MumaHighlander was the better game mode and would have improved the chances of tf2 actually being relevant
is that because you dont have to rollout in hl muma
[quote=Muma]Highlander was the better game mode and would have improved the chances of tf2 actually being relevant[/quote]
is that because you dont have to rollout in hl muma
I soldier in highlander...
Show Content
and yes because of rollouts
I soldier in highlander...[spoiler]and yes because of rollouts[/spoiler]
MumaI soldier in highlander... Show Content
and yes because of rollouts
the whip rollout is fukin nasty
[quote=Muma]I soldier in highlander...[spoiler]and yes because of rollouts[/spoiler][/quote]
the whip rollout is fukin nasty
sageArrows ruin ultiduo and nearly ruined 6s
arrows make ulti an actual 2v2 game not a 1v1 with health and therefore improve ultiduo cos the med actually does something
[quote=sage]Arrows ruin ultiduo and nearly ruined 6s[/quote]
arrows make ulti an actual 2v2 game not a 1v1 with health and therefore improve ultiduo cos the med actually does something
The dev team is purposefully but discreetly trying to kill the game cause they don't want to work on a 10 year old game with spaghetti code.
The dev team is purposefully but discreetly trying to kill the game cause they don't want to work on a 10 year old game with spaghetti code.
syphThe dev team is purposefully but discreetly trying to kill the game cause they don't want to work on a 10 year old game with spaghetti code.
u dont know what a lot of those words mean
[quote=syph]The dev team is purposefully but discreetly trying to kill the game cause they don't want to work on a 10 year old game with spaghetti code.[/quote]
u dont know what a lot of those words mean
the pyro should be redesigned to the electrician so that way we can give him a lightning gun
the pyro should be redesigned to the electrician so that way we can give him a lightning gun
GrapeJuiceIIIthe pyro should be redesigned to the electrician so that way we can give him a lightning gun
https://i.kym-cdn.com/entries/icons/mobile/000/022/266/brain.jpg
[quote=GrapeJuiceIII]the pyro should be redesigned to the electrician so that way we can give him a lightning gun[/quote]
[img]https://i.kym-cdn.com/entries/icons/mobile/000/022/266/brain.jpg[/img]
pagedMovtf2 should have a dab taunt
Imagine seeing a dab in a deathcam
IMAGINE
[quote=pagedMov]tf2 should have a dab taunt[/quote]
Imagine seeing a dab in a deathcam
[b]IMAGINE
[/b]
ArixpagedMovtf2 should have a dab taunt
Imagine seeing a dab in a deathcam
IMAGINE
OH GOD
[quote=Arix][quote=pagedMov]tf2 should have a dab taunt[/quote]
Imagine seeing a dab in a deathcam
[b]IMAGINE
[/b][/quote]
[b] OH GOD [/b]
Sure, we have 4 classes being used more than the others, but I think it's dumb to say that "oh you (almost) never see X in matches". Offclassing happens nearly every round now, and you see every class at some point. Either someone goes spy or sniper to break a stalemate, or you have a heavy/engie/pyro or even a combination of those on last.
Sure, we have 4 classes being used more than the others, but I think it's dumb to say that "oh you (almost) never see X in matches". Offclassing happens nearly every round now, and you see every class at some point. Either someone goes spy or sniper to break a stalemate, or you have a heavy/engie/pyro or even a combination of those on last.
I think banning engineers from 6s would make the gamemode a lot more fun
I think banning engineers from 6s would make the gamemode a lot more fun
they should add another rocket room to all maps so u cant resup bind
they should add another rocket room to all maps so u cant resup bind
valve needs to stop being the "cool dad" of companies and actually hiring people to work on specific projects (i.e. hiring people to work on just tf2). also this game still rakes in money so i don't see why that'd be a problem anyhow. i think it's stupid to let people work on whatever and not hire for actual projects.
valve needs to stop being the "cool dad" of companies and actually hiring people to work on specific projects (i.e. hiring people to work on just tf2). also this game still rakes in money so i don't see why that'd be a problem anyhow. i think it's stupid to let people work on whatever and not hire for actual projects.
I'M SMARTER THAN YOU LISTEN TO MY CALLS YOU SUBHUMANS
I'M SMARTER THAN YOU LISTEN TO MY CALLS YOU SUBHUMANS
'jurf' maps/stages are kinda dumb and boring
'jurf' maps/stages are kinda dumb and boring
the fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)
the fact that the most popular TF2 player is an awful person like b4nny explains why this game didn't make it as an e-sport (pls no shittalk war)
The Scout class should be limited to 1.
The Scout class should be limited to 1.
someone above praised the use of arrows in an ultiduo context. personally, i believe that arrows have been an interesting addition to 6s games as well. scout speed is also cool. i'm glad our medic friends have gotten a few more dynamic mechanics, hopefully they feel more like they're playing the same game as the rest of us. i know when i play medic that i love running fast and shooting sick arrows
someone above praised the use of arrows in an ultiduo context. personally, i believe that arrows have been an interesting addition to 6s games as well. scout speed is also cool. i'm glad our medic friends have gotten a few more dynamic mechanics, hopefully they feel more like they're playing the same game as the rest of us. i know when i play medic that i love running fast and shooting sick arrows
Evil_MrMuffinzsomeone above praised the use of arrows in an ultiduo context. personally, i believe that arrows have been an interesting addition to 6s games as well. scout speed is also cool. i'm glad our medic friends have gotten a few more dynamic mechanics, hopefully they feel more like they're playing the same game as the rest of us. i know when i play medic that i love running fast and shooting sick arrows
i don't think ppl really argue that arrows and going fast aren't fun/interesting/engaging/some other adjective, just that it's bad for 6's. personally my biggest gripe was arrows was that i could just rely on them and not learn heal order at all or anything more "medic-like", but i'm open so take that with a grain of salt
anyway unpopular opinion: i like the risk/reward dynamic you actually have to consider when pushing on payload (and koth to a certain smaller extent), the risk being failing the push, reward being better time overall. i find that in 5cp it's really not too punishing if you play overly safe, in fact always playing safe might be the right call because of how the timer/rounds work
overall though i think push/pull dynamic of 5cp overrides other game mode benefits, but man some stalemates can get pretty boring
[quote=Evil_MrMuffinz]someone above praised the use of arrows in an ultiduo context. personally, i believe that arrows have been an interesting addition to 6s games as well. scout speed is also cool. i'm glad our medic friends have gotten a few more dynamic mechanics, hopefully they feel more like they're playing the same game as the rest of us. i know when i play medic that i love running fast and shooting sick arrows[/quote]
i don't think ppl really argue that arrows and going fast aren't fun/interesting/engaging/some other adjective, just that it's bad for 6's. personally my biggest gripe was arrows was that i could just rely on them and not learn heal order at all or anything more "medic-like", but i'm open so take that with a grain of salt
anyway unpopular opinion: i like the risk/reward dynamic you actually have to consider when pushing on payload (and koth to a certain smaller extent), the risk being failing the push, reward being better time overall. i find that in 5cp it's really not too punishing if you play overly safe, in fact always playing safe might be the right call because of how the timer/rounds work
overall though i think push/pull dynamic of 5cp overrides other game mode benefits, but man some stalemates can get pretty boring
I think the crossbow is probably the most fun medic weapon and it would be unfun as hell for medics if it was banned
I think the crossbow is probably the most fun medic weapon and it would be unfun as hell for medics if it was banned
vulcI think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned
its the most fun so if it was banned it would be the most fun?
[quote=vulc]I think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned[/quote]
its the most fun so if it was banned it would be the most fun?
reakovulcI think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned
its the most fun so if it was banned it would be the most fun?
he meant to type "unfun" instead of "in fun" as hell
[quote=reako][quote=vulc]I think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned[/quote]
its the most fun so if it was banned it would be the most fun?[/quote]
he meant to type "unfun" instead of "in fun" as hell
povreakovulcI think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned
its the most fun so if it was banned it would be the most fun?
he meant to type "unfun" instead of "in fun" as hell
yeah autocorrect is weird
[quote=pov][quote=reako][quote=vulc]I think the crossbow is probably the most fun medic weapon and it would be in fun as hell for medics if it was banned[/quote]
its the most fun so if it was banned it would be the most fun?[/quote]
he meant to type "unfun" instead of "in fun" as hell[/quote]
yeah autocorrect is weird
remove the autoreload for arrows
passive reload/auto reload whatever you want to call it
remove the autoreload for arrows
passive reload/auto reload whatever you want to call it
catfacesoldier is a better class than scout and has a higher skill cap
can u elaborate on this, I understand the whole skill cap thing bcus rocket jumping exists but like
where's ur scout isnt the best class in the game argument. hitscan is so epic
Booopremove the autoreload for arrows
this would fix arrows GOD TIER OPINION
[quote=catface]soldier is a better class than scout and has a higher skill cap[/quote]
can u elaborate on this, I understand the whole skill cap thing bcus rocket jumping exists but like
where's ur scout isnt the best class in the game argument. hitscan is so epic
[quote=Booop]remove the autoreload for arrows[/quote]
this would fix arrows GOD TIER OPINION
Booopremove the autoreload for arrows
it's called weapon switch time, stupid
you think medic can't reload crossbow with one hand while healing with the other?
[quote=Booop]remove the autoreload for arrows[/quote]
it's called weapon switch time, stupid
you think medic can't reload crossbow with one hand while healing with the other?
tojo
yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out
[quote=tojo] [/quote]
yeah i agree with tojo, catface, soldier has a higher skill ceiling but scout is just such a good class. I would also like to hear you out
I like to play soldier because expectations are lower because all the other classes are way more impactful.
Like no one will blink an eye if a scout consistently hits 2 or 3 meatshots a fight but if u hit 1 airshot after like 15 bombs ur a god.
I like to play soldier because expectations are lower because all the other classes are way more impactful.
Like no one will blink an eye if a scout consistently hits 2 or 3 meatshots a fight but if u hit 1 airshot after like 15 bombs ur a god.