want the rounded square used for a hp bg color. like if the target is low hp, the box red, or if theyre buffed then green.
kinda trying to avoid using an imagebutton
kinda trying to avoid using an imagebutton
bit of unrelated question but the ppl that are crashing due to hud not being updated to mm do they get a hl2.exe error ? cause im using an old hud and ive been getting that error a few times not sure if it has anything to do with it
how do I make the buff cross on the health bigger when higher health and same with low health (bigger cross the more damage done)?
@extracrispy, add an ImagePanel behind everything, fillcolor or fgcolor that with animations and/or 'SetVisible elementname 1 0'
@mousiope nope, tf2 just crashes to desktop without errors if some matchmaking stuff is missing or custom contract buttons are in the main menu files
@astrin_ HudPlayerHealth or SpectatorGuiHealth have HealthBonusPosAdj values for the 'maximum' growth when on 1 hp or full overheal, try playing with those values
@mousiope nope, tf2 just crashes to desktop without errors if some matchmaking stuff is missing or custom contract buttons are in the main menu files
@astrin_ HudPlayerHealth or SpectatorGuiHealth have [i]HealthBonusPosAdj[/i] values for the 'maximum' growth when on 1 hp or full overheal, try playing with those values
Is there any way to make the demoman's sticky bomb launcher charge bar vertical?
I want to make it so it looks vertical and fills up from the bottom to the top.
I want to make it so it looks vertical and fills up from the bottom to the top.
sopsIs there any way to make the demoman's sticky bomb launcher charge bar vertical?
I want to make it so it looks vertical and fills up from the bottom to the top.
make it more tall and less wide, and I think it'll work.
I want to make it so it looks vertical and fills up from the bottom to the top.[/quote]
make it more tall and less wide, and I think it'll work.
No, there is no way to get vertical charge bars, you could try left_to_right for CProgressPanel elements with the value on 0 and see if you get anywhere.
Hello! I was wondering if somebody knows the code to get your class preview in the class selection
-ItsArmiii | Trade.tf
-ItsArmiii | Trade.tf
YoshiPertI have 2 issues I need fixed:1) Change the "ObjectiveStatusTimePanel" in hudmatchstatus.res to match what is in hudobjectivestatus.res
1. Round timer not showing up in pubs
2. Show Quality Color Borders in my bp does not show colors - http://imgur.com/he5TykY
2) Most likely because the BackpackItemBorders in clientscheme.res have draw_corner width and height set to 0. Change them to a different value to have the quality border show up.
I cant find hudmatchstatus.res, is it a new file from a recent update?
the fix for the item borders worked perfectly, thanks so much for that
1. Round timer not showing up in pubs
2. Show Quality Color Borders in my bp does not show colors - http://imgur.com/he5TykY[/quote]
1) Change the "ObjectiveStatusTimePanel" in hudmatchstatus.res to match what is in hudobjectivestatus.res
2) Most likely because the BackpackItemBorders in clientscheme.res have draw_corner width and height set to 0. Change them to a different value to have the quality border show up.
[/quote]
I cant find hudmatchstatus.res, is it a new file from a recent update?
the fix for the item borders worked perfectly, thanks so much for that
I can't get the round timer to work on my hud for whatever reason. I even tried frankensteining the HudObjectiveTimePanel from other HUDs which would usually show something whether it be broken fonts or a textlabel. Nothing shows up for me.
The koth timer works perfectly fine though
The koth timer works perfectly fine though
when i pick up the intel, a giant briefcase image pops up. How do I make that smaller? Which file is it?
edit: nvm got it. hudanimations
edit: nvm got it. hudanimations
https://i.imgur.com/0q7qtcz.png
How do I make the payload stuff smaller? and/or better centralize the health/ammo
How do I make the payload stuff smaller? and/or better centralize the health/ammo
http://i.imgur.com/Bs3strI.png
http://i.imgur.com/GiPwD2P.png
my engi stuff keeps going back to the top whenever i spectate
is there anyway around it or do i just have to deal with it
[img]http://i.imgur.com/GiPwD2P.png[/img]
my engi stuff keeps going back to the top whenever i spectate
is there anyway around it or do i just have to deal with it
collymy engi stuff keeps going back to the top whenever i spectate
is there anyway around it or do i just have to deal with it
http://www.teamfortress.tv/14917/engineer-building-status-position
is there anyway around it or do i just have to deal with it[/quote]
http://www.teamfortress.tv/14917/engineer-building-status-position
I cant get my Marked for Death and Bleeding Icons to appear on my screen, here is my HudPlayerHealth.res - http://pastebin.com/b1p0vFT2
any suggestions?
any suggestions?
For anyone still not able to get the round timer back do this.
Go here http://huds.tf/forum/showthread.php?tid=159
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.
You also need to add hudmatchstatus to your hudlayout.res file
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
}
If the timer doesn't pop back up after doing these two things, you'll have to ask a hud maker for help.
Go here http://huds.tf/forum/showthread.php?tid=159
[spoiler]Changes to Round Timers
Round Timers have been heavily changed in this update, and as a result, will not show up unless you update your files. resource/ui/hudobjectivestatus.res has been basically wiped as a file (which makes me wonder why it exists anymore), and has been replaced by resource/ui/hudmatchstatus.res.
It's not all bad, however. You can actually copy the entire "ObjectiveStatusTimePanel" element inside resource/ui/hudobjectivestatus.res and replace the element with the same name inside resource/ui/hudmatchstatus.res. However, you may have to adjust the timer accordingly to the new Matchmaking UI.[/spoiler]
You also need to add hudmatchstatus to your hudlayout.res file
[spoiler] HudMatchStatus
{
"fieldName" "HudMatchStatus"
"visible" "1"
"enabled" "1"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "f0"
} [/spoiler]
If the timer doesn't pop back up after doing these two things, you'll have to ask a hud maker for help.
PertI cant get my Marked for Death and Bleeding Icons to appear on my screen, here is my HudPlayerHealth.res - http://pastebin.com/b1p0vFT2
any suggestions?
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.
any suggestions?[/quote]
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.
omniPertI cant get my Marked for Death and Bleeding Icons to appear on my screen, here is my HudPlayerHealth.res - http://pastebin.com/b1p0vFT2
any suggestions?
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.
I tried setting the xpos to a bunch of different values and still couldnt get it to show up
any suggestions?[/quote]
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.[/quote]
I tried setting the xpos to a bunch of different values and still couldnt get it to show up
PertomniPertI cant get my Marked for Death and Bleeding Icons to appear on my screen, here is my HudPlayerHealth.res - http://pastebin.com/b1p0vFT2
any suggestions?
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.
I tried setting the xpos to a bunch of different values and still couldnt get it to show up
Set "visible" to "1"
any suggestions?[/quote]
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.[/quote]
I tried setting the xpos to a bunch of different values and still couldnt get it to show up[/quote]
Set "visible" to "1"
omniPertomniPertI cant get my Marked for Death and Bleeding Icons to appear on my screen, here is my HudPlayerHealth.res - http://pastebin.com/b1p0vFT2
any suggestions?
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.
I tried setting the xpos to a bunch of different values and still couldnt get it to show up
Set "visible" to "1"
I also had to change the wide and tall values for PlayerStatusMarkedForDeathImage, but I got it to work now, thanks!
any suggestions?[/quote]
The xpos of the status icons are controlled by the PlayerStatusHealthImage, which you have set to "9300". Which means they're also set to an xpos of 9300.
Set your PlayerStatusHealthImage to a sensible position with xpos, and either hide it with ypos or make the wide/tall values 0.[/quote]
I tried setting the xpos to a bunch of different values and still couldnt get it to show up[/quote]
Set "visible" to "1"[/quote]
I also had to change the wide and tall values for PlayerStatusMarkedForDeathImage, but I got it to work now, thanks!
How do you get rid of the cross that appears when you get buffed / hurt?
[spoiler][img]http://i.imgur.com/XlIrwKj.jpg[/img]
[img]http://i.imgur.com/y78Aaxg.jpg[/img][/spoiler]
Help me replicate the "Yes!" picture please (with the servertime actually centered preferably)
i did it
[s]Help me replicate the "Yes!" picture please (with the servertime actually centered preferably)[/s]
i did it
How do I get my own custom HUD to stop crashing when an MM lobby starts? I already made the necessary changes as described
here: http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update
here: http://www.teamfortress.tv/32056/how-to-update-your-hud-for-comp-mm-update
and here: http://huds.tf/forum/showthread.php?tid=159
After the recent MM beta updates my Hud crashes the game instantly after loading the main menu. I use the Yz50/cw version of Garm3n Hud: http://www.mediafire.com/download/qi3d4msoebzme5t/Yz50+my+settings.rar . I don't know what files crash it so pls help me find them (I already deinstalled P-REC, addons etc.). Otherwise recommend a similair Hud with the konr wings crosshair.
how do I move the health pickup animation
[img]http://i.imgur.com/H4La18C.jpg[/img]
EoNhow do I move the health pickup animation
http://i.imgur.com/H4La18C.jpg
CHealthAccountPanel in hudlayout I think or in HudHealthAccount.res
[img]http://i.imgur.com/H4La18C.jpg[/img][/quote]
CHealthAccountPanel in hudlayout I think or in HudHealthAccount.res
hi guys, i am having some issues with noto hud.
this problem has to do with cross-hair animations.
So i have this in my color scheme for the crosshairs
// NOTO CROSSHAIR COLORS
// NotoCross and NotoCross2 are default colors, NotoCrossDamage will change the color of the crosshair when damage is dealt
"NotoCross" "255 255 0 0"
"NotoCrossDamage" "255 0 0 255"
"NotoCross2" "255 255 0 255"
I am not sure what notocross2 is, but what I basically want is it to be invisible when i dont deal damage and flash red (255 0 0 255) when I do deal damage.
And this is what I have for the crosshair i am using:
"Resource/HudLayout.res"
{
KonrWings
{
"controlName" "CExLabel"
"fieldName" "KonrWings"
"visible" "1"
"enabled" "1"
"zpos" "0"
"xpos" "c-108"
"ypos" "c-100"
"wide" "200"
"tall" "200"
//"font" "KonrWingsOutline24"
"font" "KonrWings24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "NotoCross"
}
}
My problem is that the crosshair is not doing the flash color...
this problem has to do with cross-hair animations.
So i have this in my color scheme for the crosshairs
[code]// NOTO CROSSHAIR COLORS
// NotoCross and NotoCross2 are default colors, NotoCrossDamage will change the color of the crosshair when damage is dealt
"NotoCross" "255 255 0 0"
"NotoCrossDamage" "255 0 0 255"
"NotoCross2" "255 255 0 255"[/code]
I am not sure what notocross2 is, but what I basically want is it to be invisible when i dont deal damage and flash red (255 0 0 255) when I do deal damage.
And this is what I have for the crosshair i am using:
[code]"Resource/HudLayout.res"
{
KonrWings
{
"controlName" "CExLabel"
"fieldName" "KonrWings"
"visible" "1"
"enabled" "1"
"zpos" "0"
"xpos" "c-108"
"ypos" "c-100"
"wide" "200"
"tall" "200"
//"font" "KonrWingsOutline24"
"font" "KonrWings24"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "NotoCross"
}
}[/code]
My problem is that the crosshair is not doing the flash color...
shorasAlso how to remove this?
Still need help with this, it's quite distracting.
Still need help with this, it's quite distracting.
shorasshorasAlso how to remove this?Still need help with this, it's quite distracting.
https://www.reddit.com/r/tf2/comments/fbwru/is_there_a_way_to_get_rid_of_the_white_outline/
Still need help with this, it's quite distracting.[/quote]
https://www.reddit.com/r/tf2/comments/fbwru/is_there_a_way_to_get_rid_of_the_white_outline/
SmesiHow do you get rid of the cross that appears when you get buffed / hurt?Show Content
i still need help with this
[spoiler][img]http://i.imgur.com/XlIrwKj.jpg[/img]
[img]http://i.imgur.com/y78Aaxg.jpg[/img][/spoiler][/quote]
i still need help with this