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Cp_Warmerfront
1
#1
35 Frags +

Started working on fixing up coldfront/warmfront. Most of the grievances where directed towards the last point, and the long sight lines... Well I think I fixed them(I hope)

Show Content
*change log*
Raised the roof on last
Removed 90% of the overhang above the doors
Pushed doors into last to make getting in easier
Added walls to block the long sight lines in last
Removed behind the point, but in its stead added some struts to hold behind
Removed most of the ceiling clutter

http://cloud-2.steampowered.com/ugc/1117176606475695629/6C1B0A96992BFE5ED6E7BE4D16DEFC65889D7C5C/

http://cloud-2.steampowered.com/ugc/1117176606475698347/F9C505B662249307F48039618578E911575B7D17/

http://cloud-2.steampowered.com/ugc/1117176606475697036/DD614C6D0AC070809F3267A43F28DF58DA1413F8/

map download

Started working on fixing up coldfront/warmfront. Most of the grievances where directed towards the last point, and the long sight lines... Well I think I fixed them(I hope)

[spoiler]*change log*
Raised the roof on last
Removed 90% of the overhang above the doors
Pushed doors into last to make getting in easier
Added walls to block the long sight lines in last
Removed behind the point, but in its stead added some struts to hold behind
Removed most of the ceiling clutter

[/spoiler]


[img]http://cloud-2.steampowered.com/ugc/1117176606475695629/6C1B0A96992BFE5ED6E7BE4D16DEFC65889D7C5C/[/img]

[img]http://cloud-2.steampowered.com/ugc/1117176606475698347/F9C505B662249307F48039618578E911575B7D17/[/img]

[img]http://cloud-2.steampowered.com/ugc/1117176606475697036/DD614C6D0AC070809F3267A43F28DF58DA1413F8/[/img]

[url=https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_rc2.bsp]map download[/url]
2
#2
13 Frags +

Could also be called warmfront_pro, ya know

Could also be called warmfront_pro, ya know
3
#3
18 Frags +
RawrSpoonCould also be called warmfront_pro, ya know

This is better

[quote=RawrSpoon]Could also be called warmfront_pro, ya know[/quote]
This is better
4
#4
9 Frags +

warmfront is already a pro version though :(

warmfront is already a pro version though :(
5
#5
25 Frags +

I like warmerfront

I like warmerfront
6
#6
38 Frags +

how many degrees fahrenheit compared to regular warmfront hahahahahahahahahahahahahaha

ha

how many degrees fahrenheit compared to regular warmfront hahahahahahahahahahahahahaha

ha
7
#7
2 Frags +

very nice!

very nice!
8
#8
58 Frags +

I can testify it is exactly 4.2 degrees warmer.

I can testify it is exactly 4.2 degrees warmer.
9
#9
-10 Frags +

more like lukewarmfront

last seems really blocky and unpolished.. couldn't the point just have been moved backwards and there still be a raised platform there?

more like lukewarmfront

last seems really blocky and unpolished.. couldn't the point just have been moved backwards and there still be a raised platform there?
10
#10
12 Frags +

20-40fps constant garbage

20-40fps constant garbage
11
#11
8 Frags +

Cp_Hotfront pls

Cp_Hotfront pls
12
#12
7 Frags +

Keep up the good work, I'd love to see Warmfront make a comeback.

Keep up the good work, I'd love to see Warmfront make a comeback.
13
#13
8 Frags +

Cp_Hotpocket pls

Cp_Hotpocket pls
14
#14
9 Frags +

cp_coldfront_pro_pro

cp_coldfront_pro_pro
15
#15
3 Frags +

I have a question about removing the section behind last point. Don't take this the wrong way, I'm only curious. Was removing that section necessary? I see that the main theme to the changes on last is to make it easier to push, which is 100% great, but I'm unsure as to why that was a needed change. Is it because if the defending team can force uber early, it's quite the walk to make some use of the early uber?

Either way, it's looking good. Another map to add to the potential new pug channel for sure. Thank you for trying to make this map not bad.

I have a question about removing the section behind last point. Don't take this the wrong way, I'm only curious. Was removing that section necessary? I see that the main theme to the changes on last is to make it easier to push, which is 100% great, but I'm unsure as to why that was a needed change. Is it because if the defending team can force uber early, it's quite the walk to make some use of the early uber?

Either way, it's looking good. Another map to add to the potential new pug channel for sure. Thank you for trying to make this map not bad.
16
#16
10 Frags +
milo20-40fps constant garbage

Probably isn't optimized yet since it's still in beta :P

[quote=milo]20-40fps constant garbage[/quote]
Probably isn't optimized yet since it's still in beta :P
17
#17
30 Frags +

fucking climate change

fucking climate change
18
#18
-3 Frags +

rip Gravelpit?

rip Gravelpit?
19
#19
2 Frags +
CondescendingCandlestickrip Gravelpit?

warmfront isnt a/d lol

[quote=CondescendingCandlestick]rip Gravelpit?[/quote]
warmfront isnt a/d lol
20
#20
4 Frags +

.

.
21
#21
2 Frags +

looks nice

looks nice
22
#22
4 Frags +

cp_holyfuckitshotfront please

seriously though thank you i hated the sightlines so much
so much

cp_holyfuckitshotfront please

seriously though thank you i hated the sightlines so much
[b]so much[/b]
23
#23
0 Frags +

If possible I would like to get some feedback, because I was thinking about making a tunnel behind the point from left to right. That is if it is needed

If possible I would like to get some feedback, because I was thinking about making a tunnel behind the point from left to right. That is if it is needed
24
#24
11 Frags +

I think your draw distances and/or LoDing are a bit off, framerate on the entire map is pretty bad

I think your draw distances and/or LoDing are a bit off, framerate on the entire map is pretty bad
25
#25
Momentum Mod
5 Frags +

THINK OF THE FRAMES

THINK OF THE [b]FRAMES[/b]
26
#26
9 Frags +

its not badlands

its not badlands
27
#27
4 Frags +
industI think your draw distances and/or LoDing are a bit off, framerate on the entire map is pretty bad

Agreed, the map is basically unplayable on a lower end rig.

[quote=indust]I think your draw distances and/or LoDing are a bit off, framerate on the entire map is pretty bad[/quote]

Agreed, the map is basically unplayable on a lower end rig.
28
#28
3 Frags +

Working on the frames the issue I believe is that the trees are rendered from almost any position on the map. I wish areaportals where something that where simple.....

Working on the frames the issue I believe is that the trees are rendered from almost any position on the map. I wish areaportals where something that where simple.....
29
#29
2 Frags +

The only problem I have with the last on coldfront/warmfront/this map is how far the spawn doors are from each other and how big the spawn is. I could very well be wrong, and I know you know distances well, but it feels much bigger than Process or Badlands to switch sides by walking on the last/default spawn.
As far as the changes you made. It looks really nice, kappy.

The only problem I have with the last on coldfront/warmfront/this map is how far the spawn doors are from each other and how big the spawn is. I could very well be wrong, and I know you know distances well, but it feels much bigger than Process or Badlands to switch sides by walking on the last/default spawn.
As far as the changes you made. It looks really nice, kappy.
30
#30
3 Frags +

I really like warmfront, so any changes that will let it see more playtime are alright in my book.

I really like warmfront, so any changes that will let it see more playtime are alright in my book.
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