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TF2 update for 9/16/21
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures

Rumor has it:

- /u/pikatf2 is warning that SourceMod servers are broken and advises server operators to remain patient until a new update arrives and to grab the latest build to get your community server back up and running
- In the meantime, consider checking their breakdown of lower-level changes here

- /u/CakeWut has discovered what the above nature and wildlife preservation measures on Snakewater are: the addition of a stump adjacent to the 2nd point on both sides:

https://i.imgur.com/DG0gRv4.png]

- Although when it comes to the RED side specifically, the forest of trees by the waterfall now has one fewer tree (and a stump) - what might have happened to that one tree? Perhaps you may be able to help solve a mystery

- If after you've downloaded this update and you're noticing a longer than usual startup time, several people have reported that the change to spray retention behavior also takes effect on game startup in addition to when disconnecting from a server
- Those with slower and/or older HDDs who have been playing the game for a while are more likely to notice and experience significant delays

- If the removal of disconnect messages sounds familiar, you're right - a similar note previously appeared in the first update on 6/22/21
- Per /u/_Bond_1's testing & mine, the disconnect message referred to in this update today is the pop-up that appears just before you return to the main menu (instead of being specific as to why, such as a votekick, it will now only ever say "Disconnect: Client Disconnect"), as opposed to the message that used to be left in chat with the 6/22/21 update

- This is just the 5th update to occur this year so far, after an 86-day drought
- The 2nd longest all-time record drought a stretch of 80 days from 1/18/20 to 4/7/20 (4/8/20 UTC), has been knocked down to 3rd longest with this most recent drought. The longest all-time record drought early this year of 112 days remains on top
- By this point of the year last year, the game had 9 updates by the same day of the 2020 calendar year (the 10th would not happen until 10/1/20)

- Size is ~80 MB

- On a more personal note, it just so happens that today marks the 10th anniversary of when I first started doing update coverage on reddit with the update that occurred on 9/16/11. Though some of the more familiar elements you've come to know and love such as slapping these into text posts for accessibility purposes, and this very "Rumor has it" section, didn't get going in earnest until later towards the tail end of 2011, it's still a crazy milestone to think about. Back in 2011 and 2012 my goal was to provide this sort of information to the masses as quickly as possible (and that's evidenced by my bragging of sometimes leap-frogging the Wiki then) while also democratizing the analysis and teardown process amongst you, the community. It's clear that's become a huge success as even when I'm not away, or if I've accidentally fallen asleep, every one of you has the tools to do your own teardown, which has only been helped even further still with the advent of websites like SteamDB, as well as tools like its GameTracking repo. Although I've become quite a busier person since those days, which has precipitated a move more towards reliability and putting out more rock-solid information than rumors, it's still a great pleasure to have been a first-hand eyewitness of TF2 history, as well as others' histories, for so long.

- Ultimately, this would not be possible without the efforts of hundreds (and sometimes thousands) of ordinary community members like **you** who were just as excited to see what's new. Although some of you have moved on to greener pastures, your major contributions throughout the years still do not go unappreciated.

- We've been through both the high moments, like the good old days of Pyromania and Mann vs. Machine in 2012, to the sometimes low moments such as The Crate Depression, the disappointment around what ultimately shipped in End of the Line, or that one time the game's source code spilled out, and lots of places in between. Here's to many more moments. THANK YOU for your readership, contributions, and support over these past 10 years. Consider it a courtesy! (I feel it's only fair to bring up that if you want breaking news coverage for TF2 as well as most of Valve's other titles, feel free to turn to either of my Twitter accounts, @wickedplayer494, or if you're planning on setting notifications up, @wp494news)

Via [url=https://list.valvesoftware.com/]HLDS[/url]:

[quote=Valve]- Fixed an exploit related to players impersonating other Steam accounts
- Updated custom player sprays to be disabled for players by default
- Players can opt-in to see custom player sprays on community servers in the Advanced Options menu
- Custom player sprays and other temp files will be deleted when disconnecting from a server
- Fixed an exploit related to creating unnamed Normal quality items
- Removed the disconnect reason when a player leaves the server
- Fixed the Fireproof Secret Diary not cloaking
- Fixed the Medic's weapon not hiding during the High Five taunt
- Fixed the equip_region for the Crocodile Dandy
- Fixed taunt_medic_heroic.wav not playing during case openings and trade-ups
- Fixed the Heavy being able to crouch and jump while stunned
- Fixed overhead player icons not drawing while connected to match servers
- Fixed Dragon's Fury projectiles not passing through tf_generic_bomb entities
- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
- Toggle this feature using the Pass Activator option. Default is No.
- Updated several of the Summer 2021 cosmetic items to add item_type_name descriptions
- Updated the Coffin Nail warpaint for the shotgun to add the missing "has team color paintkit" attribute
- Updated material for the Hazard Headgear to fix problems with painting and using minmap
- Updated item schema with community fixes from Andrés S. (rabscootle)
- Updated Spy invis materials with community fixes from Liam Stone (boba)
- Updated description of the "Strange Part: Player Hits" item to match its name
- Updated materials for the Time Out Therapy taunt
- Updated the material for the RED dueling icon to match the BLU dueling icon
- Updated backpack images for the Mislaid Sweater and Mr. Quackers to fix size and centering issues
- Updated the description for the Backpack Expander
- Updated the Resonation, Aggradation, and Lucidation unusual effects to fix a problem when taunting
- Updated Golden Wrench, Saxxy, and Golden Frying Pan kills to use the Australium background for death notices
- Updated the link for the New User Forum button in the main menu
- Updated/Added some tournament medals
- Updated the localization files
- Updated cp_snakewater_final1
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures[/quote]

Rumor has it:

- [b]/u/pikatf2 is warning that SourceMod servers are broken [s]and advises server operators to remain patient until a new update arrives[/s] and to grab the latest build to get your community server back up and running[/b]
- In the meantime, consider checking their [url=https://www.reddit.com/r/tf2/comments/ppnxlo/tf2_update_for_91621/hd55b77/]breakdown of lower-level changes here[/url]

- /u/CakeWut has [url=https://www.reddit.com/r/tf2/comments/ppnxlo/tf2_update_for_91621/hd55dvt/?context=3]discovered what the above nature and wildlife preservation measures[/url] on Snakewater are: the addition of a stump adjacent to the 2nd point on both sides:
[img]https://i.imgur.com/DG0gRv4.png][/img]
- Although when it comes to the RED side specifically, [url=https://i.imgur.com/F6SesXj.png]the forest of trees by the waterfall[/url] now has [url=https://i.imgur.com/KHxjgse.png]one fewer tree (and a stump)[/url] - what might have happened to that one tree? Perhaps you may be able to help solve a mystery

- If after you've downloaded this update and you're noticing a longer than usual startup time, [url=https://www.reddit.com/r/tf2/comments/ppnxlo/tf2_update_for_91621/hd54mff/]several people have reported that the change to spray retention behavior[/url] also takes effect on game startup in addition to when disconnecting from a server
- Those with slower and/or older HDDs who have been playing the game for a while are more likely to notice and experience significant delays

- If the removal of disconnect messages sounds familiar, [url=https://www.youtube.com/watch?v=MCT80HJWQ2A]you're right[/url] - a similar note previously appeared [url=https://www.teamfortress.tv/59714/tf2-update-for-6-22-21]in the first update on 6/22/21[/url]
- Per /u/_Bond_1's testing & mine, the disconnect message referred to in this update today is the pop-up that appears just before you return to the main menu (instead of being specific as to why, such as a votekick, it will now only ever say "Disconnect: Client Disconnect"), as opposed to the message that used to be left in chat with the 6/22/21 update

- This is just the 5th update to occur this year so far, after an 86-day drought
- The 2nd longest all-time record drought a stretch of 80 days from 1/18/20 to 4/7/20 (4/8/20 UTC), has been knocked down to 3rd longest with this most recent drought. The longest all-time record drought early this year of 112 days remains on top
- By this point of the year last year, the game had 9 updates by the same day of the 2020 calendar year (the 10th would not happen until 10/1/20)

- Size is ~80 MB

- On a more personal note, it just so happens that today marks the 10th anniversary of when I [url=https://www.reddit.com/r/tf2/comments/ki5gg/tf2_update_for_91611/]first started doing update coverage on reddit with the update that occurred on 9/16/11[/url]. Though some of the more familiar elements you've come to know and love such as slapping these into text posts for accessibility purposes, and this very "Rumor has it" section, didn't get going in earnest until later towards the tail end of 2011, it's still a crazy milestone to think about. Back in 2011 and 2012 my goal was to provide this sort of information to the masses as quickly as possible (and that's evidenced by my bragging of sometimes leap-frogging the Wiki then) while also democratizing the analysis and teardown process amongst you, the community. It's clear that's become a huge success as even when I'm not away, or if I've accidentally fallen asleep, every one of you has the tools to do your own teardown, which has only been helped even further still with the advent of websites like [url=http://steamdb.info/]SteamDB[/url], as well as [url=https://github.com/SteamDatabase/GameTracking-TF2]tools like its GameTracking repo[/url]. Although I've become quite a busier person since those days, which has precipitated a move more towards reliability and putting out more rock-solid information than rumors, it's still a great pleasure to have been a first-hand eyewitness of TF2 history, as well as others' histories, for so long.

- Ultimately, this would not be possible without the efforts of hundreds (and sometimes thousands) of ordinary community members like **you** who were just as excited to see what's new. Although some of you have moved on to greener pastures, your major contributions throughout the years still do not go unappreciated.

- We've been through both the high moments, like the good old days of Pyromania and Mann vs. Machine in 2012, to the sometimes low moments such as The Crate Depression, the disappointment around what ultimately shipped in End of the Line, or that one time the game's source code spilled out, and lots of places in between. Here's to many more moments. [b]THANK YOU[/b] for your readership, contributions, and support over these past 10 years. Consider it a courtesy! (I feel it's only fair to bring up that if you want breaking news coverage for TF2 as well as most of Valve's other titles, feel free to turn to either of my Twitter accounts, [url=https://twitter.com/wickedplayer494]@wickedplayer494[/url], or if you're planning on setting notifications up, [url=https://twitter.com/wp494news]@wp494news[/url])
2
#2
27 Frags +

SNAKE SPAWN TIMES LFGGGGG

SNAKE SPAWN TIMES LFGGGGG
3
#3
17 Frags +

https://i.imgur.com/xhpHTNG.gif

[img]https://i.imgur.com/xhpHTNG.gif[/img]
4
#4
26 Frags +

Previous Snakewater version here if needed:
https://mega.nz/file/A3pUwDAa#ufZ4CmSs5wWIHHyJLcDseJ1kjNex0_JvIeun9m9k0Wk

Previous Snakewater version here if needed:
https://mega.nz/file/A3pUwDAa#ufZ4CmSs5wWIHHyJLcDseJ1kjNex0_JvIeun9m9k0Wk
5
#5
1 Frags +

anyone know what the nature and wildlife preservation measures are?

anyone know what the nature and wildlife preservation measures are?
6
#6
payload.tf
0 Frags +
godeanyone know what the nature and wildlife preservation measures are?

probably tree

[quote=gode]anyone know what the nature and wildlife preservation measures are?[/quote]
probably tree
7
#7
0 Frags +

https://youtu.be/1KhBhtXDxFs

https://youtu.be/1KhBhtXDxFs
8
#8
44 Frags +

https://i.imgur.com/u1F4Hpe.png

[img]https://i.imgur.com/u1F4Hpe.png[/img]
9
#9
28 Frags +

https://i.imgur.com/AuUhZ3P.jpeg

[img]https://i.imgur.com/AuUhZ3P.jpeg[/img]
10
#10
6 Frags +

- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output

- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output
11
#11
3 Frags +
Reero- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output

what does this mean in english

edit: my game freezes on the loading screen someone help fix ty

[quote=Reero]- Updated the tf_generic_bomb entity to allow passing the activator in the OnDetonate output[/quote]
what does this mean in english

edit: my game freezes on the loading screen someone help fix ty
12
#12
2 Frags +
SamusPrevious Snakewater version here if needed:
https://mega.nz/file/A3pUwDAa#ufZ4CmSs5wWIHHyJLcDseJ1kjNex0_JvIeun9m9k0Wk

ty king

[quote=Samus]Previous Snakewater version here if needed:
https://mega.nz/file/A3pUwDAa#ufZ4CmSs5wWIHHyJLcDseJ1kjNex0_JvIeun9m9k0Wk[/quote]
ty king
13
#13
3 Frags +

Update fucked servers gg valve

Update fucked servers gg valve
14
#14
payload.tf
1 Frags +

https://github.com/alliedmodders/sourcemod/issues/1582

Broke sourcemod, that's why. (supposedly- no confirmation yet)

https://github.com/alliedmodders/sourcemod/issues/1582

Broke sourcemod, that's why. (supposedly- no confirmation yet)
15
#15
0 Frags +
24https://github.com/alliedmodders/sourcemod/issues/1582

Broke sourcemod, that's why. (supposedly- no confirmation yet)

Tried with just a base server, no addons. Same result of starting the instance and then failing. Can't get any logs atm

[quote=24]https://github.com/alliedmodders/sourcemod/issues/1582

Broke sourcemod, that's why. (supposedly- no confirmation yet)[/quote]


Tried with just a base server, no addons. Same result of starting the instance and then failing. Can't get any logs atm
16
#16
19 Frags +
valveRemoved the disconnect reason when a player leaves the server

Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?

[quote=valve]Removed the disconnect reason when a player leaves the server [/quote]
Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?
17
#17
-1 Frags +

no scrims tonight. time to go touch grass

no scrims tonight. time to go touch grass
18
#18
10 Frags +
MenachemvalveRemoved the disconnect reason when a player leaves the server Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?

it was commonly used by cheaters to display custom messages on accounts that couldn't otherwise chat

[quote=Menachem][quote=valve]Removed the disconnect reason when a player leaves the server [/quote]
Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?[/quote]
it was commonly used by cheaters to display custom messages on accounts that couldn't otherwise chat
19
#19
1 Frags +
MenachemvalveRemoved the disconnect reason when a player leaves the server Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?

I think they did it for pubs cause people had cheats that would put a custom message when they got kicked or whatever. it is kinda annoying for comp tho

[quote=Menachem][quote=valve]Removed the disconnect reason when a player leaves the server [/quote]
Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?[/quote]
I think they did it for pubs cause people had cheats that would put a custom message when they got kicked or whatever. it is kinda annoying for comp tho
20
#20
17 Frags +

so is there any way to scrim

so is there any way to scrim
21
#21
2 Frags +

queue competitive 6 stack lets go

queue competitive 6 stack lets go
22
#22
1 Frags +
slumgullionso is there any way to scrim

delete sourcemod from your server and it should theoretically work

no logs or mods like point blank arrows tho

[quote=slumgullion]so is there any way to scrim[/quote]
delete sourcemod from your server and it should theoretically work

no logs or mods like point blank arrows tho
23
#23
-9 Frags +

https://i.imgur.com/Jv4PEoQ.gif

https://i.imgur.com/Jv4PEoQ.gif
24
#24
0 Frags +
MenachemvalveRemoved the disconnect reason when a player leaves the server Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?

It was because the bots would put something offensive on there when they get kicked from the server.

[quote=Menachem][quote=valve]Removed the disconnect reason when a player leaves the server [/quote]
Am I understanding correctly that we can no longer see if someone left due to timeout, on purpose, or by ban? That is often useful information. Why do this?[/quote]

It was because the bots would put something offensive on there when they get kicked from the server.
25
#25
Stream Highlights
10 Frags +

https://pbs.twimg.com/media/E_c49RTXEAcrNJv?format=jpg&name=large

[img]https://pbs.twimg.com/media/E_c49RTXEAcrNJv?format=jpg&name=large[/img]
26
#26
-1 Frags +

Snakes on Snakewater killed TF2 competitive.

Snakes on Snakewater killed TF2 competitive.
27
#27
3 Frags +

ok so years in, there's still no visible progress on the bot situation other than... making them very slightly less offensive. k thx valve. meanwhile they've effectively nuked community servers for now, so even the ones that people have put up have bots in them. also they're taking down mods.

i just want to be able to enjoy a game ive spent hundreds of dollars on, is that so hard

oh and i just watched a bot change its name to another player's

valveFixed an exploit related to players impersonating other Steam accounts

so this is either broken, or not what it sounds like and completely inconsequential

ok so years in, there's still no visible progress on the bot situation other than... making them very slightly less offensive. k thx valve. meanwhile they've effectively nuked community servers for now, so even the ones that people have put up have bots in them. also they're taking down mods.

i just want to be able to enjoy a game ive spent hundreds of dollars on, is that so hard

oh and i just watched a bot change its name to another player's
[quote=valve]Fixed an exploit related to players impersonating other Steam accounts [/quote]
so this is either broken, or not what it sounds like and completely inconsequential
28
#28
8 Frags +

if you wanna scrim just change the name of the server's "addons" folder to "addons1", will basically disable sourcemod which means no logs but u can still run configs to scrim

if you wanna scrim just change the name of the server's "addons" folder to "addons1", will basically disable sourcemod which means no logs but u can still run configs to scrim
29
#29
-1 Frags +

anyone know when there will be a fix? im sad rn :(

anyone know when there will be a fix? im sad rn :(
30
#30
Patch Notes
0 Frags +
hannahanyone know when there will be a fix? im sad rn :(

Latest SourceMod builds I've been told should be good for getting community servers back up and running without crashing the moment someone tries joining.

[quote=hannah]anyone know when there will be a fix? im sad rn :([/quote]
Latest SourceMod builds I've been told should be good for getting community servers back up and running without crashing the moment someone tries joining.
1 2
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