mif thats all you got out of my post you need to go play in traffic because youre going out of your way to get upset over something that was so far from the actual point...
For someone who keeps accusing people of being upset, you sound pretty upset.
[quote=m]if thats all you got out of my post you need to go play in traffic because youre going out of your way to get upset over something that was so far from the actual point...
[/quote]
For someone who keeps accusing people of being upset, you sound pretty upset.
botmode -snip-
shit man format that crap
[quote=botmode] -snip- [/quote]
shit man format that crap
botmodewall of trash
Jesus dude, I doubt even you have the patience to read that back.
[quote=botmode]wall of trash[/quote]
Jesus dude, I doubt even you have the patience to read that back.
My honest thoughts are like this:
Last night I played about 5 or 6 scrims with mgib and co. and I played with a different team for 2 or 3 scrims last week after the update dropped. The old sticky launcher is still viable, but it's in a weird place. I'd catch myself in games feeling like, "Man I should be pushing 350 to 400 dpm this game" and I'd check stats and I'd be hovering around 250. Not to say lowering my overall damage wasn't expected, but just for posterity I thought I'd include it.
Now, I think SR is a pretty good option in some cases, especially badlands (last). I think it's not impossible to defend last with JUST demo sticks, since you can sack point and not even contest the demo while he shoots you from up top and know that he can't kill any class before they're able to cap. It is what it is.
Scouts got a pretty unintentional buff with this sticky nerf. I can now mid range sticky a scout 3x and not get a kill, while he peppers at me at a range that he should be able to dodge any pill just in case I switch weapons. While playing with mgib's team, I'd notice I was having the most success when I'd play with one of my scouts, just having a bit of extra damage to overload one player if they rushed our scout, or if they rushed me. It's almost like what the roamer used to do in the previous meta.
I don't think demo is suddenly "nonviable" now, and I do attribute some of it to us having to get used to the class. However, I think that the class the way it is right now (including with SR) has become a more artillery-esque support class. I've tried quite a few playstyles out and I find myself second-guessing myself very often because I can't put myself in a position to make a "big play" with a punish now, because my individual damage just ISN'T THERE. I think the class has become more of a passive, less risky class.
Just my take on it, since I've played wayyy too much demo in my life.
My honest thoughts are like this:
Last night I played about 5 or 6 scrims with mgib and co. and I played with a different team for 2 or 3 scrims last week after the update dropped. The old sticky launcher is still viable, but it's in a weird place. I'd catch myself in games feeling like, "Man I should be pushing 350 to 400 dpm this game" and I'd check stats and I'd be hovering around 250. Not to say lowering my overall damage wasn't expected, but just for posterity I thought I'd include it.
Now, I think SR is a pretty good option in some cases, especially badlands (last). I think it's not impossible to defend last with JUST demo sticks, since you can sack point and not even contest the demo while he shoots you from up top and know that he can't kill any class before they're able to cap. It is what it is.
Scouts got a pretty unintentional buff with this sticky nerf. I can now mid range sticky a scout 3x and not get a kill, while he peppers at me at a range that he should be able to dodge any pill just in case I switch weapons. While playing with mgib's team, I'd notice I was having the most success when I'd play with one of my scouts, just having a bit of extra damage to overload one player if they rushed our scout, or if they rushed me. It's almost like what the roamer used to do in the previous meta.
I don't think demo is suddenly "nonviable" now, and I do attribute some of it to us having to get used to the class. However, I think that the class the way it is right now (including with SR) has become a more artillery-esque support class. I've tried quite a few playstyles out and I find myself second-guessing myself very often because I can't put myself in a position to make a "big play" with a punish now, because my individual damage just ISN'T THERE. I think the class has become more of a passive, less risky class.
Just my take on it, since I've played wayyy too much demo in my life.
mhttp://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns
i mean the losing demo man had way more damage than the winning one meaning the aggressor's demo should switch to something that takes more damage from the enemy demo? is that what you're saying? all these logs say is that when one team is at a severe skill deficit the demo on the losing team has ample opportunity. ROFL.
[quote=m]http://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns[/quote]
i mean the losing demo man had way more damage than the winning one meaning the aggressor's demo should switch to something that takes more damage from the enemy demo? is that what you're saying? all these logs say is that when one team is at a severe skill deficit the demo on the losing team has ample opportunity. ROFL.
Anyway, I think a sentry Nerf is inevitable. I don't think valve realizes how many sentry nests were taken down only because the best player in the pub could play demo.
Its honestly kind of weird they didn't include one in this patch.
Anyway, I think a sentry Nerf is inevitable. I don't think valve realizes how many sentry nests were taken down only because the best player in the pub could play demo.
Its honestly kind of weird they didn't include one in this patch.
Remove/nerf the wrangler into uselessness. Nerf gunslinger too.
But when's the last time Valve did anything with the engineer that wasn't a retarded buff?
Remove/nerf the wrangler into uselessness. Nerf gunslinger too.
But when's the last time Valve did anything with the engineer that wasn't a retarded buff?
what if we trick the pubbers into complaining about all the classes that didn't get nerfed so that those classes get nerfed and then everything in the 6s meta is nerfed and if those classes are nerfed proportionally to how the demo was everything ends up being back where we started kinda.
or they could just *fix demo
what if we trick the pubbers into complaining about all the classes that didn't get nerfed so that those classes get nerfed and then everything in the 6s meta is nerfed and if those classes are nerfed proportionally to how the demo was everything ends up being back where we started kinda.
or they could just *fix demo
put roamer in the combo (maybe have him equip shotty), run some double pocket soldier dealio, put demo on the flank
put roamer in the combo (maybe have him equip shotty), run some double pocket soldier dealio, put demo on the flank
mhttp://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns
Hai im the eu guy. Your response made me giggle uncontrollably. It was simply too cute :3
The point of my comment was as follows; a perfect sticky (i.e det'd under someones feet) now does less damage than a sloppy rocket. And considering what platinum & co was saying, i just found that important to point out. Have i made myself clear? :))
[quote=m]http://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns[/quote]
Hai im the eu guy. Your response made me giggle uncontrollably. It was simply too cute :3
The point of my comment was as follows; a perfect sticky (i.e det'd under someones feet) now does less damage than a sloppy rocket. And considering what platinum & co was saying, i just found that important to point out. Have i made myself clear? :))
downpourput roamer in the combo (maybe have him equip shotty), run some double pocket soldier dealio, put demo on the flank
Demoman has no manoeuvrability at the moment, if the stickies damage ramp applied to self it could work.
Issue is that once you det your stickies that's pretty much it.
[quote=downpour]put roamer in the combo (maybe have him equip shotty), run some double pocket soldier dealio, put demo on the flank[/quote]
Demoman has no manoeuvrability at the moment, if the stickies damage ramp applied to self it could work.
Issue is that once you det your stickies that's pretty much it.
Apparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?
Apparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?
LKincheloeApparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?
It isn't just pug.na that it's causing it on. It happens in mix, my team's server, and even pubs.
[quote=LKincheloe]Apparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?[/quote]
It isn't just pug.na that it's causing it on. It happens in mix, my team's server, and even pubs.
LKincheloeApparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?
The pugna servers have been having some issues since before the update, I wouldn't be surprised if it had nothing to do with the update.
[quote=LKincheloe]Apparently the BASE Jumper is causing client crashes according to UGC, maybe the source of recent problems in pug.na on Dallas 1?[/quote]
The pugna servers have been having some issues since before the update, I wouldn't be surprised if it had nothing to do with the update.
Saltysally1just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.
You sire, made my day
[quote=Saltysally1]just for the sake of argument i want to see what happens when we nerf a soldier weapon this drastically.[/quote]
You sire, made my day
TomSSmhttp://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns
Hai im the eu guy. Your response made me giggle uncontrollably. It was simply too cute :3
The point of my comment was as follows; a perfect sticky (i.e det'd under someones feet) now does less damage than a sloppy rocket. And considering what platinum & co was saying, i just found that important to point out. Have i made myself clear? :))
Rocket = primary, stickies = secondary
[quote=TomSS][quote=m]http://sizzlingstats.com/stats/235288
http://sizzlingstats.com/stats/235336
http://sizzlingstats.com/stats/235368
neither demo ran normal stickies
dingo was on cannonballs/targe the entire time
this game is amazing without stickies
except when plat puts up 6 fucking sr traps but were working on that
also lol @ random europeans talking to plat about aim while saying implying
go watch soccer or something you fucking clowns[/quote]
Hai im the eu guy. Your response made me giggle uncontrollably. It was simply too cute :3
The point of my comment was as follows; a perfect sticky (i.e det'd under someones feet) now does less damage than a sloppy rocket. And considering what platinum & co was saying, i just found that important to point out. Have i made myself clear? :))[/quote]
Rocket = primary, stickies = secondary
needles = primary medigun = secondary
needles = primary medigun = secondary
Needles are the medics primary damage dealing gun, correct.
Needles are the medics primary damage dealing gun, correct.
[img]http://i.imgur.com/oDg41su.gif[/img]
PlatinumRocket = primary, stickies = secondary
is this real life?
[quote=Platinum]Rocket = primary, stickies = secondary[/quote]
is this real life?
http://wiki.teamfortress.com/wiki/Stickybomb_Launcher
Slot: Secondary
Are you guys serious?
I'm not sure what that has to do with anything. If the defining weapon or ability of each class was in the primary slot, medic would be using solely needles, spy would walk around uncloaked and undisguised revolvering people, and engineer would walk around shotgunning people without building anything.
I'm not sure what that has to do with anything. If the defining weapon or ability of each class was in the primary slot, medic would be using solely needles, spy would walk around uncloaked and undisguised revolvering people, and engineer would walk around shotgunning people without building anything.
VortexI'm not sure what that has to do with anything. If the defining weapon or ability of each class was in the primary slot, medic would be using solely needles, spy would walk around uncloaked and undisguised revolvering people, and engineer would walk around shotgunning people without building anything.
I like this idea
[quote=Vortex]I'm not sure what that has to do with anything. If the defining weapon or ability of each class was in the primary slot, medic would be using solely needles, spy would walk around uncloaked and undisguised revolvering people, and [b]engineer would walk around shotgunning people without building anything.[/b][/quote]
I like this idea
Make rollers do full damage again :)
Love Fragga.
https://www.youtube.com/watch?v=ZJs9qOr5D10&feature=player_detailpage#t=314
They tried to bring back the tfc sniper rifle (and botched it..so far)...clearly now it's time to bring back the tfc green pipe launcher to fill the niche left by the sticky nerf!
New (classic) green pipe launcher:
[*] pipes can bounce and slide somewhat on the terrain (do not use same physics as 'rollers'.. would need to tweak the physics and friction of this carefully)
[*] fires at consistent arc/power...(instead of charging stickies you use the geometry of the map to vary your minimum attack range as there is still a minimum arm time)
[*] No damage ramp up
sticky launcher will remain superior at setting traps and have farther reach, but the green pipe launcher would be superior at pure damage and aggressive area denial...also using geometry in your attacks is fun as hell for some reason. Make it happen!
They tried to bring back the tfc sniper rifle (and botched it..so far)...clearly now it's time to bring back the tfc green pipe launcher to fill the niche left by the sticky nerf!
New (classic) green pipe launcher:
[*] pipes can bounce and slide somewhat on the terrain (do not use same physics as 'rollers'.. would need to tweak the physics and friction of this carefully)
[*] fires at consistent arc/power...(instead of charging stickies you use the geometry of the map to vary your minimum attack range as there is still a minimum arm time)
[*] No damage ramp up
sticky launcher will remain superior at setting traps and have farther reach, but the green pipe launcher would be superior at pure damage and aggressive area denial...also using geometry in your attacks is fun as hell for some reason. Make it happen!
This thread is confusing.
People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.
???
This thread is confusing.
People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.
???
r4ptureThis thread is confusing.
People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.
???
People at first thought it would be great and allow for new things to develop, turns out some of those things involve full buffed heavies and wrangled sentries, also turns out most demo mains are not masochist and don't like to sit watching carpets of stickies while being completely irrelevant in a fight.
[quote=r4pture]This thread is confusing.
People at first talk about how the SL nerf could help expand the game, and are told "stfu, this effects high level" and then a few high level players are saying they like it, and are being downfragged into oblivion.
???[/quote]
People at first thought it would be great and allow for new things to develop, turns out some of those things involve full buffed heavies and wrangled sentries, also turns out most demo mains are not masochist and don't like to sit watching carpets of stickies while being completely irrelevant in a fight.