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Quick-Fix in 6s?
121
#121
12 Frags +
bublasoreI just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.

Scissors beat paper

[quote=bublasore]I just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.[/quote]

Scissors beat paper
122
#122
2 Frags +
bublasoreI just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.

Note how there was no heavy defending as well.

[quote=bublasore]I just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.[/quote]
Note how there was no heavy defending as well.
123
#123
-4 Frags +

because im of the opinion buff>nerf

what if the medigun gave the same movement options WHILE ubered??
would make uber much more effective throughout the map (vs qf)

because im of the opinion buff>nerf

what if the medigun gave the same movement options WHILE ubered??
would make uber much more effective throughout the map (vs qf)
124
#124
-1 Frags +

*clockwork headshots smaka*
*pledge squeals*
*smaka doesn't die*

*clockwork headshots smaka*
*pledge squeals*
*smaka doesn't die*
125
#125
-1 Frags +
WaribublasoreI just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.
Scissors beat paper

Why is that a bad thing? Before this it was uber beats kritz, so pretty much always run uber unless you are trying to sneak a kritz play...this is much more interesting.

[quote=Wari][quote=bublasore]I just turned on tri-hards vs. mix^ and watched the trihards use kritz to crush mix^ on quickfix 2 caps in a row. I'm feeling an overreaction on tf.tv's part.[/quote]

Scissors beat paper[/quote]

Why is that a bad thing? Before this it was uber beats kritz, so pretty much always run uber unless you are trying to sneak a kritz play...this is much more interesting.
126
#126
9 Frags +

the problem remains that if both teams go to mid with qf and neither med dies, you will be sitting there for eons.

the problem remains that if both teams go to mid with qf and neither med dies, you will be sitting there for eons.
127
#127
2 Frags +

Maybe something needs to be reworked, but quickfix being a viable option is a good thing for tf2. If the stalemates can be fixed without making quickfix useless I'll be happy. I just don't want to go back to 95% uber 5% kritz meta again...it's what made me lose interest in watching comp tf2.

Maybe something needs to be reworked, but quickfix being a viable option is a good thing for tf2. If the stalemates can be fixed without making quickfix useless I'll be happy. I just don't want to go back to 95% uber 5% kritz meta again...it's what made me lose interest in watching comp tf2.
128
#128
5 Frags +
KanecocloudlandKanecoI think the quick fix offers an interesting mechanic
yeah, it really is an insane mechanic. players you heal just transform into heavies. the real tragedy is that none of these heavies are sam lingle.
You obviously didn't read what I wrote. Anyway I'm gonna state it again. The interesting mechanic it gives to the game is giving the medic extra mobility, Im not talking about the healing rate, in fact I think it should be cut in half or removed completely I think that would fix the weapon and make it a viable choice between the 3 mediguns

I honestly think it brings the skill ceiling down for the medic unlike most people think that it brings it higher.

The explosive jumping/scout speed thing, I mean, why does it bring up the skill ceiling? It's not hard to cooardinate with your team to jump, plus as a medic you can kind of tell when people are going to jump. It allows you to get out of shitty situations without any risk and/or despite your bad positioning.

Unlike the medics of old, if you wanted to get out you had to surf damage and actually put yourself at risk. And if you put yourself in a shitty situation there's not going to be an easy way out.

[quote=Kaneco][quote=cloudland][quote=Kaneco]I think the quick fix offers an interesting mechanic[/quote]

yeah, it really is an insane mechanic. players you heal just transform into heavies. the real tragedy is that none of these heavies are sam lingle.[/quote]
You obviously didn't read what I wrote. Anyway I'm gonna state it again. The interesting mechanic it gives to the game is giving the medic extra mobility, Im not talking about the healing rate, in fact I think it should be cut in half or removed completely I think that would fix the weapon and make it a viable choice between the 3 mediguns[/quote]
I honestly think it brings the skill ceiling down for the medic unlike most people think that it brings it higher.

The explosive jumping/scout speed thing, I mean, why does it bring up the skill ceiling? It's not hard to cooardinate with your team to jump, plus as a medic you can kind of tell when people are going to jump. It allows you to get out of shitty situations without any risk and/or despite your bad positioning.

Unlike the medics of old, if you wanted to get out you had to surf damage and actually put yourself at risk. And if you put yourself in a shitty situation there's not going to be an easy way out.
129
#129
6 Frags +

If it's not banned next season I honestly believe you'll see people losing interest in watching competitive, rather than gaining interest.

If it's not banned next season I honestly believe you'll see people [i]losing[/i] interest in watching competitive, rather than [i]gaining[/i] interest.
130
#130
3 Frags +

Same thing I posted in a different thread:
An easy balance solution for the Quick Fix is to remove the self overheal that the medic gets from the Quick Fix Uber.

It makes the medic vulnerable to a quick scope headshot and focus fire. Think about how many times in the ESEA Season 14 LAN that the medic would have died without the self overheal from the Quick Fix Uber.

Same thing I posted in a different thread:
An easy balance solution for the Quick Fix is to remove the self overheal that the medic gets from the Quick Fix Uber.

It makes the medic vulnerable to a quick scope headshot and focus fire. Think about how many times in the ESEA Season 14 LAN that the medic would have died without the self overheal from the Quick Fix Uber.
131
#131
-1 Frags +
ApolloftwSame thing I posted in a different thread:
An easy balance solution for the Quick Fix is to remove the self overheal that the medic gets from the Quick Fix Uber.

It needs way more than that to be a balanced weapon, having the no-kockback attributes removed, or reduce the normal healing rate by half, or even change the build time to the same of uber are all viable changes that would bring a little more balance to the gun.

[quote=Apolloftw]Same thing I posted in a different thread:
An easy balance solution for the Quick Fix is to remove the self overheal that the medic gets from the Quick Fix Uber.[/quote]
It needs way more than that to be a balanced weapon, having the no-kockback attributes removed, or reduce the normal healing rate by half, or even change the build time to the same of uber are all viable changes that would bring a little more balance to the gun.
132
#132
1 Frags +

I feel like it was just Mixups firm stance to keep throwing the quickfix at HRG's playstyle of slowing the game down that kept the stalemates going

As tri hards showed, kritz is still the best way to break a quickfix. Their gully match only slightly resembled the HRG v Mixup one because SOME PEOPLE wanted to run heavy on second the one time neither med went down at mid.

And then they realized there's another entrance to the point besides choke.
And that heavies are slow.

I feel like it was just Mixups firm stance to keep throwing the quickfix at HRG's playstyle of slowing the game down that kept the stalemates going

As tri hards showed, kritz is still the best way to break a quickfix. Their gully match only slightly resembled the HRG v Mixup one because SOME PEOPLE wanted to run heavy on second the one time neither med went down at mid.

And then they realized there's another entrance to the point besides choke.
And that heavies are slow.
133
#133
-18 Frags +

ESEA lan has always been boring but somehow they made the quickfix even more shit.
Can we get epsi destroying this shit please

ESEA lan has always been boring but somehow they made the quickfix even more shit.
Can we get epsi destroying this shit please
134
#134
22 Frags +

The real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, games that are 80% quickfix are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.

The real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, games that are 80% quickfix are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.
135
#135
-1 Frags +
kaidusThe real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, 80% quickfix games at full-tempo are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.

TL;DR ban quick fix and I agree!

[quote=kaidus]The real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, 80% quickfix games at full-tempo are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.[/quote]

TL;DR ban quick fix and I agree!
136
#136
11 Frags +

I don't understand why people think three mediguns is better for the game. As we saw today not dying can lead to problems of being countered encouraging teams to play more passive, return to a spawn to switch charge, or have a worse push. For the most part, teams will use one medigun for mid, whichever is the strongest (before qf, uber was favoured over kritz). This means they're stuck on that gun and if other teams knows how to play a style that benefits from its counter then it'll just lead to a back and forth between two points in which one Med gets stuck with a medigun that is bad for pushing the next point against an opposing med with a gun that counters their's. And then it repeats. Even when it is about prediction (both meds die) it's essentially random on who counters who. It basically turns TF2 into an item check.

I don't understand why people think three mediguns is better for the game. As we saw today not dying can lead to problems of being countered encouraging teams to play more passive, return to a spawn to switch charge, or have a worse push. For the most part, teams will use one medigun for mid, whichever is the strongest (before qf, uber was favoured over kritz). This means they're stuck on that gun and if other teams knows how to play a style that benefits from its counter then it'll just lead to a back and forth between two points in which one Med gets stuck with a medigun that is bad for pushing the next point against an opposing med with a gun that counters their's. And then it repeats. Even when it is about prediction (both meds die) it's essentially random on who counters who. It basically turns TF2 into an item check.
137
#137
0 Frags +

People bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.

People bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.
138
#138
0 Frags +
slideIf it's not banned next season I honestly believe you'll see people losing interest in watching competitive, rather than gaining interest.

not just watching it-- playing competitive will lose interest as well. i honestly don't want to play 6s anymore if this is what it's going to turn into next season.

[quote=slide]If it's not banned next season I honestly believe you'll see people [i]losing[/i] interest in watching competitive, rather than [i]gaining[/i] interest.[/quote]

not just watching it-- playing competitive will lose interest as well. i honestly don't want to play 6s anymore if this is what it's going to turn into next season.
139
#139
3 Frags +

Jeez I was hype to see LAN, I woke up to see AG playing HRG, and was loving it, as the day progressed however, my earlier positive opinion of the Quick Fix's power was destroyed. Maybe it was due to the matches all being right in a row, maybe it was Pledge talking about not being used to this slower moving American meta, perhaps seeing it at every mid, but finally the Mix Up vs HRG 1-0 first half made my previous like for the unlock vanish, and had my friends in skype groaning. It was truly painful to see the game I love changed from a game that has a higher level of caring about advantages and pushing on them to one where advantages weren't pushed on and poor Enigma is caught trying to airblast a combo off of last only to realize the colored circles coming from underneath their feet. Rather than making the game more interesting to watch it made it even more stalematey as advantages of anything short of players was considered null. I just don't see how anyone can look at the HRG v Mix Up 1-0 and call it entertainment.

Jeez I was hype to see LAN, I woke up to see AG playing HRG, and was loving it, as the day progressed however, my earlier positive opinion of the Quick Fix's power was destroyed. Maybe it was due to the matches all being right in a row, maybe it was Pledge talking about not being used to this slower moving American meta, perhaps seeing it at every mid, but finally the Mix Up vs HRG 1-0 first half made my previous like for the unlock vanish, and had my friends in skype groaning. It was truly painful to see the game I love changed from a game that has a higher level of caring about advantages and pushing on them to one where advantages weren't pushed on and poor Enigma is caught trying to airblast a combo off of last only to realize the colored circles coming from underneath their feet. Rather than making the game more interesting to watch it made it even more stalematey as advantages of anything short of players was considered null. I just don't see how anyone can look at the HRG v Mix Up 1-0 and call it entertainment.
140
#140
0 Frags +
RenhetPeople bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.

Umm are you saying that this new meta is more interesting? 10 minutes sitting it out at last is fun for no one.

Edit: Straight buffs making a weapon OP? nah, never...

[quote=Renhet]People bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.[/quote]

Umm are you saying that this new meta is more interesting? 10 minutes sitting it out at last is fun for no one.

Edit: Straight buffs making a weapon OP? nah, never...
141
#141
3 Frags +

I wish this game went back to uber/kritz, I absolutely hate watching the quickfix being in play. Just something about heavies and flying medics doesn't appeal to me as much as a standard good old uber v uber fight.

I wish this game went back to uber/kritz, I absolutely hate watching the quickfix being in play. Just something about heavies and flying medics doesn't appeal to me as much as a standard good old uber v uber fight.
142
#142
-2 Frags +

yeah so hey ESEA --since you're supposed to be the e-sports entertainment association, why don't we get working on that ban that should've been implemented already (since qf was insanely buffed halfway through a season) and try not to turn off people from joining esea tf2 in season 15 anymore than this garbage lan already has?

yeah so hey ESEA --since you're supposed to be the e-sports entertainment association, why don't we get working on that ban that should've been implemented already (since qf was insanely buffed halfway through a season) and try not to turn off people from joining esea tf2 in season 15 anymore than this garbage lan already has?
143
#143
4 Frags +

Invite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.

Invite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.
144
#144
4 Frags +
slideIf it's not banned next season I honestly believe you'll see people losing interest in watching competitive, rather than gaining interest.

These LAN finals were the first time I've ever turned the stream off to go play other videogames.

(Well, I didn't turn the stream off. I just quit watching it.)

[quote=slide]If it's not banned next season I honestly believe you'll see people [i]losing[/i] interest in watching competitive, rather than [i]gaining[/i] interest.[/quote]
These LAN finals were the first time I've ever turned the stream off to go play other videogames.

(Well, I didn't turn the stream off. I just quit watching it.)
145
#145
-2 Frags +
trogInvite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.

we're not saying it should be banned for this season-- there's only one match left tmrw morning for grand finals. we're all advocating its ban for the upcoming season 15

[quote=trog]Invite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.[/quote]

we're not saying it should be banned for this season-- there's only one match left tmrw morning for grand finals. we're all advocating its ban for the upcoming season 15
146
#146
-5 Frags +

ban heavy

ban heavy
147
#147
0 Frags +
ToastyTHTRenhetPeople bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.

Umm are you saying that this new meta is more interesting? 10 minutes sitting it out at last is fun for no one.

No? Where did I say that?

I asked what changes to the weapon would make people happy, and said that I don't think banning a weapon outright to solve an issue is the best way to handle something, especially after Valve stated how they feel about 6v6 being stale.

[quote=ToastyTHT][quote=Renhet]People bitched that the QF was useless, now they're bitching that it's too useful. I don't understand. What changes to the QF would make people happy?

EDIT: Didn't a meeting with Valve conclude that they don't like 6v6 because it's stale and unchanging? Meanwhile the Dota 2 meta is changing all the time. I don't think banning a weapon after its first real go is the right way to handle something if we're serious about, well, getting taken seriously.[/quote]

Umm are you saying that this new meta is more interesting? 10 minutes sitting it out at last is fun for no one.[/quote]
No? Where did I say that?

I asked what changes to the weapon would make people happy, and said that I don't think banning a weapon outright to solve an issue is the best way to handle something, especially after Valve stated how they feel about 6v6 being stale.
148
#148
0 Frags +
QuindalitrogInvite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.

we're not saying it should be banned for this season-- there's only one match left tmrw morning for grand finals. we're all advocating its ban for the upcoming season 15

"we're"

i see you speak for everybody in this community now

thanks, i appreciate being told what my opinions are
i don't think i'm thinking anymore but quick fix is stupid and i'm sure that roamers will find some way to counter it someday that don't involve heavy

[quote=Quindali][quote=trog]Invite captains will vote on it for next season's ban list, it's too late to do anything for this season.

So yeah, you're making a ruckus for nothing.[/quote]

we're not saying it should be banned for this season-- there's only one match left tmrw morning for grand finals. we're all advocating its ban for the upcoming season 15[/quote]
"we're"

i see you speak for everybody in this community now

thanks, i appreciate being told what my opinions are
i don't think i'm thinking anymore but quick fix is stupid and i'm sure that roamers will find some way to counter it someday that don't involve heavy
149
#149
3 Frags +
Saberi see you speak for everybody in this community now

thanks, i appreciate being told what my opinions are

it was a collective pronoun for the multiple individuals who are advocating its ban. sorry i didn't qualify and say "those who are advocating its ban are advocating its ban because" ... no need to get so worked up over something that you're taking out of proportion

[quote=Saber]i see you speak for everybody in this community now

thanks, i appreciate being told what my opinions are[/quote]

it was a collective pronoun for the multiple individuals who are advocating its ban. sorry i didn't qualify and say "those who are advocating its ban are advocating its ban because" ... no need to get so worked up over something that you're taking out of proportion
150
#150
eXtelevision
-6 Frags +

If the format was different would the quick-fix be more tolerable? If it's 30 min maps, a 10 min stand off just becomes more and more tense. It's when there are 2x30 min halves that a 10min stand off becomes REALLY PAINFUL to watch.

I wanna see more games @ ESEA LAN. bo5's 30 min maps.

If the format was different would the quick-fix be more tolerable? If it's 30 min maps, a 10 min stand off just becomes more and more tense. It's when there are 2x30 min halves that a 10min stand off becomes REALLY PAINFUL to watch.

I wanna see more games @ ESEA LAN. bo5's 30 min maps.
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