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koth_bagel
61
#61
cp_granary_pro
18 Frags +

please replace my fetus of a map

please replace my fetus of a map
62
#62
3 Frags +
saamPlayed it again.
Pros:
- The actual point is good. The houses on the sides make for a pretty interesting fight.
- Offclasses are in a good state, viable but not too powerful.
Cons:
- Lobby is hard to push thru against a forward hold. Trying to simplify it would be very good.

Overall I think you've done a good job so far and it is almost ready for consideration to be played in leagues.

Was watching the stream and talking to highfive a bit about it. Someone in that game suggested that parts of the roofs in lobby be removed to open up bombing options. He said the beggest problem was pushing out of lobby as it was very cramped.

[quote=saam]Played it again.
Pros:
- The actual point is good. The houses on the sides make for a pretty interesting fight.
- Offclasses are in a good state, viable but not too powerful.
Cons:
- Lobby is hard to push thru against a forward hold. Trying to simplify it would be very good.

Overall I think you've done a good job so far and it is almost ready for consideration to be played in leagues.[/quote]

Was watching the stream and talking to highfive a bit about it. Someone in that game suggested that parts of the roofs in lobby be removed to open up bombing options. He said the beggest problem was pushing out of lobby as it was very cramped.
63
#63
koth_bagel
7 Frags +

Thanks for the feedback!

I'll get looking into what I can do with lobby and put out another update when I get the feedback from etf2l. :D

Thanks for the feedback!

I'll get looking into what I can do with lobby and put out another update when I get the feedback from etf2l. :D
64
#64
koth_bagel
7 Frags +

B4 - Feedback from cups/pugs
Download: koth_bagel_b4

First, thank you so much to ozFortess, ETF2L and various pug groups for playing this map, I got so much feedback and got to watch lots of matches and it has given me tons to work with!

I've made a few changes based on what you've said and what I've seen and hopefully they improve the way the map plays.

Lobby exists the way it does to allow fighting to move forward, but it was tight and not so fun to play in, so I've raised the ceilings and widened the window to make it less claustrophobic and help promote options for forward holds.

A lot of people found the lower point area kind of unsafe to be on and transitioning from there to the safer high ground in house was pretty long-winded, so I've made some changes to some of the quicker routes up to make them easier.

I've also made various visual tweaks and quality-of-life improvements in various spots such as adding some high ground to a couple flat areas, simplifying the trash in lobby, and making the rafters over point more obviously solid.

Less claustrophobic lobby, simplified trash
Improved routes to house, solid rafters

Changelog:
Lobby
- Raised ceiling, simplified walkways
- Simplified and moved trash
- Widened window
- Various detailing tweaks

Mid
- Added extra box to pile on far left side of hill
- Moved barrels to better facilitate climbing into house
- Widened and simplified the small shed
- Added metal sheets and wood shelf to rafters to visualise solidity
- Added small boxes to house to stand on
- Various detailing tweaks

Screenshots:

Show Content
[h]B4 - Feedback from cups/pugs[/h]
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=6718]koth_bagel_b4[/url][/b]

First, thank you so much to ozFortess, ETF2L and various pug groups for playing this map, I got so much feedback and got to watch lots of matches and it has given me tons to work with!

I've made a few changes based on what you've said and what I've seen and hopefully they improve the way the map plays.

Lobby exists the way it does to allow fighting to move forward, but it was tight and not so fun to play in, so I've raised the ceilings and widened the window to make it less claustrophobic and help promote options for forward holds.

A lot of people found the lower point area kind of unsafe to be on and transitioning from there to the safer high ground in house was pretty long-winded, so I've made some changes to some of the quicker routes up to make them easier.

I've also made various visual tweaks and quality-of-life improvements in various spots such as adding some high ground to a couple flat areas, simplifying the trash in lobby, and making the rafters over point more obviously solid.

[url=http://i.imgur.com/oH2P8R6.png]Less claustrophobic lobby, simplified trash[/url]
[url=http://i.imgur.com/eBPmBLa.png]Improved routes to house, solid rafters[/url]

Changelog:
Lobby
- Raised ceiling, simplified walkways
- Simplified and moved trash
- Widened window
- Various detailing tweaks

Mid
- Added extra box to pile on far left side of hill
- Moved barrels to better facilitate climbing into house
- Widened and simplified the small shed
- Added metal sheets and wood shelf to rafters to visualise solidity
- Added small boxes to house to stand on
- Various detailing tweaks

Screenshots:
[spoiler][img]http://i.imgur.com/mp4jPex.png[/img]
[img]http://i.imgur.com/TnyZf43.png[/img]
[img]http://i.imgur.com/ini21Qb.png[/img]
[img]http://i.imgur.com/l87rAXq.png[/img]
[img]http://i.imgur.com/HjmuZNC.png[/img]
[img]http://i.imgur.com/NvNJaDf.png[/img]
[img]http://i.imgur.com/SNGks8Z.png[/img][/spoiler]
65
#65
Chief Video Editor
1 Frags +

Download link is down, please fix!

Download link is down, please fix!
66
#66
2 Frags +
BeaterDownload link is down, please fix!

The one he just posted works fine for me

[quote=Beater]Download link is down, please fix![/quote]
The one he just posted works fine for me
67
#67
koth_bagel
4 Frags +

Sorry, TF2Maps was having issues today, it should work again now.

Sorry, TF2Maps was having issues today, it should work again now.
68
#68
koth_bagel
10 Frags +

Hey guys, long time no update.

I'm working on rc1 at the moment, hoping to get that out sometime soon. In the mean time, check out the current version in MapChamp on Sunday, I'd love to see how the updates from etf2l/ozfortress play out.

(and if you like it, do spread the word)

rc sneak preview:

Show Content
Hey guys, long time no update.

I'm working on rc1 at the moment, hoping to get that out sometime soon. In the mean time, check out the current version in [url=http://www.teamfortress.tv/39377/mapchamp-by-champ-gg]MapChamp[/url] on Sunday, I'd love to see how the updates from etf2l/ozfortress play out.

(and if you like it, do spread the word)

rc sneak preview:
[spoiler][img]http://i.imgur.com/Vs0jbrP.png[/img][/spoiler]
69
#69
9 Frags +

Played every map but the pl one in mixchamp, and this is by far (we're talking light years) the best one.

Played every map but the pl one in mixchamp, and this is by far (we're talking light years) the best one.
70
#70
13 Frags +

we all love bagel

we all love bagel
71
#71
10 Frags +

this map insane for like all classes it's so much fun

this map insane for like all classes it's so much fun
72
#72
7 Frags +

This is a good and finished map

This is a good and finished map
73
#73
13 Frags +

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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
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74
#74
3 Frags +

After all of this time my ferocious love for this map has paid off

After all of this time my ferocious love for this map has paid off
75
#75
5 Frags +

Crazy good map!
Would love to see this in more competitive scenes.

Crazy good map!
Would love to see this in more competitive scenes.
76
#76
4 Frags +

super fun

super fun
77
#77
4 Frags +

i wanted to play bagel this sunday but EU mixchamp was completely empty
https://tf2center.com/lobbies/797366

i wanted to play bagel this sunday but EU mixchamp was completely empty
https://tf2center.com/lobbies/797366
78
#78
koth_bagel
16 Frags +

RC1 Update
Download: koth_bagel_rc1

Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.

Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements

Screenshots:

Show Content

Imgur Album

[h]RC1 Update[/h]
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=7984]koth_bagel_rc1[/url][/b]

Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.

Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements

Screenshots:
[spoiler]
[img]http://i.imgur.com/ofogOVk.png[/img]
[img]http://i.imgur.com/CNfN4fB.png[/img]
[img]http://i.imgur.com/w7FI9cl.png[/img]
[img]http://i.imgur.com/2yx8oam.png[/img]
[img]http://i.imgur.com/fkpoeH0.png[/img]
[img]http://i.imgur.com/Z8rRWQd.png[/img]
[img]http://i.imgur.com/U2Vi8y8.png[/img]
[img]http://i.imgur.com/2S91Oo5.png[/img]
[img]http://i.imgur.com/kreV5XD.png[/img]
[img]http://i.imgur.com/OcAJkCB.png[/img]
[/spoiler]
[url=http://imgur.com/a/QDTlk]Imgur Album[/url]
79
#79
4 Frags +

Fuck I love this map. I wish I lived next to a bagel reservoir.

Fuck I love this map. I wish I lived next to a bagel reservoir.
80
#80
6 Frags +

I really love how the map looks. I am looking forward to seeing it played in the TFTV map cup!

I really love how the map looks. I am looking forward to seeing it played in the TFTV map cup!
81
#81
5 Frags +

when i played this in 4s a few months ago i realised this would be a decent 6s map, glad to see people like it so much since we really need more koth

when i played this in 4s a few months ago i realised this would be a decent 6s map, glad to see people like it so much since we really need more koth
82
#82
koth_bagel
6 Frags +

Hey anyone know how to request a thread name change? I don't really need the "(name pending)" part since, at this point, I'm pretty set on the name.

Hey anyone know how to request a thread name change? I don't really need the "(name pending)" part since, at this point, I'm pretty set on the name.
83
#83
3 Frags +

From my experience with logjam someone will usually just ninja edit for you when you make such a declaration.

From my experience with logjam someone will usually just ninja edit for you when you make such a declaration.
84
#84
5 Frags +

good work

good work
85
#85
6 Frags +

This map is actually fucking good, we just played it at FBTF Cup and it's probably the best koth made since product. Looking forward to see this added to the game.

This map is actually fucking good, we just played it at FBTF Cup and it's probably the best koth made since product. Looking forward to see this added to the game.
86
#86
koth_bagel
8 Frags +

RC2 Update
Download: koth_bagel_rc2

Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.

Please vote on the workshop if you haven't yet!

Changelog:
- Boosted lighting for visibility (comparison)
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area

Screenshots:

Show Content

Imgur Album
(thx carn for screens)

[h]RC2 Update[/h]
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=8203]koth_bagel_rc2[/url][/b]

Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.

[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791213600]Please vote on the workshop if you haven't yet![/url]

Changelog:
- Boosted lighting for visibility ([url=http://i.imgur.com/g4jlB3Z.jpg]comparison[/url])
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area

Screenshots:
[spoiler]
[img]http://i.imgur.com/TeepG9J.jpg[/img]
[img]http://i.imgur.com/FafvpKO.jpg[/img]
[img]http://i.imgur.com/MwbzabT.jpg[/img]
[img]http://i.imgur.com/4bPuzkK.jpg[/img]
[img]http://i.imgur.com/XnC9Bgy.jpg[/img]
[img]http://i.imgur.com/MNnokY2.jpg[/img]
[img]http://i.imgur.com/yixumJT.jpg[/img]
[/spoiler]
[url=http://imgur.com/a/o8dY3]Imgur Album[/url]
(thx carn for screens)
87
#87
newbie.tf
3 Frags +

I love the new lighting and the map looks awesome as always. Really hope this has a place somewhere in next season's rotation.

I love the new lighting and the map looks awesome as always. Really hope this has a place somewhere in next season's rotation.
88
#88
2 Frags +

http://imgur.com/HuYr8HA

you can jump and hide up here in lobby

http://imgur.com/HuYr8HA

you can jump and hide up here in lobby
89
#89
koth_bagel
5 Frags +
Tmbrhttp://imgur.com/HuYr8HA

you can jump and hide up here in lobby

whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao

Can't fix that for a few hours but will put out a fix as soon as I'm back.

[quote=Tmbr]http://imgur.com/HuYr8HA

you can jump and hide up here in lobby[/quote]
whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao

Can't fix that for a few hours but will put out a fix as soon as I'm back.
90
#90
koth_bagel
7 Frags +

RC2A - Clipping fix
Download: koth_bagel_rc2a

Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props

[h]RC2A - Clipping fix[/h]
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=8215]koth_bagel_rc2a[/url][/b]

Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props
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