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koth_bagel
151
#151
koth_bagel
16 Frags +

im not going to do that

im not going to do that
152
#152
11 Frags +

team colours the side houses

team colours the side houses
153
#153
koth_bagel
10 Frags +
poyteam colours the side houses

ok
Download: koth_bagel_rc9

Show Content

Changelog:
-Detail changes to Houses and Jump Pads

[quote=poy]team colours the side houses[/quote]
ok
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50741/download]koth_bagel_rc9[/b]
[spoiler]
[img]https://tf2maps.net/attachments/ss1-png.237619/[/img]
[img]https://tf2maps.net/attachments/ss2-png.237620/[/img][/spoiler]
[b]Changelog:[/b]
-Detail changes to Houses and Jump Pads
154
#154
Fireside Casts
4 Frags +

huge thx for this change, it would make differentiating the houses easier on a cast :)

huge thx for this change, it would make differentiating the houses easier on a cast :)
155
#155
koth_bagel
1 Frags +

Download: koth_bagel_rc9a

Changelog:
-fixed a major clipping oversight at mid

[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50762/download]koth_bagel_rc9a[/url][/b]

[b]Changelog:[/b]
-fixed a major clipping oversight at mid
156
#156
6 Frags +
Yrrpoyteam colours the side housesok
Download: koth_bagel_rc9
Show Content
Changelog:
-Detail changes to Houses and Jump Pads

yippie
edit: bad news boss https://imgur.com/a/9R6eJVF

[quote=Yrr][quote=poy]team colours the side houses[/quote]
ok
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50741/download]koth_bagel_rc9[/b]
[spoiler]
[img]https://tf2maps.net/attachments/ss1-png.237619/[/img]
[img]https://tf2maps.net/attachments/ss2-png.237620/[/img][/spoiler]
[b]Changelog:[/b]
-Detail changes to Houses and Jump Pads[/quote]
yippie
edit: bad news boss https://imgur.com/a/9R6eJVF
157
#157
koth_bagel
4 Frags +
poyyippie
edit: bad news boss https://imgur.com/a/9R6eJVF

fuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: is that on rc9 or rc9a? clipping there was indeed fucked on rc9

[quote=poy]
yippie
edit: bad news boss https://imgur.com/a/9R6eJVF[/quote]
fuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

edit: is that on rc9 or rc9a? clipping there was indeed fucked on rc9
158
#158
koth_bagel
4 Frags +

Found the issue, there was a protruding edge still.
Download: koth_bagel_rc9b

Changelog:
-Fixed a protruding edge at mid

Found the issue, there was a protruding edge still.
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50795/download]koth_bagel_rc9b[/url][/b]

[b]Changelog:[/b]
-Fixed a protruding edge at mid
159
#159
koth_bagel
14 Frags +

It's the 8th anniversary of Bagel's original release, check out this visual update I've been working on for its birthday!
Download: koth_bagel_rc10

https://i.imgur.com/G3MbtuU.png

More screenshots:

Show Content

Changelog:
-Redetailed out-of-bounds and 3D skybox
-Various detailing changes
-Various optimisations (Filesize is smaller now!)
-Various clipping fixes
-Various other fixes

And don't forget to upvote it on the workshop so that it might go official one day...

It's the 8th anniversary of Bagel's original release, check out this visual update I've been working on for its birthday!
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download]koth_bagel_rc10[/url][/b]

[img]https://i.imgur.com/G3MbtuU.png[/img]

[b]More screenshots:[/b]
[spoiler]
[img]https://i.imgur.com/KhJlBZ4.png[/img]
[img]https://i.imgur.com/mZvZEQV.png[/img]
[img]https://i.imgur.com/bxWz2Pn.png[/img]
[img]https://i.imgur.com/z8I6IFg.png[/img]
[img]https://i.imgur.com/VFFsRle.png[/img]
[img]https://i.imgur.com/zAS70Rq.png[/img][/spoiler]

[b]Changelog:[/b]
-Redetailed out-of-bounds and 3D skybox
-Various detailing changes
-Various optimisations (Filesize is smaller now!)
-Various clipping fixes
-Various other fixes

And don't forget to upvote it on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2514036946]workshop[/url] so that it might go official one day...
160
#160
17 Frags +

what if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

https://i.imgur.com/4PR5yLd.png

what if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

[img]https://i.imgur.com/4PR5yLd.png[/img]
161
#161
-11 Frags +
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

https://i.imgur.com/4PR5yLd.png

No.

[quote=averted]what if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

[img]https://i.imgur.com/4PR5yLd.png[/img][/quote]
No.
162
#162
-7 Frags +
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

https://i.imgur.com/4PR5yLd.png

Yes.

[quote=averted]what if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.

[img]https://i.imgur.com/4PR5yLd.png[/img][/quote]

Yes.
163
#163
21 Frags +

because botmode wont clarify i will give my thoughts on the window idea

the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways

a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage

i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is

because botmode wont clarify i will give my thoughts on the window idea

the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways

a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage

i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
164
#164
10 Frags +
loafebecause botmode wont clarify i will give my thoughts on the window idea

the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways

a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage

i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is

yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman less interesting because decision making becomes more obvious and straightforward.

scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.

+1 forward hold is too strong

[quote=loafe]because botmode wont clarify i will give my thoughts on the window idea

the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways

a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage

i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is[/quote]
yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman [i]less[/i] interesting because decision making becomes more obvious and straightforward.

scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.

+1 forward hold is too strong
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