no thank mr valv
Only reason to even touch this update: those missions
Do they work? No. It isn't even counting the fucking points
Do they work? No. It isn't even counting the fucking points
More proof that valve is out of touch with what their community wants...
And it's not like the halloween mode is complete obnoxious shit already with the instakill spells and pumpkin bombs
I can't even be mad at this point it's just hilarious now
GUYS OPEN YOUR THIRD EYE. SIGAFOO IS A VALVE EMPLOYEE
it is supposed to be a scary hallowen isnt it ? are you guys scared now of this dev team ? or we have to wait before they will turn pyro into a scout in a few months ?
This update is pretty horrifying, nice to see valve has gotten into the halloween spirit
i just want this joke of a game to die already so at least we can hope for tf3
even the Halloween stuff doesnt work
some people havent found gargoyles, I havent gotten any contracts, and my brother cant get any points added to his contract
nice work
some people havent found gargoyles, I havent gotten any contracts, and my brother cant get any points added to his contract
nice work
at least they committed the Sunshine fix
but I'm seriously taken aback by their decisions in regard to MM this update. that's really unbelievable.
but I'm seriously taken aback by their decisions in regard to MM this update. that's really unbelievable.
jdmeven the Halloween stuff doesnt work
some people havent found gargoyles, I havent gotten any contracts, and my brother cant get any points added to his contract
nice work
This seems like normal TF2 update stuff really, it makes me sad to realise how low my expectations are for this game.
some people havent found gargoyles, I havent gotten any contracts, and my brother cant get any points added to his contract
nice work[/quote]
This seems like normal TF2 update stuff really, it makes me sad to realise how low my expectations are for this game.
at what point in time do we get a petition going, trying to save whats left of this game ?
id like to remind everybody that they held this update back yesterday because they thought they found something that didnt work
remember when reflex came out and it was better version of quake
can some1 do that 4 tf2 pls thx :)))
edit: project m equivalent of tf2 would be a better analogy
can some1 do that 4 tf2 pls thx :)))
edit: project m equivalent of tf2 would be a better analogy
Kinda feel like people are overreacting a little. Its matchmaking, it wasn't good before the update and it still isn't. I am wondering how many people complaining here actually played MM regularly.
Judging by the tftv forums, nobody here cares about mm at the moment, because it's that unpopular.
Valve probably knows that and is just experimenting with it now I guess, like testing out how ctf currently works (/doesn't work) in 6s and trying to improve it, doing the same with badwater/payload.
Of course those are some super questionable decisions (why remove badlands instead of swiftwater??), but does it really matter to the comp community right now?
It doesn't affect the leagues or anything, so who cares. Valve wanna find out that CTF sucks on their own, they don't want to rely on a tiny slice of their playerbase? From a dev standpoint, I think that kinda makes sense.
The only thing that really bothers me, is that the entire process of experimenting with the game to find out what does and doesn't work is just so slow.
But it's Valve, so that should have been expected...
Judging by the tftv forums, nobody here cares about mm at the moment, because it's that unpopular.
Valve probably knows that and is just experimenting with it now I guess, like testing out how ctf currently works (/doesn't work) in 6s and trying to improve it, doing the same with badwater/payload.
Of course those are some super questionable decisions (why remove badlands instead of swiftwater??), but does it really matter to the comp community right now?
It doesn't affect the leagues or anything, so who cares. Valve wanna find out that CTF sucks on their own, they don't want to rely on a tiny slice of their playerbase? From a dev standpoint, I think that kinda makes sense.
The only thing that really bothers me, is that the entire process of experimenting with the game to find out what does and doesn't work is just so slow.
But it's Valve, so that should have been expected...
valve decides the mm map pool by throwing darts blindfolded at a board with all the map names on
Haha valve that was a realy scary halloween prank :) , can we get an actual update now tho :)
AsecKinda feel like people are overreacting a little. Its matchmaking, it wasn't good before the update and it still isn't. I am wondering how many people complaining here actually played MM regularly.
Judging by the tftv forums, nobody here cares about mm at the moment, because it's that unpopular.
Valve probably knows that and is just experimenting with it now I guess, like testing out how ctf currently works (/doesn't work) in 6s and trying to improve it, doing the same with badwater/payload.
Of course those are some super questionable decisions (why remove badlands instead of swiftwater??), but does it really matter to the comp community right now?
It doesn't affect the leagues or anything, so who cares. Valve wanna find out that CTF sucks on their own, they don't want to rely on a tiny slice of their playerbase? From a dev standpoint, I think that kinda makes sense.
The only thing that really bothers me, is that the entire process of experimenting with the game to find out what does and doesn't work is just so slow.
But it's Valve, so that should have been expected...
It's just a shame to see all the potential that mm could have had just go to waste. Where is the whitelist? Where is the option to choose maps?
Removing maps that are staples of competitive and which have proven themselves to be fairly balanced and fun to play on is going backwards. Not only that but to throw in another payload map and a ctf map when neither of those have been known to work for 6s - let alone even be fun to play in that format - is just salt in the wound.
That's what betas are for. I have a feeling that mm will never actually be out of "beta". Valve will just keep experimenting while the competitive community slowly shrinks.
That is why people are upset.
Judging by the tftv forums, nobody here cares about mm at the moment, because it's that unpopular.
Valve probably knows that and is just experimenting with it now I guess, like testing out how ctf currently works (/doesn't work) in 6s and trying to improve it, doing the same with badwater/payload.
Of course those are some super questionable decisions (why remove badlands instead of swiftwater??), but does it really matter to the comp community right now?
It doesn't affect the leagues or anything, so who cares. Valve wanna find out that CTF sucks on their own, they don't want to rely on a tiny slice of their playerbase? From a dev standpoint, I think that kinda makes sense.
The only thing that really bothers me, is that the entire process of experimenting with the game to find out what does and doesn't work is just so slow.
But it's Valve, so that should have been expected...[/quote]
It's just a shame to see all the potential that mm could have had just go to waste. Where is the whitelist? Where is the option to choose maps?
Removing maps that are staples of competitive and which have proven themselves to be fairly balanced and fun to play on is going backwards. Not only that but to throw in another payload map and a ctf map when neither of those have been known to work for 6s - let alone even be fun to play in that format - is just salt in the wound.
That's what betas are for. I have a feeling that mm will never actually be out of "beta". Valve will just keep experimenting while the competitive community slowly shrinks.
That is why people are upset.
I have a theory.
What if they're planning on updating badwater and turbine? They must be aware of the _pro versions
And 2 maps that "recently" got updates are granary and badlands. Perhaps they think those 2 maps are fine now so they were removed from the pool.
Meanwhile maps like foundry, vanguard, swiftwater, etc are kept in because they're still planning updates to make them less terrible
I'm not saying it's a smart idea for them to do it that way, but I wouldn't be surprised if the MM pool is actually just a test pool for maps they want to update
What if they're planning on updating badwater and turbine? They must be aware of the _pro versions
And 2 maps that "recently" got updates are granary and badlands. Perhaps they think those 2 maps are fine now so they were removed from the pool.
Meanwhile maps like foundry, vanguard, swiftwater, etc are kept in because they're still planning updates to make them less terrible
I'm not saying it's a smart idea for them to do it that way, but I wouldn't be surprised if the MM pool is actually just a test pool for maps they want to update
ThoughtcrimeAsecblaIt's just a shame to see all the potential that mm could have had just go to waste. Where is the whitelist? Where is the option to choose maps?
Removing maps that are staples of competitive and which have proven themselves to be fairly balanced and fun to play on is going backwards. Not only that but to throw in another payload map and a ctf map when neither of those have been known to work for 6s - let alone even be fun to play in that format - is just salt in the wound.
That's what betas are for. I have a feeling that mm will never actually be out of "beta". Valve will just keep experimenting while the competitive community slowly shrinks.
That is why people are upset.
Yeah, exactly as I said, the decision to remove the maps that actually DO work doesn't make any sense to me. Its counter-intuitive and I agree with what has been said in thag regard. I also think they should've done these things in the beta, but maybe nobody actually played then..
It's just a shame to see all the potential that mm could have had just go to waste. Where is the whitelist? Where is the option to choose maps?
Removing maps that are staples of competitive and which have proven themselves to be fairly balanced and fun to play on is going backwards. Not only that but to throw in another payload map and a ctf map when neither of those have been known to work for 6s - let alone even be fun to play in that format - is just salt in the wound.
That's what betas are for. I have a feeling that mm will never actually be out of "beta". Valve will just keep experimenting while the competitive community slowly shrinks.
That is why people are upset.[/quote]
Yeah, exactly as I said, the decision to remove the maps that actually DO work doesn't make any sense to me. Its counter-intuitive and I agree with what has been said in thag regard. I also think they should've done these things in the beta, but maybe nobody actually played then..
I don't even have words.
How can you be so clueless about your own game, I'm really starting to think they're mentally impaired.
How can you be so clueless about your own game, I'm really starting to think they're mentally impaired.
map changes are good if valve target market is pubbers but where they go after they is beyond me
TobI have a theory.
What if they're planning on updating badwater and turbine? They must be aware of the _pro versions
And 2 maps that "recently" got updates are granary and badlands. Perhaps they think those 2 maps are fine now so they were removed from the pool.
Meanwhile maps like foundry, vanguard, swiftwater, etc are kept in because they're still planning updates to make them less terrible
I'm not saying it's a smart idea for them to do it that way, but I wouldn't be surprised if the MM pool is actually just a test pool for maps they want to update
they removed turbine in the beta . can you see all the improvements done to the map to reintroduce it ? me neither ...
What if they're planning on updating badwater and turbine? They must be aware of the _pro versions
And 2 maps that "recently" got updates are granary and badlands. Perhaps they think those 2 maps are fine now so they were removed from the pool.
Meanwhile maps like foundry, vanguard, swiftwater, etc are kept in because they're still planning updates to make them less terrible
I'm not saying it's a smart idea for them to do it that way, but I wouldn't be surprised if the MM pool is actually just a test pool for maps they want to update[/quote]
they removed turbine in the beta . can you see all the improvements done to the map to reintroduce it ? me neither ...
mousiopeLaMqTaThe Halloween update looks promising but remove badlands/granary from the map pool and adding F*CKING BADWATER...like Swiftwater was not enough... :(
whats so great about it ?
if you remove the community created stuff and stuff that was already created before in past years, what have they actually done ?
horseshit
??what??
whats so great about it ?
if you remove the community created stuff and stuff that was already created before in past years, what have they actually done ?
horseshit[/quote]
??what??