we can buff pyros damage and give him stuns and whatever else would make the already obnoxious class more obnoxious and he would still be situational because of the mobility factor

still, pyros are on par with brazilians and russians

tlr basically nailed it, the classes that are currently used are all used for the mobility factor since they allow you to pick and choose fights most effectively, we can buff pyros damage and give him stuns and whatever else would make the already obnoxious class more obnoxious and he would still be situational because of the mobility factor


still, pyros are on par with brazilians and russians
24
#24
-1 Frags +

pyro can't be competitive at all

pyro can't be competitive at all
25
#25
-10 Frags +
phobiapyro can't be competitive at all

They can.

1) remove the on-fire DoT, or at least get rid of the particle effects.

2) remove airblast, make it so primary fire pushes back enemies by a decent amount, doesn't impact projectiles.

3) instead of a glaring firey cone make his primary fire a one inch stream

basically give the pyro a lightning gun.

[quote=phobia]pyro can't be competitive at all[/quote]

They can.

1) remove the on-fire DoT, or at least get rid of the particle effects.

2) remove airblast, make it so primary fire pushes back enemies by a decent amount, doesn't impact projectiles.

3) instead of a glaring firey cone make his primary fire a one inch stream

basically give the pyro a lightning gun.
26
#26
0 Frags +

flame of war 2012

flame of war 2012
27
#27
5 Frags +
NeoRussiaphobiapyro can't be competitive at all
They can.

1) remove the on-fire DoT, or at least get rid of the particle effects.

2) remove airblast, make it so primary fire pushes back enemies by a decent amount, doesn't impact projectiles.

3) instead of a glaring firey cone make his primary fire a one inch stream

basically give the pyro a lightning gun.

Without airblast, the pyro is literally useless in almost any situation.

[quote=NeoRussia][quote=phobia]pyro can't be competitive at all[/quote]

They can.

1) remove the on-fire DoT, or at least get rid of the particle effects.

2) remove airblast, make it so primary fire pushes back enemies by a decent amount, doesn't impact projectiles.

3) instead of a glaring firey cone make his primary fire a one inch stream

basically give the pyro a lightning gun.[/quote]
Without airblast, the pyro is literally useless in almost any situation.
28
#28
eXtelevision
-16 Frags +

give pyro a speed burst item so they can make it to mid-fights in time (could just boost detonator jumps), and a boston basher item.

give pyro a speed burst item so they can make it to mid-fights in time (could just boost detonator jumps), and a boston basher item.
29
#29
0 Frags +

watch enigma

watch enigma
30
#30
6 Frags +

the last thing tf2 needs is pyros at mid before soldier

the last thing tf2 needs is pyros at mid before soldier
1 2
Please sign in through STEAM to post a comment.