recording this week. 
questions, prompts, topics, and willingness to appear as a guest for first or future episodes are all welcome in this thread!
			 
			
		recording this week. 
questions, prompts, topics, and willingness to appear as a guest for first or future episodes are all welcome in this thread!
		
		
	 
	
		
		
		
		
							
				i can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011
			 
			
		i can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011
		
		
	 
	
		
		
		
		
							
				Talk about the mapping scene. I feel like supporting new maps gets brushed off a lot.
			 
			
		Talk about the mapping scene. I feel like supporting new maps gets brushed off a lot.
		
		
	 
	
		
		
		
		
							
				WTF... Is it Christmas?
PLEASE HAVE ME A GUEST and I'LL INTERVIEW YOU. I AM A HUGE MR SLIN x SQUID FAN
			 
			
		WTF... Is it Christmas?
PLEASE HAVE ME A GUEST and I'LL INTERVIEW YOU. I AM A HUGE MR SLIN x SQUID FAN
		
		
	 
	
		
		
		
		
							
				NoNoeWayTalk about the mapping scene. I feel like supporting new maps gets brushed off a lot.
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.
			 
			
		[quote=NoNoeWay]Talk about the mapping scene. I feel like supporting new maps gets brushed off a lot.[/quote] 
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.
		
		
	 
	
		
		
		
		
							
				CasualWTF... Is it Christmas?
PLEASE HAVE ME A GUEST and I'LL INTERVIEW YOU. I AM A HUGE MR SLIN x SQUID FAN
make it happen
			 
			
		[quote=Casual]WTF... Is it Christmas?
PLEASE HAVE ME A GUEST and I'LL INTERVIEW YOU. I AM A HUGE MR SLIN x SQUID FAN[/quote] 
make it happen
		
		
	 
	
		
		
		
		
							
				irc pugs, twl, cevo, yukon/fastlane/gravelpit/obscure/follower, arena respawn, weird old school formations (2 flank scouts etc).vinnydaboss, blackfoger,
			 
			
		irc pugs, twl, cevo, yukon/fastlane/gravelpit/obscure/follower, arena respawn, weird old school formations (2 flank scouts etc).vinnydaboss, blackfoger,
		
		
	 
	
		
		
		
		
							
				I'd like to second the request for old maps/team playstyle discussions and also vinnydaboss knowledge
https://youtu.be/Ue2-s-GmjOg?t=49
			 
			
		I'd like to second the request for old maps/team playstyle discussions and also vinnydaboss knowledge
https://youtu.be/Ue2-s-GmjOg?t=49
		
		
	 
	
		
		
		
		
							
				Would be interested in their thoughts on the teams that had the most potential in the ESEA LAN days to become a top-2/top-3 team, but did not manage to do so.
			 
			
		Would be interested in their thoughts on the teams that had the most potential in the ESEA LAN days to become a top-2/top-3 team, but did not manage to do so.
		
		
	 
	
		
		
		
		
							
				Looking forward to it.  Hit me up if you need a guest.  I believe Slin and I are friends on Steam.
			 
			
		Looking forward to it.  Hit me up if you need a guest.  I believe Slin and I are friends on Steam.
		
		
	 
	
		
		
		
		
							
				RoLi can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011
I was invite in the womb
			 
			
		[quote=RoL]i can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011[/quote] 
I was invite in the womb
		
		
	 
	
		
		
		
		
							
				would love to hear about what people thought of and adapted to major changes like sticky nerf, medic scout speed, crossbow changes, gunboats etc
			 
			
		would love to hear about what people thought of and adapted to major changes like sticky nerf, medic scout speed, crossbow changes, gunboats etc
		
		
	 
	
		
		
		
		
							
				do not get chunkey in there
			 
			
		do not get chunkey in there
		
		
	 
	
		
		
		
		
							
				mr slin give me your home address challenge
			 
			
		mr slin give me your home address challenge
		
		
	 
	
		
		
		
		
							
				would love to hear about ancient comp tf2 lore, LAN stories, underrated players, and influential players who invented strategies we all use today
			 
			
		would love to hear about ancient comp tf2 lore, LAN stories, underrated players, and influential players who invented strategies we all use today
		
		
	 
	
		
		
		
		
							
				RoLNoNoeWayTalk about the mapping scene. I feel like supporting new maps gets brushed off a lot.
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.
we played villa for like 4 seasons
			 
			
		[quote=RoL][quote=NoNoeWay]Talk about the mapping scene. I feel like supporting new maps gets brushed off a lot.[/quote] 
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.[/quote] 
we played villa for like 4 seasons
		
		
	 
	
		
		
		
		
							
				owldo not get chunkey in there
BRO WHY NOT
			 
			
		[quote=owl]do not get chunkey in there[/quote] 
BRO WHY NOT
		
		
	 
	
		
		
		
		
							
				chunkeyyyowldo not get chunkey in there
BRO WHY NOT
you will say the n word live on camera
			 
			
		[quote=chunkeyyy][quote=owl]do not get chunkey in there[/quote] 
BRO WHY NOT[/quote] 
you will say the n word live on camera
		
		
	 
	
		
		
		
		
							
				who is the worst player to ever play tf2
			 
			
		who is the worst player to ever play tf2
		
		
	 
	
		
		
		
		
							
				Prime-SanityRoLi can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011
I was invite in the womb
I think you might have had a lack of oxygen in that womb
			 
			
		[quote=Prime-Sanity][quote=RoL]i can't wait to hear sanity's personal retrospective about old school high level tf2 when he became the first 4 year old to play invite in 2011[/quote] 
I was invite in the womb[/quote] 
I think you might have had a lack of oxygen in that womb
		
		
	 
	
		
		
		
		
							
				This may not sound very retrospective, but I'd like to hear you discuss the advent of the shortened round timer in a historical context. It must have periodically come up and been rejected over the life time of the competitive scene, so what's your guys' opinion on it? Why wasn't it tried out before? What do you think it would have been like if there had been say a four-minute round timer at all the big international LANs of the past? Do you think the round reset would have come into play a lot because the big LANs always seemed to slow the game down since everyone wanted to win so badly, or would the presence of the shorter round timer simply have forced the teams to play the game at a different pace in those LAN games?
			 
			
		This may not sound very retrospective, but I'd like to hear you discuss the advent of the shortened round timer in a historical context. It must have periodically come up and been rejected over the life time of the competitive scene, so what's your guys' opinion on it? Why wasn't it tried out before? What do you think it would have been like if there had been say a four-minute round timer at all the big international LANs of the past? Do you think the round reset would have come into play a lot because the big LANs always seemed to slow the game down since everyone wanted to win so badly, or would the presence of the shorter round timer simply have forced the teams to play the game at a different pace in those LAN games?
		
		
	 
	
		
		
		
		
							
				mmrarkteRoLNoNoeWayTalk about the mapping scene. I feel like supporting new maps gets brushed off a lot.
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.
we played villa for like 4 seasons
Actually crazy that the second point never got revamped. It was so easy to repush people would feed 3 for sacs.
			 
			
		[quote=mmrarkte][quote=RoL][quote=NoNoeWay]Talk about the mapping scene. I feel like supporting new maps gets brushed off a lot.[/quote] 
People don't have the mental fortitude to test a new map for more than a season which is nowhere near enough time to develop what would be close to the final meta. Established final meta maps are more fun to play because the map itself makes the game less chaotic / more methodical. Nobody has the foresight here to predict which map has the most potential so they keep switching them out in hopes that they'll get a better feeling of potential from the next new season map. Clearcut and bagel are less susceptible to this because koth as a gamemode has less depth and less total meta that needs to be figured out.[/quote] 
we played villa for like 4 seasons[/quote] 
 Actually crazy that the second point never got revamped. It was so easy to repush people would feed 3 for sacs.
		
		
	 
	
		
		
		
		
							
				Wild_Rumpuswould love to hear about what people thought of and adapted to major changes like sticky nerf, medic scout speed, crossbow changes, gunboats etc
And sort of adding on to this, just generally how players adapted to changing metas. Nowadays things are stagnant for the most part and “figured out”, but we definitely play different tf2 than what happened back in the day. I’m curious about the ideas that brought us to this point
			 
			
		[quote=Wild_Rumpus]would love to hear about what people thought of and adapted to major changes like sticky nerf, medic scout speed, crossbow changes, gunboats etc[/quote] 
And sort of adding on to this, just generally how players adapted to changing metas. Nowadays things are stagnant for the most part and “figured out”, but we definitely play different tf2 than what happened back in the day. I’m curious about the ideas that brought us to this point
		
		
	 
	
		
		
		
		
							
				thanks for all the suggestions everyone. we recorded last night and the episode will be uploaded in september. see you then!
			 
			
		thanks for all the suggestions everyone. we recorded last night and the episode will be uploaded in september. see you then!
		
		
	 
	
		
		
		
		
							
				squidwill be uploaded in september. see you then!
why so far? is there a reason?
			 
			
		[quote=squid]will be uploaded in september. see you then![/quote] 
why so far? is there a reason?
		
		
	 
	
		
		
		
		
							
				DeadFXsquidwill be uploaded in september. see you then!
why so far? is there a reason?
they know something we don't. heavy update incoming.
			 
			
		[quote=DeadFX][quote=squid]will be uploaded in september. see you then![/quote] 
why so far? is there a reason?[/quote] 
they know something we don't. heavy update incoming.