mustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
Not to the degree of any of the major esports where characters have built in dependencies on each other
[quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
Not to the degree of any of the major esports where characters have built in dependencies on each other
honestly once one team stays together for 2+ seasons and starts to give froyo a run for their money, everyone is going to start trying harder. nobody really thinks it can be done anymore because it's been so long since anyone came close.
honestly once one team stays together for 2+ seasons and starts to give froyo a run for their money, everyone is going to start trying harder. nobody really thinks it can be done anymore because it's been so long since anyone came close.
Nub_Danishmustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
Not to the degree of any of the major esports where characters have built in dependencies on each other
csgo??
[quote=Nub_Danish][quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
Not to the degree of any of the major esports where characters have built in dependencies on each other[/quote]
csgo??
Nub_Danishmustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
Not to the degree of any of the major esports where characters have built in dependencies on each other
I think youre bringing up a good point by saying other esports have built in mechanics that force/encourage players to work together. For example, moba character A freezes dude so character B can skillshot him. In comparison, tf2 is more about team coordination than it is about teamwork. You generally dont need to do anything that clever or complicated with your teammates, you just all need to be on the same page, which can be really tough considering the pace of the game and how fast your teammates can fall in and out of whatever position you may think theyre in.
[quote=Nub_Danish][quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
Not to the degree of any of the major esports where characters have built in dependencies on each other[/quote]
I think youre bringing up a good point by saying other esports have built in mechanics that force/encourage players to work together. For example, moba character A freezes dude so character B can skillshot him. In comparison, tf2 is more about team coordination than it is about teamwork. You generally dont need to do anything that clever or complicated with your teammates, you just all need to be on the same page, which can be really tough considering the pace of the game and how fast your teammates can fall in and out of whatever position you may think theyre in.
mustardoverlordNub_Danishmustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
Not to the degree of any of the major esports where characters have built in dependencies on each other
csgo??
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.
[quote=mustardoverlord][quote=Nub_Danish][quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
Not to the degree of any of the major esports where characters have built in dependencies on each other[/quote]
csgo??[/quote]
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.
Nub_DanishmustardoverlordNub_Danishmustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
Not to the degree of any of the major esports where characters have built in dependencies on each other
csgo??
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.
The same can be said for tf2, even at relatively lower levels too
[quote=Nub_Danish][quote=mustardoverlord][quote=Nub_Danish][quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
Not to the degree of any of the major esports where characters have built in dependencies on each other[/quote]
csgo??[/quote]
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you [b][h]only really comes into play at a high level[/h][/b], but it's still there.[/quote]
The same can be said for tf2, even at relatively lower levels too
Nub_Danishflashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.
that's the point. there are no characters that rely on each other like you said, yet if you use team work you will win more often.
it's the same in tf2 and tbh medic and demoman are reliant on their team. they are the strongest classes in the game that are also reliant on their scouts and soldiers listening to them and protecting them.
[quote=Nub_Danish]
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.[/quote]
that's the point. there are no characters that rely on each other like you said, yet if you use team work you will win more often.
it's the same in tf2 and tbh medic and demoman are reliant on their team. they are the strongest classes in the game that are also reliant on their scouts and soldiers listening to them and protecting them.
MakNub_Danishflashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.
that's the point. there are no characters that rely on each other like you said, yet if you use team work you will win more often.
it's the same in tf2 and tbh medic and demoman are reliant on their team. they are the strongest classes in the game that are also reliant on their scouts and soldiers listening to them and protecting them.
Theoretically the demoman can protect himself and the same could be said for the medic.
The difference in other games is that no matter how well you play as a individual you are entirely reliant on teammates to do things. No matter how well you play on Soldier in overwatch you can't block an earthshatter. No matter how well you play in csgo you can't smoke two places for a push, or do a set flashbang by yourself.
In tf2 teamwork helps your team be better, in other games the game is almost unplayable without teamwork.
[quote=Mak][quote=Nub_Danish]
flashbangs, smokes etc
The dependency on teammates to use grenades in coordination with you only really comes into play at a high level, but it's still there.[/quote]
that's the point. there are no characters that rely on each other like you said, yet if you use team work you will win more often.
it's the same in tf2 and tbh medic and demoman are reliant on their team. they are the strongest classes in the game that are also reliant on their scouts and soldiers listening to them and protecting them.[/quote]
Theoretically the demoman can protect himself and the same could be said for the medic.
The difference in other games is that no matter how well you play as a individual you are entirely reliant on teammates to do things. No matter how well you play on Soldier in overwatch you can't block an earthshatter. No matter how well you play in csgo you can't smoke two places for a push, or do a set flashbang by yourself.
In tf2 teamwork helps your team be better, in other games the game is almost unplayable without teamwork.
Theoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho so I won't comment on that.
Theoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho so I won't comment on that.
weeb_whackerTheoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.
[quote=weeb_whacker]Theoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho[/quote]
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.
Nub_DanishI don't know where this team's just have to stay together narrative came from. Ascent stayed together with a core roster for years and I believe the only time they beat froyo was when clockwork decided to troll in a match. I don't feel like tf2 is as much of a teamwork oriented game as everyone thinks. To a large degree I feel like a team full of players who all just make good decisions on their own is better than one team making bad decisions together.
https://i.imgur.com/EVmWlhO.jpg
[quote=Nub_Danish]
I don't know where this team's just have to stay together narrative came from. Ascent stayed together with a core roster for years and I believe the only time they beat froyo was when clockwork decided to troll in a match. I don't feel like tf2 is as much of a teamwork oriented game as everyone thinks. To a large degree I feel like a team full of players who all just make good decisions on their own is better than one team making bad decisions together.[/quote]
[img]https://i.imgur.com/EVmWlhO.jpg[/img]
Nub_Danishweeb_whackerTheoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.
Theoretically.
A demo can only protect himself theoretically if the two+ people focusing him miss every shot.
[quote=Nub_Danish][quote=weeb_whacker]Theoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho[/quote]
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.[/quote]
Theoretically.
A demo can only protect himself theoretically if the two+ people focusing him miss every shot.
weeb_whackerNub_Danishweeb_whackerTheoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.
Theoretically.
A demo can only protect himself theoretically if the two+ people focusing him miss every shot.
Theoretically, tf2 could be some kind of a game
[quote=weeb_whacker][quote=Nub_Danish][quote=weeb_whacker]Theoretically you can win 1v5 everytime in csgo, if you just saunter in, big dick and only hit one taps, prefire literally every angle and never miss. It never happens. I don't know anything about OW tho[/quote]
That's not true if the other team has set up crossfires and 2 of them look at you at once, you can only win if they miss or have the reaction time of a snail.[/quote]
Theoretically.
A demo can only protect himself theoretically if the two+ people focusing him miss every shot.[/quote]
Theoretically, tf2 could be some kind of a game
I like how this thread has turned from people talking about froyo killers to csgo
I like how this thread has turned from people talking about froyo killers to csgo
I dont really have concrete evidence for this, but I think how good the first place team is, depends a lot on how good their competitors are in that same league. So all we need is a really solid second place team in EU and the runner-up in NA to be comparatively bad.
I dont really have concrete evidence for this, but I think how good the first place team is, depends a lot on how good their competitors are in that same league. So all we need is a really solid second place team in EU and the runner-up in NA to be comparatively bad.
i think the new 7 could beat froyo on the right day
i think the new 7 could beat froyo on the right day
Kingorcoci think the new 7 could beat froyo on the right day
I would no joke pay 50$ to each one of the 7 members if they can beat them. That's how confident I am that they don't stand a chance
[quote=Kingorcoc]i think the new 7 could beat froyo on the right day[/quote]
I would no joke pay 50$ to each one of the 7 members if they can beat them. That's how confident I am that they don't stand a chance
ok go do it at iseries then or Copenhagen if they’re both going
ok go do it at iseries then or Copenhagen if they’re both going
7 roster change after cph
7 roster change after cph
to actually know whos better you would need a) all 6 players from the travelling team to actually make it and b) the travelling team to give themselves a few extra days to not be jetlagged
I'm not sure both of those conditions will be met especially not for a relatively minor lan like cph
to actually know whos better you would need a) all 6 players from the travelling team to actually make it and b) the travelling team to give themselves a few extra days to not be jetlagged
I'm not sure both of those conditions will be met especially not for a relatively minor lan like cph
mustardoverlordtf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is
But us lowly tf2 players could only dream of that ever happening. But hey, maybe valve has something up their sleeve that could help with that, though i doubt it
[quote=mustardoverlord]tf2 would be a much more teamwork oriented game if standards were higher, ie coaches and gaming houses and giant prizepools
but thats just not how it is[/quote]
But us lowly tf2 players could only dream of that ever happening. But hey, maybe valve has something up their sleeve that could help with that, though i doubt it
Kingorcoci think the new 7 could beat froyo on the right day
The current lineup could probably put up a really close fight with froyo. Thing is froyo is not going to Copenhagen and 7 are likely to change their roster after this LAN and, assuming froyo will go to the next i-series, 7 roster might not be as strong as it is right now. It's such a shame froyo is not going to Copenhagen this year.
[quote=Kingorcoc]i think the new 7 could beat froyo on the right day[/quote]
The current lineup could probably put up a really close fight with froyo. Thing is froyo is not going to Copenhagen and 7 are likely to change their roster after this LAN and, assuming froyo will go to the next i-series, 7 roster might not be as strong as it is right now. It's such a shame froyo is not going to Copenhagen this year.
Rumor has it Thaigrr is quitting after cph.
Rumor has it Thaigrr is quitting after cph.
The ultimate froyo killer is when they get bored of winning and start quitting
The ultimate froyo killer is when they get bored of winning and start quitting
bape yight aim dingo broking +1
arekk keeps playing
yomps goes back to sleep
hiding chat isnt enough for b4nny, he turns his monitor off
habib starts trolling his own team with the enemy
nursey tilts (this will happen regardless of the enemy team at some point)
blaze keeps playing
bape yight aim dingo broking +1
arekk keeps playing
yomps goes back to sleep
hiding chat isnt enough for b4nny, he turns his monitor off
habib starts trolling his own team with the enemy
nursey tilts (this will happen regardless of the enemy team at some point)
blaze keeps playing
Failure balls cup team
Scout: highfive
Scout: botmode
Roamer: marmaloo
Pocket: aim
Demoman: Alex.exe
Medic: zilly
The final team in our guide brings together six players with intertwined histories under a n name that may or may not make sense to a more informed (or just less dumb) writer. Virtually everyone on this roster has bounced around Invite for ages, and most have played matches with each other at one point another in their careers. RGL's casting team member marmaloo is back to proper play after a couple seasons off, joining aim and botmode in stretching their legs off the bench. Lead ballers zilly and Alex.exe will hope to one-up prior teammates from Corsia. With a roster that boasts as much experience and raw skill as balls cup team, these six players should combine to play TF2 even better than they… cup balls? Is that where the name comes from? Can I say that here?
:(( why bro
no hate to froyo but highfive and co. deserved this (imo but im biased)
very exciting game though, tyvm for the show
[quote=Failure] balls cup team
Scout: highfive
Scout: botmode
Roamer: marmaloo
Pocket: aim
Demoman: Alex.exe
Medic: zilly
The final team in our guide brings together six players with intertwined histories under a n name that may or may not make sense to a more informed (or just less dumb) writer. Virtually everyone on this roster has bounced around Invite for ages, and most have played matches with each other at one point another in their careers. RGL's casting team member marmaloo is back to proper play after a couple seasons off, joining aim and botmode in stretching their legs off the bench. Lead ballers zilly and Alex.exe will hope to one-up prior teammates from Corsia. With a roster that boasts as much experience and raw skill as balls cup team, these six players should combine to play TF2 even better than they… cup balls? Is that where the name comes from? Can I say that here?[/quote]
:(( why bro
no hate to froyo but highfive and co. deserved this (imo but im biased)
very exciting game though, tyvm for the show
When is Balls Season Team :)
When is Balls Season Team :)
https://twitter.com/4G_b4nny/status/1348491493414109187