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RGL PUGs Public Alpha
posted in Projects
271
#271
3 Frags +

make open pugs first 12 queue captain. balancing pugs with just an algorithm is impossible. ideally if someone volunteers captain, they can ignore queue if there aren't 2 captains of the first 12. add a currency system for volunteering med that lets you buy into the queue. also, make it so you don't automatically get removed from invite captain each time you get in an open pug.

these changes solve numerous issues. open captain stops abominations like 1 and 2 from happening, which is currently the norm. showing queue position makes it predictable and apparent who's in the next pug. recently, i got fatkidded over 3 pugs in a row by the flawed system. the currency system makes it so volunteering med is rewarding instead of only punishing, which is especially important, since at least about half the pugs that could be played, aren't, since so much time is wasted waiting for 2 meds.

i would also like to be able to post images in the rgl chat. this is for important reasons.

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make open pugs first 12 queue captain. balancing pugs with just an algorithm is impossible. ideally if someone volunteers captain, they can ignore queue if there aren't 2 captains of the first 12. add a currency system for volunteering med that lets you buy into the queue. also, make it so you don't automatically get removed from invite captain each time you get in an open pug.

these changes solve numerous issues. open captain stops abominations like [url=https://cdn.discordapp.com/attachments/1051767893878124635/1314108308486881360/image.png?ex=6757d83b&is=675686bb&hm=66eb90566596efe51456306058a56ac15a9f37d87a1f2597cbbe8884e99a5ee3&]1[/url] and [url=https://logs.tf/3766314#76561198092527854]2[/url] from happening, which is currently the norm. showing queue position makes it predictable and apparent who's in the next pug. recently, i got fatkidded over 3 pugs in a row by the flawed system. the currency system makes it so volunteering med is rewarding instead of only punishing, which is especially important, since at least about half the pugs that could be played, aren't, since so much time is wasted waiting for 2 meds.

i would also like to be able to post images in the rgl chat. this is for important reasons.
[spoiler]
[img]https://cdn.discordapp.com/attachments/1051767893878124635/1200963091219873892/IMG_1574.webp?ex=67583649&is=6756e4c9&hm=795bcea077bb5cb1528e126e8a828743c29a756dab68e6d9be506d7c9e92f53e&[/img]
[/spoiler]
272
#272
7 Frags +

I agree with dbk. It's hard to dictate someone's performance in a game, especially where there's so many other factors that are literally not shown in logs (slow game, med forces, back caps etc.).

Performing well should only slightly increase elo gains and reduce elo losses and vice versa.

I agree with dbk. It's hard to dictate someone's performance in a game, especially where there's so many other factors that are literally not shown in logs (slow game, med forces, back caps etc.).

Performing well should only [i]slightly[/i] increase elo gains and reduce elo losses and vice versa.
273
#273
1 Frags +
wonderoflmake open pugs first 12 queue captain. balancing pugs with just an algorithm is impossible

I actually disagree, at least as far as the site’s favorability is concerned. an auto captained open pug should probably never have worse than .55-.45 calculated favorability. you can just do 1 to 1 swaps after choosing the players and roles
to even out the ratings between each team. there are only 32 combinations to try before figuring out which one gives the closest to 50-50 favorability. of course the ratings themselves being inaccurate will throw this off but provided sample size the ratings will move to approach more accurate numbers. ive seen the auto picker pick teams that it calculates are 75-25 and this should literally just never happen. it wouldnt be hard to implement this either, and it would be fully independent of whatever logic they are using for picking the players / roles in the pug.

[quote=wonderofl]make open pugs first 12 queue captain. balancing pugs with just an algorithm is impossible[/quote]

I actually disagree, at least as far as the site’s favorability is concerned. an auto captained open pug should probably never have worse than .55-.45 calculated favorability. you can just do 1 to 1 swaps after choosing the players and roles
to even out the ratings between each team. there are only 32 combinations to try before figuring out which one gives the closest to 50-50 favorability. of course the ratings themselves being inaccurate will throw this off but provided sample size the ratings will move to approach more accurate numbers. ive seen the auto picker pick teams that it calculates are 75-25 and this should literally just never happen. it wouldnt be hard to implement this either, and it would be fully independent of whatever logic they are using for picking the players / roles in the pug.
274
#274
3 Frags +
trippa

ive seen a good number of pugs get ruined by balance due to drunk players. ive seen more get ruined by bad player combinations, like 2 people who hate each other and argue for the entire pug, or ppl trolling glxy for fun at the expense of the pug. additionally, an elo system is too slow. ive had pugs where a new player went 2-25. an elo system will need 10 games before it determines that new player is a 500 elo player, but a captain will understand immediately that's a last pick.

it is Impossible for an algorithm to adequately balance pugs. even if you made a super ai for this purpose (big waste of time), it still wouldn't do a good job, since an algorithm doesn't play the game or join vc.

[quote=trippa]
[/quote]
ive seen a good number of pugs get ruined by balance due to drunk players. ive seen more get ruined by bad player combinations, like 2 people who hate each other and argue for the entire pug, or ppl trolling glxy for fun at the expense of the pug. additionally, an elo system is too slow. ive had pugs where a new player went 2-25. an elo system will need 10 games before it determines that new player is a 500 elo player, but a captain will understand immediately that's a last pick.

it is Impossible for an algorithm to adequately balance pugs. even if you made a super ai for this purpose (big waste of time), it still wouldn't do a good job, since an algorithm doesn't play the game or join vc.
275
#275
0 Frags +

i blame rekuso for open pugs
and dank
fuck these guys

i blame rekuso for open pugs
and dank
fuck these guys
276
#276
3 Frags +

https://i.imgur.com/kFoYUuk.png

How do I meet my expected performance

[img]https://i.imgur.com/kFoYUuk.png[/img]
How do I meet my expected performance
277
#277
1 Frags +
loafei blame rekuso for open pugs
and dank
fuck these guys

Don't hate on my swagapino king

https://image-cdn-ak.spotifycdn.com/image/ab67706c0000da84e51542145944bb48a60c66af

[quote=loafe]i blame [b]rekuso [/b] for open pugs
and dank
fuck these guys[/quote]


Don't hate on my swagapino king

[img]https://image-cdn-ak.spotifycdn.com/image/ab67706c0000da84e51542145944bb48a60c66af[/img]
278
#278
-2 Frags +
Juustinloafei blame rekuso for open pugs
and dank
fuck these guys

Don't hate on my swagapino king

https://image-cdn-ak.spotifycdn.com/image/ab67706c0000da84e51542145944bb48a60c66af

What an awful mold you have crawled from.

[quote=Juustin][quote=loafe]i blame [b]rekuso [/b] for open pugs
and dank
fuck these guys[/quote]


Don't hate on my swagapino king

[img]https://image-cdn-ak.spotifycdn.com/image/ab67706c0000da84e51542145944bb48a60c66af[/img][/quote]

What an awful mold you have crawled from.
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