Hi
Twikuu made an amazing plugin that removes the infamous med scout speed buff
will be holding some euro dmixes in a server with it @ discord.gg/Bg3daBn
cu there hf
testing:
-medic speed buff removal
-fixed fall damage
-ramp bug fix
-projectile collision fix (all projectiles pass through teammates, all arrows hit teammates)
-sticky det delay removal
Hi
Twikuu made an amazing plugin that removes the infamous med scout speed buff
will be holding some euro dmixes in a server with it @ discord.gg/Bg3daBn
cu there hf
testing:
-medic speed buff removal
-fixed fall damage
-ramp bug fix
-projectile collision fix (all projectiles pass through teammates, all arrows hit teammates)
-sticky det delay removal
one step closer to a promod...
one step closer to a promod...
plunkone step closer to a promod...
not so fast there buddy we're still expecting our valve major
[quote=plunk]one step closer to a promod...[/quote]
not so fast there buddy we're still expecting our valve major
can i make the tf2 major?
can i make the tf2 major?
For the love of all that is holly add this to league play and finally end the Scout's reign of terror.
For the love of all that is holly add this to league play and finally end the Scout's reign of terror.
Matthesplunkone step closer to a promod...
not so fast there buddy we're still expecting our valve major
forgot we havent reached our peak yet! no need for a promod
[quote=Matthes][quote=plunk]one step closer to a promod...[/quote]
not so fast there buddy we're still expecting our valve major[/quote]
forgot we havent reached our peak yet! no need for a promod
it would be like christmas to watch medic deaths skyrocket as they hold way too close thinking they can just scout speed out
it would be like christmas to watch medic deaths skyrocket as they hold way too close thinking they can just scout speed out
explosive classes for president 2020
explosive classes for president 2020
Yeah I'm gonna need this sent over to RGL immediately, thanks.
Yeah I'm gonna need this sent over to RGL immediately, thanks.
[img]http://i.imgur.com/WVD1MiL.png[/img]
[quote=hooli][img]http://i.imgur.com/WVD1MiL.png[/img][/quote]
satan emerges
hoolihttp://i.imgur.com/WVD1MiL.png
b4nny, the guy who claims scout is not OP
[quote=hooli][img]http://i.imgur.com/WVD1MiL.png[/img][/quote]
b4nny, the guy who claims scout is not OP
please please guys start playing these, its the most fun ive had in tf2 for years
please please guys start playing these, its the most fun ive had in tf2 for years
siggypoo please theres a month to test this
siggypoo please theres a month to test this
whos tryna run na pugs with these
whos tryna run na pugs with these
The plugin should be available on serveme EU and NA, thank you Arie.
It includes these commands, disabled by default:
sm_fix_sticky_delay 1
sm_remove_medic_attach_speed 1
sm_remove_projectiles_hitting_teammates 1
If the latter is not found, it has been replaced by
sm_fix_ghost_crossbow_bolts 1
sm_projectiles_ignore_teammates 1
The plugin should be available on serveme EU and NA, thank you Arie.
It includes these commands, disabled by default:
[code]
sm_fix_sticky_delay 1
sm_remove_medic_attach_speed 1
sm_remove_projectiles_hitting_teammates 1
[/code]
If the latter is not found, it has been replaced by
[code]
sm_fix_ghost_crossbow_bolts 1
sm_projectiles_ignore_teammates 1
[/code]
twiikuusm_remove_projectiles_hitting_teammates 1
It's not a huge change, but if you're doing this then would it be possible to prevent melee from hitting teammates as well?
[quote=twiikuu]
[code]
sm_remove_projectiles_hitting_teammates 1
[/code]
[/quote]
It's not a huge change, but if you're doing this then would it be possible to prevent melee from hitting teammates as well?
played some 4s pugs with the boys and these all felt really good. I think I prefer medic like this tbh, but I haven't played a real gamemode yet. twiikuu ur the fuckin MAN.
played some 4s pugs with the boys and these all felt really good. I think I prefer medic like this tbh, but I haven't played a real gamemode yet. twiikuu ur the fuckin MAN.
sm_remove_projectiles_hitting_teammates 1
:eyes:
[quote]sm_remove_projectiles_hitting_teammates 1[/quote]
:eyes:
any feedback from the people who've played in these mixes ?
any feedback from the people who've played in these mixes ?
Ombrackany feedback from the people who've played in these mixes ?
its tf2 if it was interesting
[quote=Ombrack]any feedback from the people who've played in these mixes ?[/quote]
its tf2 if it was interesting
dmixes are currently running
-medic speed buff removal
-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
being considered
-crossbow nerf (remove passive reload?)
dmixes are currently running
-medic speed buff removal
-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
being considered
-crossbow nerf (remove passive reload?)
Matthesbeing considered
-crossbow nerf (remove passive reload?)
If you are going to nerf the crossbow I think uber building should be removed (possibly in addition to removing passive reload). It will still be better than all the other med unlocks, but at least abusing arrows in the wrong situation will cause a significant uber disadvantage which good players can recognise and capitalise on.
(arrows used to not build uber and have reload time... it was still the most widely used unlock by far)
[quote=Matthes]
being considered
-crossbow nerf (remove passive reload?)[/quote]
If you are going to nerf the crossbow I think uber building should be removed (possibly in addition to removing passive reload). It will still be better than all the other med unlocks, but at least abusing arrows in the wrong situation will cause a significant uber disadvantage which good players can recognise and capitalise on.
(arrows used to not build uber and have reload time... it was still the most widely used unlock by far)
Sticky det bug fix? Does this make it so you can swing meele and detonate stickies at the same time?
Sticky det bug fix? Does this make it so you can swing meele and detonate stickies at the same time?
Matthes
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
im literally cumming
[quote=Matthes]
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]
im literally cumming
Matthesin the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?
[quote=Matthes]
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]
Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?
Matthesbeing considered
-crossbow nerf (remove passive reload?)
idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?
[quote=Matthes]being considered
-crossbow nerf (remove passive reload?)[/quote]
idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?
BeaterMatthesin the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?
By default soldier takes only 60% damage to his own rockets in the air
Equipping gunboats means you take 36% of total self damage
if you hit a player with a rocket that also splashes you whether or not you have gunboats you get no resistance to your own damage, the idea is simply if you have gunboats you get the same extra resistance and if you don't you get base self damage reduction anyway
[quote=Beater][quote=Matthes]
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]
Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?[/quote]
By default soldier takes only 60% damage to his own rockets in the air
Equipping gunboats means you take 36% of total self damage
if you hit a player with a rocket that also splashes you whether or not you have gunboats you get no resistance to your own damage, the idea is simply if you have gunboats you get the same extra resistance and if you don't you get base self damage reduction anyway
3006Matthesbeing considered
-crossbow nerf (remove passive reload?)
idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?
removing passive reload means that medics have to be much more considerate of how and when they use arrows, combined with the fact they don't give as much uber as the medigun
the idea is to keep the burst healing ability, but making it so you have to be smarter in your use of it
in doing so the skill ceiling of med is raised and the crazy burst healing on offer comes with a downside if you abuse it
[quote=3006][quote=Matthes]being considered
-crossbow nerf (remove passive reload?)[/quote]
idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?[/quote]
removing passive reload means that medics have to be much more considerate of how and when they use arrows, combined with the fact they don't give as much uber as the medigun
the idea is to keep the burst healing ability, but making it so you have to be smarter in your use of it
in doing so the skill ceiling of med is raised and the crazy burst healing on offer comes with a downside if you abuse it