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TF2 update for 6/23/14 (6/24/14 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files

Rumor has it:

- TF item schema update: https://github.com/SteamDatabase/SteamTracking/compare/e9075fdf67eb...d9862c0c0b5f

- The new taunts were given craft numbers, but they remain uncraftable

- Some of them can now be gift-wrapped

- Size is ~15 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- [b]Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.[/b]
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files
[/quote]

Rumor has it:

- TF item schema update: https://github.com/SteamDatabase/SteamTracking/compare/e9075fdf67eb...d9862c0c0b5f

- The new taunts were given craft numbers, but they remain uncraftable

- Some of them can now be gift-wrapped

- Size is ~15 MB
2
#2
3 Frags +

Completely undone. I guess we'll have to wait and see what Valve is considering next when it comes to stickies.

Completely undone. I guess we'll have to wait and see what Valve is considering next when it comes to stickies.
3
#3
20 Frags +

And the 1k post thread is no longer relevant until they do decide to change.

Thank god they realized suddenly and dramatically changing a weapon 7 years in isn't such a great idea. At least the minigun has gone through multiple revisions in the last 3-5 years (ie rev up change).

And the 1k post thread is no longer relevant until they do decide to change.

Thank god they realized suddenly and dramatically changing a weapon 7 years in isn't such a great idea. At least the minigun has gone through multiple revisions in the last 3-5 years (ie rev up change).
4
#4
3 Frags +

HYPE

HYPE
5
#5
5 Frags +

thank god

thank god
6
#6
0 Frags +

impressive

impressive
7
#7
13 Frags +

There goes pockets top damaging rip

There goes pockets top damaging rip
8
#8
1 Frags +

yay

yay
9
#9
8 Frags +

THE GAME IS SAVED

THE GAME IS SAVED
10
#10
4 Frags +

TF2 is alive !!!!!!

TF2 is alive !!!!!!
11
#11
60 Frags +

http://2.bp.blogspot.com/-YRBVKediwzY/Uuv_hfDU8RI/AAAAAAAAALg/qKRjPN02QNY/s1600/tiger-fist-pump-o.gif

[img]http://2.bp.blogspot.com/-YRBVKediwzY/Uuv_hfDU8RI/AAAAAAAAALg/qKRjPN02QNY/s1600/tiger-fist-pump-o.gif[/img]
12
#12
19 Frags +

gay

gay
13
#13
54 Frags +

lft demoman

lft demoman
14
#14
13 Frags +

valve somewhat cares 〜(^∇^〜)

valve somewhat cares 〜(^∇^〜)
15
#15
-16 Frags +
milogay
[quote=milo]gay[/quote]
16
#16
2 Frags +

epic!!!

epic!!!
17
#17
-1 Frags +

double lol

double lol
18
#18
4 Frags +

awwwwww yiiiiiiiiis

awwwwww yiiiiiiiiis
19
#19
1 Frags +

oh boy

oh boy
20
#20
11 Frags +
wickedplayer494We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

AKA nerf still incoming

[quote=wickedplayer494]We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
[/quote]
AKA nerf still incoming
21
#21
-65 Frags +

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
22
#22
-33 Frags +

I wanted to see the butthurt continue though

I wanted to see the butthurt continue though
23
#23
15 Frags +

https://dl.dropboxusercontent.com/u/20961143/Pics/gifs/1367091880731.gif

[img]https://dl.dropboxusercontent.com/u/20961143/Pics/gifs/1367091880731.gif[/img]
24
#24
4 Frags +

less than a week

less than a week
25
#25
14 Frags +

wow badwater is saved the spawn camping is revived thank u

wow badwater is saved the spawn camping is revived thank u
26
#26
37 Frags +
FogI wanted to see the butthurt continue though

Start with your own butt

[quote=Fog]I wanted to see the butthurt continue though[/quote]
Start with your own butt
27
#27
25 Frags +

so, every demomain is just cumming on themselves at this point

so, every demomain is just cumming on themselves at this point
28
#28
8 Frags +

Finally, the era of pubs where engineers ruled supreme in defense, as demomen could not do enough damage to destroy their ten sentry guns, ends.

Glad Valve still cares about us :)

Finally, the era of pubs where engineers ruled supreme in defense, as demomen could not do enough damage to destroy their ten sentry guns, ends.

Glad Valve still cares about us :)
29
#29
5 Frags +

BASE JUMPER AND STICKIES IS SO GOOD

BASE JUMPER AND STICKIES IS SO GOOD
30
#30
34 Frags +

Have some tits everyone. God bless.
http://i.imgur.com/CVGLj25.jpg

Have some tits everyone. God bless.
http://i.imgur.com/CVGLj25.jpg
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