Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
This is also kinda wild
and what does this mean
Fixed lag compensation when melee-ing teammates
This is also kinda wild
and what does this mean
Fixed lag compensation when melee-ing teammates
etf2l ahead of da curve with both of these already added as plugins
every demo's primary acc from now on
[img]https://media4.giphy.com/media/XzpUUn0vtCbRUDNMYz/giphy.gif[/img]
the iron bomber revolution and its consequences was a disaster for the demoman class
botmodeand what does this mean
Fixed lag compensation when melee-ing teammates
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates
Fixed lag compensation when melee-ing teammates[/quote]
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates
On a serious note we've been using the plugin for a couple seasons in etf2l and I'm not sure if anybody has felt a noticable difference yet - at least I haven't
welcome back to reality LMFAOOOOOOOOO
thank god for this shit now i wont have to hear an ib conversation every fucking day
thank god for this shit now i wont have to hear an ib conversation every fucking day
i'll prolly still use it cuz u can just place non moving rollers, stock ones are kinda annoying to work with.
SolarLightbotmodeand what does this mean
Fixed lag compensation when melee-ing teammates
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates
ultiduo players REJOICE
[quote=SolarLight][quote=botmode]and what does this mean
Fixed lag compensation when melee-ing teammates[/quote]
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates[/quote]
ultiduo players REJOICE
SolarLightbotmodeand what does this mean
Fixed lag compensation when melee-ing teammates
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates
First thing I thought of when I saw this is hitting teammates with the Boston Basher. Not sure if this update makes that harder or easier to do now, though.
Fixed lag compensation when melee-ing teammates[/quote]
Pretty sure this mainly applies to the whip, hitreg on that thing has always been bad when hitting teammates[/quote]
First thing I thought of when I saw this is hitting teammates with the Boston Basher. Not sure if this update makes that harder or easier to do now, though.
so is the iron bomber pill hitbox smaller compared to stock or same as stock?
this is most likely placebo but the arc feels different for the iron bomber, not sure why.
this is most likely placebo but the arc feels different for the iron bomber, not sure why.
Somebody should actually test whether the hitbox is snow smaller than the stock launchers nade.
While we sip the tears of our fellow demons I think it should be acknowledged that a majority of these changes were done by the community, most notably Ficool who's responsible for all these changes including the iron bomber hitbox change.
G O A T
G O A T
After extensive testing (few mins) the Iron Bomber is still a direct upgrade.
:D
:D
If valve didn't mention they fixed this I guarantee nobody would notice.
If you play the game every day you would notice right away
LupusIf you play the game every day you would notice right away
nobody would trust what the mentally ill people who play the game every day think
nobody would trust what the mentally ill people who play the game every day think