please replace my fetus of a map
saamPlayed it again.
Pros:
- The actual point is good. The houses on the sides make for a pretty interesting fight.
- Offclasses are in a good state, viable but not too powerful.
Cons:
- Lobby is hard to push thru against a forward hold. Trying to simplify it would be very good.
Overall I think you've done a good job so far and it is almost ready for consideration to be played in leagues.
Was watching the stream and talking to highfive a bit about it. Someone in that game suggested that parts of the roofs in lobby be removed to open up bombing options. He said the beggest problem was pushing out of lobby as it was very cramped.
Pros:
- The actual point is good. The houses on the sides make for a pretty interesting fight.
- Offclasses are in a good state, viable but not too powerful.
Cons:
- Lobby is hard to push thru against a forward hold. Trying to simplify it would be very good.
Overall I think you've done a good job so far and it is almost ready for consideration to be played in leagues.[/quote]
Was watching the stream and talking to highfive a bit about it. Someone in that game suggested that parts of the roofs in lobby be removed to open up bombing options. He said the beggest problem was pushing out of lobby as it was very cramped.
Thanks for the feedback!
I'll get looking into what I can do with lobby and put out another update when I get the feedback from etf2l. :D
I'll get looking into what I can do with lobby and put out another update when I get the feedback from etf2l. :D
B4 - Feedback from cups/pugs
Download: koth_bagel_b4
First, thank you so much to ozFortess, ETF2L and various pug groups for playing this map, I got so much feedback and got to watch lots of matches and it has given me tons to work with!
I've made a few changes based on what you've said and what I've seen and hopefully they improve the way the map plays.
Lobby exists the way it does to allow fighting to move forward, but it was tight and not so fun to play in, so I've raised the ceilings and widened the window to make it less claustrophobic and help promote options for forward holds.
A lot of people found the lower point area kind of unsafe to be on and transitioning from there to the safer high ground in house was pretty long-winded, so I've made some changes to some of the quicker routes up to make them easier.
I've also made various visual tweaks and quality-of-life improvements in various spots such as adding some high ground to a couple flat areas, simplifying the trash in lobby, and making the rafters over point more obviously solid.
Less claustrophobic lobby, simplified trash
Improved routes to house, solid rafters
Changelog:
Lobby
- Raised ceiling, simplified walkways
- Simplified and moved trash
- Widened window
- Various detailing tweaks
Mid
- Added extra box to pile on far left side of hill
- Moved barrels to better facilitate climbing into house
- Widened and simplified the small shed
- Added metal sheets and wood shelf to rafters to visualise solidity
- Added small boxes to house to stand on
- Various detailing tweaks
Screenshots:
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=6718]koth_bagel_b4[/url][/b]
First, thank you so much to ozFortess, ETF2L and various pug groups for playing this map, I got so much feedback and got to watch lots of matches and it has given me tons to work with!
I've made a few changes based on what you've said and what I've seen and hopefully they improve the way the map plays.
Lobby exists the way it does to allow fighting to move forward, but it was tight and not so fun to play in, so I've raised the ceilings and widened the window to make it less claustrophobic and help promote options for forward holds.
A lot of people found the lower point area kind of unsafe to be on and transitioning from there to the safer high ground in house was pretty long-winded, so I've made some changes to some of the quicker routes up to make them easier.
I've also made various visual tweaks and quality-of-life improvements in various spots such as adding some high ground to a couple flat areas, simplifying the trash in lobby, and making the rafters over point more obviously solid.
[url=http://i.imgur.com/oH2P8R6.png]Less claustrophobic lobby, simplified trash[/url]
[url=http://i.imgur.com/eBPmBLa.png]Improved routes to house, solid rafters[/url]
Changelog:
Lobby
- Raised ceiling, simplified walkways
- Simplified and moved trash
- Widened window
- Various detailing tweaks
Mid
- Added extra box to pile on far left side of hill
- Moved barrels to better facilitate climbing into house
- Widened and simplified the small shed
- Added metal sheets and wood shelf to rafters to visualise solidity
- Added small boxes to house to stand on
- Various detailing tweaks
Screenshots:
[spoiler][img]http://i.imgur.com/mp4jPex.png[/img]
[img]http://i.imgur.com/TnyZf43.png[/img]
[img]http://i.imgur.com/ini21Qb.png[/img]
[img]http://i.imgur.com/l87rAXq.png[/img]
[img]http://i.imgur.com/HjmuZNC.png[/img]
[img]http://i.imgur.com/NvNJaDf.png[/img]
[img]http://i.imgur.com/SNGks8Z.png[/img][/spoiler]
BeaterDownload link is down, please fix!
The one he just posted works fine for me
The one he just posted works fine for me
Sorry, TF2Maps was having issues today, it should work again now.
Hey guys, long time no update.
I'm working on rc1 at the moment, hoping to get that out sometime soon. In the mean time, check out the current version in MapChamp on Sunday, I'd love to see how the updates from etf2l/ozfortress play out.
(and if you like it, do spread the word)
rc sneak preview:
I'm working on rc1 at the moment, hoping to get that out sometime soon. In the mean time, check out the current version in [url=http://www.teamfortress.tv/39377/mapchamp-by-champ-gg]MapChamp[/url] on Sunday, I'd love to see how the updates from etf2l/ozfortress play out.
(and if you like it, do spread the word)
rc sneak preview:
[spoiler][img]http://i.imgur.com/Vs0jbrP.png[/img][/spoiler]
Played every map but the pl one in mixchamp, and this is by far (we're talking light years) the best one.
this map insane for like all classes it's so much fun
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
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▓▓▓▓▓▓█░░░░ Valve, ░░░░░█
▓▓▓▓▓▓█░░░░Add This░░░░█
▓▓▓▓▓▓█░░░░Please!░░░░░█
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After all of this time my ferocious love for this map has paid off
Crazy good map!
Would love to see this in more competitive scenes.
Would love to see this in more competitive scenes.
i wanted to play bagel this sunday but EU mixchamp was completely empty
https://tf2center.com/lobbies/797366
https://tf2center.com/lobbies/797366
RC1 Update
Download: koth_bagel_rc1
Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.
Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements
Screenshots:
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=7984]koth_bagel_rc1[/url][/b]
Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.
Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements
Screenshots:
[spoiler]
[img]http://i.imgur.com/ofogOVk.png[/img]
[img]http://i.imgur.com/CNfN4fB.png[/img]
[img]http://i.imgur.com/w7FI9cl.png[/img]
[img]http://i.imgur.com/2yx8oam.png[/img]
[img]http://i.imgur.com/fkpoeH0.png[/img]
[img]http://i.imgur.com/Z8rRWQd.png[/img]
[img]http://i.imgur.com/U2Vi8y8.png[/img]
[img]http://i.imgur.com/2S91Oo5.png[/img]
[img]http://i.imgur.com/kreV5XD.png[/img]
[img]http://i.imgur.com/OcAJkCB.png[/img]
[/spoiler]
[url=http://imgur.com/a/QDTlk]Imgur Album[/url]
Fuck I love this map. I wish I lived next to a bagel reservoir.
I really love how the map looks. I am looking forward to seeing it played in the TFTV map cup!
when i played this in 4s a few months ago i realised this would be a decent 6s map, glad to see people like it so much since we really need more koth
Hey anyone know how to request a thread name change? I don't really need the "(name pending)" part since, at this point, I'm pretty set on the name.
From my experience with logjam someone will usually just ninja edit for you when you make such a declaration.
This map is actually fucking good, we just played it at FBTF Cup and it's probably the best koth made since product. Looking forward to see this added to the game.
RC2 Update
Download: koth_bagel_rc2
Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.
Please vote on the workshop if you haven't yet!
Changelog:
- Boosted lighting for visibility (comparison)
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area
Screenshots:
http://i.imgur.com/TeepG9J.jpg
http://i.imgur.com/FafvpKO.jpg
http://i.imgur.com/MwbzabT.jpg
http://i.imgur.com/4bPuzkK.jpg
http://i.imgur.com/XnC9Bgy.jpg
Imgur Album
(thx carn for screens)
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=8203]koth_bagel_rc2[/url][/b]
Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=791213600]Please vote on the workshop if you haven't yet![/url]
Changelog:
- Boosted lighting for visibility ([url=http://i.imgur.com/g4jlB3Z.jpg]comparison[/url])
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area
Screenshots:
[spoiler]
[img]http://i.imgur.com/TeepG9J.jpg[/img]
[img]http://i.imgur.com/FafvpKO.jpg[/img]
[img]http://i.imgur.com/MwbzabT.jpg[/img]
[img]http://i.imgur.com/4bPuzkK.jpg[/img]
[img]http://i.imgur.com/XnC9Bgy.jpg[/img]
[img]http://i.imgur.com/MNnokY2.jpg[/img]
[img]http://i.imgur.com/yixumJT.jpg[/img]
[/spoiler]
[url=http://imgur.com/a/o8dY3]Imgur Album[/url]
(thx carn for screens)
I love the new lighting and the map looks awesome as always. Really hope this has a place somewhere in next season's rotation.
you can jump and hide up here in lobby
you can jump and hide up here in lobby
Tmbrhttp://imgur.com/HuYr8HA
you can jump and hide up here in lobby
whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao
Can't fix that for a few hours but will put out a fix as soon as I'm back.
you can jump and hide up here in lobby[/quote]
whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao
Can't fix that for a few hours but will put out a fix as soon as I'm back.
RC2A - Clipping fix
Download: koth_bagel_rc2a
Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props
[b]Download: [url=https://tf2maps.net/downloads/bagel.2100/download?version=8215]koth_bagel_rc2a[/url][/b]
Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props