im not going to do that
poyteam colours the side houses
ok
Download: koth_bagel_rc9
Changelog:
-Detail changes to Houses and Jump Pads
ok
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50741/download]koth_bagel_rc9[/b]
[spoiler]
[img]https://tf2maps.net/attachments/ss1-png.237619/[/img]
[img]https://tf2maps.net/attachments/ss2-png.237620/[/img][/spoiler]
[b]Changelog:[/b]
-Detail changes to Houses and Jump Pads
huge thx for this change, it would make differentiating the houses easier on a cast :)
Download: koth_bagel_rc9a
Changelog:
-fixed a major clipping oversight at mid
[b]Changelog:[/b]
-fixed a major clipping oversight at mid
Yrrpoyteam colours the side housesok
Download: koth_bagel_rc9Show ContentChangelog:
-Detail changes to Houses and Jump Pads
yippie
edit: bad news boss https://imgur.com/a/9R6eJVF
ok
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50741/download]koth_bagel_rc9[/b]
[spoiler]
[img]https://tf2maps.net/attachments/ss1-png.237619/[/img]
[img]https://tf2maps.net/attachments/ss2-png.237620/[/img][/spoiler]
[b]Changelog:[/b]
-Detail changes to Houses and Jump Pads[/quote]
yippie
edit: bad news boss https://imgur.com/a/9R6eJVF
poyyippie
edit: bad news boss https://imgur.com/a/9R6eJVF
fuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
edit: is that on rc9 or rc9a? clipping there was indeed fucked on rc9
yippie
edit: bad news boss https://imgur.com/a/9R6eJVF[/quote]
fuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
edit: is that on rc9 or rc9a? clipping there was indeed fucked on rc9
Found the issue, there was a protruding edge still.
Download: koth_bagel_rc9b
Changelog:
-Fixed a protruding edge at mid
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/version/50795/download]koth_bagel_rc9b[/url][/b]
[b]Changelog:[/b]
-Fixed a protruding edge at mid
It's the 8th anniversary of Bagel's original release, check out this visual update I've been working on for its birthday!
Download: koth_bagel_rc10
https://i.imgur.com/G3MbtuU.png
More screenshots:
https://i.imgur.com/KhJlBZ4.png
https://i.imgur.com/mZvZEQV.png
https://i.imgur.com/bxWz2Pn.png
https://i.imgur.com/z8I6IFg.png
Changelog:
-Redetailed out-of-bounds and 3D skybox
-Various detailing changes
-Various optimisations (Filesize is smaller now!)
-Various clipping fixes
-Various other fixes
And don't forget to upvote it on the workshop so that it might go official one day...
[b]Download: [url=https://tf2maps.net/downloads/bagel-2020.5527/download]koth_bagel_rc10[/url][/b]
[img]https://i.imgur.com/G3MbtuU.png[/img]
[b]More screenshots:[/b]
[spoiler]
[img]https://i.imgur.com/KhJlBZ4.png[/img]
[img]https://i.imgur.com/mZvZEQV.png[/img]
[img]https://i.imgur.com/bxWz2Pn.png[/img]
[img]https://i.imgur.com/z8I6IFg.png[/img]
[img]https://i.imgur.com/VFFsRle.png[/img]
[img]https://i.imgur.com/zAS70Rq.png[/img][/spoiler]
[b]Changelog:[/b]
-Redetailed out-of-bounds and 3D skybox
-Various detailing changes
-Various optimisations (Filesize is smaller now!)
-Various clipping fixes
-Various other fixes
And don't forget to upvote it on the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2514036946]workshop[/url] so that it might go official one day...
what if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.
[img]https://i.imgur.com/4PR5yLd.png[/img]
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.
https://i.imgur.com/4PR5yLd.png
No.
[img]https://i.imgur.com/4PR5yLd.png[/img][/quote]
No.
avertedwhat if there was a window pane on the nipple? (see attached image for visual representation) I think personally it would be beneficial for the pocket scout and the combo in general. just a thought, just an idea. it would make demo gameplay more interesting, and allows for combo scout to avoid random deaths from demo spam.
https://i.imgur.com/4PR5yLd.png
Yes.
[img]https://i.imgur.com/4PR5yLd.png[/img][/quote]
Yes.
because botmode wont clarify i will give my thoughts on the window idea
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
loafebecause botmode wont clarify i will give my thoughts on the window idea
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is
yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman less interesting because decision making becomes more obvious and straightforward.
scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.
+1 forward hold is too strong
the window won't save combo scouts from eating spam. it will honestly make it worse for scouts because any lane aggression around the left or right of the nipple would be telegraphed by the window = makes it incredibly easy for a demo to trap himself off, entirely avoid the scout aggression, and deal the damage anyways
a scout being able to fight around the nipple without being spotted is kind of essential to make point fights actually winnable. if a demo could perfectly target a scout wherever he goes on the point by seeing him through the window, it would (imo) just turn bagel into another clearcut where edging the point as a combo scout is nigh impossible. fights would entirely rely on trades and winning the post OR actually winning house fights instead of just brawling in the houses to draw eyes / get damage
i think the house / point play on bagel is honestly perfect and the only issue with the map, as it stands, is how powerful the forward hold is[/quote]
yeah being able to see on demo would literally make walking past the point impossible and it's already very difficult (good luck doing anything with an uber). it would also make the carpets even stronger because the demo would be able to det on them confidently. It would inherently make demoman [i]less[/i] interesting because decision making becomes more obvious and straightforward.
scout will always sometimes randomly die to demoman, sticky pipe and the rare sticky sync can literally instantly kill you, same as getting shot at by two people at the same time. That's not a map thing that's just tf2.
+1 forward hold is too strong